
See the upcoming changes with the release of Y11S2.3.
CHANGES TO OPERATORS
HIBANA
"Hibana's X-Kairos already offers a high degree of flexibility, but deploying pellets can sometimes leave her exposed for longer than intended. This small adjustment reduces the delay before detonation, allowing her to act more quickly after committing utility."
X-KAIROS
MAVERICK
"Resource management is a core part of Maverick's gameplay. Increasing the available fuel gives players a bit more flexibility when creating openings, making the Breaching Torch more forgiving, without changing its overall role."
BREACHING TORCH
FUZE
"Fuze's Cluster Charges can be difficult to deploy on reinforced surfaces without exposing him to defenders. This small speed increase improves responsiveness and allows him to execute plays more reliably."
CLUSTER CHARGE
TUBARΓO
"The Zoto Canister's area of effect plays a key role in controlling space and denying actions. This small increase improves coverage and placement forgiveness, making its impact more consistent."
ZOTO CANISTER
ORYX
"Oryx's mobility is central to his identity. Reducing the dash recharge time allows him to reposition and react more frequently, reinforcing his role as a highly mobile defender."
REMAH DASH
MUTE
"Mute's Signal Disruptors often require very precise placement to cover key entry points and drone paths. This increase in range makes deployments more forgiving and improves coverage consistency without changing how the gadget is used."
SIGNAL DISRUPTOR
CHANGES TO WEAPONS AND EQUIPMENT
IMPACT EMP GRENADE
"Impact EMP Grenades often rely on precise placement to affect multiple electronic devices. Increasing their radius makes these interactions more forgiving and consistent, without significantly expanding their overall utility."
CHANGES
REAPER MK2
"The Reaper MK2 is receiving a recoil refinement focused on improving comfort and consistency across both Mouse & Keyboard and Controller. These adjustments should make sustained fire more manageable without altering the weapon's overall identity."
RECOIL – M&K & CONTROLLER
Recoil stages kick in later on the burst to Bullet 0,3,10,25 (was Bullet 0,3,7,13).
BUG FIXES
GAMEPLAY
FIXED - Rappelling Attackers sometimes cannot enter balconies in Chalet.
FIXED - Defenders are not detected outside at EXT Garage in Villa.
FIXED - Operator is disabled and frozen in crouch if hit by concussion effect during Armor Pack pick up animation.
FIXED - The hitbox of the fully extended Roc Shield is bigger than the model.
USER EXPERIENCE
FIXED - Default value for "Crossplay & Input devices" setting is Mouse & Keyboard.
FIXED - The Match Cancellation Vote will disappear should a second player from the same team disconnects.
FIXED - Players with Elite and third party XBOX controllers plugged into consoles are being placed in PC lobbies.
FIXED - Mouse & Keyboard is not detected on console.
FIXED - Equipped items in the Locker do not show the equipped state.
FIXED - 5 player squads in a PVE Quick Match get stuck in infinite loading during the second round.
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