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New video by Rainbow Six Esports on YouTube

The best R6 pro has been found 🐐
Follow us on social media: ►Twitter Global: https://twitter.com/R6esports ►Instagram: https://ift.tt/pSATfkR ►Twitch: https://ift.tt/uOEc6ab ►YouTube: https://www.youtube.com/@RainbowSixEsports ►Official website: https://ift.tt/IbZWgiu


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Y11S3 DESIGNER'S NOTES

In this latest edition of Designer’s Notes, we'll go into more detail about the balancing changes coming with Y11S3 and share insight into the reasons behind them.

WIN DELTA VS. PRESENCE AND TOP OPERATOR BANS
\[PC] WIN DELTA VS. PRESENCE

\[CONSOLE] WIN DELTA VS. PRESENCE


\[PC] TOP OPERATOR BANS

\[CONSOLE] TOP OPERATOR BANS


MAJOR CHANGES
DOKKAEBI

We want to reinforce interactivity and counterplay during the execution of the Jegeo Payload, while ensuring Dokkaebi's success depends on positioning, timing, and risk management.

Requiring a continuous connection between Dokkaebi's tablet and the target's phone introduces a clearer risk-reward dynamic to the Jegeo Payload. Defenders can actively interrupt the process using gadgets, such as Signal Disruptors, or by eliminating Dokkaebi.

The tablet remaining active and detectable by electronic detectors, such as Solis' SPEC-IO, throughout the upload further increases this risk. This encourages more deliberate positioning and careful timing when committing to the ability.

Additionally, replacing EMP Impact Grenades with Breach Charges removes unintended self-disruption, as EMP effects could interrupt the connection by disabling the target's phone.

JEGEO PAYLOAD
  • Requires constant connection between Dokkaebi and the target to progress.

    • Interrupting the connection automatically cancels the payload upload.

  • The tablet is always active during the upload.

LOADOUT
  • Gadgets: Removed EMP Impact Grenades. Added Breach Charges.

KALI

We want to improve Kali's fluidity and adaptability across engagement distances, allowing her to participate more actively in a wider range of scenarios.

Removing the ADS cancelation when swapping to the V-Lance improves overall responsiveness, allowing Kali to use her gadget more fluidly without disengaging from fights. This change better integrates her utility into moment-to-moment gameplay.

The updated scope magnifications are designed to be more practical across different distances. Aligning the default magnification with an existing value also reduces the learning curve, while lowering the higher magnification makes it more usable without compromising Kali's effectiveness at longer ranges. Additionally, the faster bolt-action cycle reduces downtime between shots, and the increased ammunition allows for more consistent participation throughout the round.

To balance this increased fluidity, higher recoil reinforces the need for precision in follow-up shots, while increased hip fire spread limits effectiveness in close-range situations. Together, these adjustments make Kali a more active operator and reward precision, adaptability, and engagement awareness while maintaining clear trade-offs.

V-LANCE
  • Switching to or from the V-Lance does not cancel ADS.

CSRX 300
  • Short magnification: 3.5x (from 5x).

  • Long magnification: 8x (from 12x).

  • Pump: 0.8 seconds (from 1).

  • Max ammo: 51 bullets (from 36).

  • Recoil: Increased.

  • Hip fire spread: Increased.

SMG-12

The SMG-12 offers an extremely high rate of fire, allowing it to deliver significant damage output in very short timeframes. Despite its intended trade-offs, its current damage, magazine size, and total ammo pool can enable excessive sustained pressure, particularly in close-range engagements.

These changes emphasize controlled bursts over prolonged firing, increasing the importance of precision and timing. Players will need to be more selective in how they commit to engagements, as missed shots or overuse will carry greater consequences.

BASE STATS
  • Damage: 16 hp (from 28).

  • Magazine: 22 bullets (from 32).

  • Max. ammo: 111 bullets (from 129).

OPERATORS AFFECTED
  • Dokkaebi

  • Vigil

  • Warden

ARUNI

Aruni and Tubarão both have access to DMRs that already offer strong long-range precision and high per-shot damage. When paired with certain barrel attachments, these weapons can become overly consistent in reducing recoil, particularly in rapid follow-up shots.

Without access to the Muzzle Brake, these weapons should require greater recoil management between consecutive shots, reinforcing their precision-focused gameplay. This adjustment reduces the overall firing consistency.

LOADOUT
  • MK14 EBR: Muzzle Brake not available.

TUBARÃO
LOADOUT
  • AR-15.50: Muzzle Brake not available.

AR-15.50

Lowering damage reduces the reliability of securing eliminations in fewer shots, particularly against higher-health targets, while increased recoil makes rapid follow-up shots more demanding.

Together, these changes decrease overall engagement consistency, especially when holding long sightlines or chaining shots under pressure. Defenders using these DMRs will need to rely more on precision and positioning, rather than sustained accuracy.

This should bring the AR-15.50 and the Mk 14 EBR performance more in line with defensive expectations, preserving their high-impact potential without allowing them to dominate extended engagements.

BASE STATS
  • Damage: 59 hp (from 67).

RECOIL – M&K & CONTROLLER
  • First shot: Increased.

OPERATORS AFFECTED
  • Maverick

  • Tubarão

MK14 EBR
BASE STATS
  • Damage: 56 hp (from 60).

RECOIL – M&K & CONTROLLER
  • First shot: Increased.

OPERATORS AFFECTED
  • Aruni

  • Dokkaebi

REFINEMENT CHANGES

These are small adjustments that don’t aim to alter an operator’s overall power level or flexibility. Instead, they focus on polishing gameplay details, improving consistency, and enhancing quality-of-life without shifting the meta. Our goal is to maintain a steady stream of these refinements alongside major updates, helping the game evolve and improve at a constant pace.

LION

This adjustment slightly increases the effectiveness of coordinated scans by tightening defender reaction windows, while maintaining the ability to avoid detection through careful positioning.

EE-ONE-D
  • Warning: 1.4 seconds (from 1.5).

KAPKAN

We want to reinforce the lethality of Kapkan’s traps when triggered, increasing their effectiveness and raising the overall threat level.

ENTRY DENIAL DEVICE
  • Damage: 62 hp (from 60).

ECHO

This adjustment allows for more frequent use of Sonic Bursts, increasing Echo’s presence over time while keeping clear opportunities for attackers to play around cooldowns.

YOKAI
  • Sonic Burst refill: 15 seconds (from 16).

SPSMG9

This buff improves the weapon’s lethality and reliability in short-range fights, making it a more competitive choice without significantly impacting balance at longer ranges.

BASE STATS
  • Damage: 35 hp (from 33).

OPERATORS AFFECTED
  • Clash

  • Kali

CLAYMORE

This increase improves consistency in eliminating targets caught within the blast, strengthening its role as a dependable anti-flank tool while maintaining clear visual counterplay.

BASE STATS
  • Damage: 155 hp (from 150).


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Operation Split Fire Revealed

Season Overview

Operation Split Fire



Operation Split Fire introduces a new chapter for Rainbow Six Siege. From the arrival of Noor to the launch of Legend Division, targeted map updates, and new gameplay experiences, Season 3 expands the tactical possibilities available to every player.

Get a complete look at the features, updates, and content coming throughout the season.

New Operator Noor

Meet Noor



Noor joins Team Rainbow as the first Egyptian Operator in Siege. Designed as a direct counter to shield-heavy strategies, this new Defender uses the Horus Lance Launcher to fire piercing projectiles that attach to surfaces and shields before emitting flames. Whether used through walls, floors, or ceilings, Noor creates new opportunities for area denial, site control, and creative defensive plays.

Discover Noor[rainbow6.com]

Legend Division

The Ultimate Rank



Season 3 introduces Legend Division, a new competitive tier above Champion created for Siege's most dedicated and skilled players. Designed to provide a greater challenge and clearer distinction at the top of Ranked play, Legend Division represents the highest competitive achievement currently available in Rainbow Six Siege.

Villa Map Update

Villa Reworked



Villa becomes the first map to receive a Targeted Map Update. Rather than a full rework, specific areas of the map have been adjusted to create new strategic opportunities and improve site selection variety. A relocated bomb site and permanent layout changes bring fresh tactics to one of Siege's most recognizable battlegrounds while preserving the map players know.

More This Season

Even More Awaits



Operation Split Fire delivers more than new competitive features. Jump into the limited-time 3v3 Arcade mode for faster, lower-commitment matches while retaining Siege's tactical core. Explore modernized versions of Stadium Alpha, Stadium Bravo, House, Tutorials, and the Shooting Range.

Season 3 also introduces a range of major balancing updates affecting Operators, weapons, and gadgets to keep the meta evolving and gameplay feeling fresh.
Discover All[rainbow6.com]


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New video by Rainbow Six Esports on YouTube

POV: You're an R6 pro 🐐
Follow us on social media: ►Twitter Global: https://twitter.com/R6esports ►Instagram: https://ift.tt/9eC3XfL ►Twitch: https://ift.tt/ubQoqFA ►YouTube: https://www.youtube.com/@RainbowSixEsports ►Official website: https://ift.tt/HMIQBOb


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R6 Siege at EWC 26 - Day 10 - Final Day
The Esports World Cup is back to write the next chapter in esports history! Witness the world’s top clubs and players compete for over $75,000,000 in prize money and the coveted EWC Club Championship trophy. Catch all the action live this summer! 📍 Paris Expo Porte de Versailles 🗓️ July 6th – August 23rd, 2026 🎟️ https://ift.tt/VKldSwz ▶ More at: ♦ EWC: https://ift.tt/VKldSwz ♦ X: https://x.com/EWC_EN & https://x.com/EWC_Extra ♦ Instagram: https://ift.tt/uRrNXCE & https://ift.tt/yqUkTmI ♦ TikTok: https://ift.tt/QFsXeTk & https://ift.tt/hwAi43o ♦ Facebook: https://ift.tt/8kSMseq #EsportsWorldCup #EWC26


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New video by Rainbow Six Esports on YouTube

R6 Siege at EWC 26 - Day 9 - Playoffs
The Esports World Cup is back to write the next chapter in esports history! Witness the world’s top clubs and players compete for over $75,000,000 in prize money and the coveted EWC Club Championship trophy. Catch all the action live this summer! 📍 Paris Expo Porte de Versailles 🗓️ July 6th – August 23rd, 2026 🎟️ https://ift.tt/owAZNhR ▶ More at: ♦ EWC: https://ift.tt/owAZNhR ♦ X: https://x.com/EWC_EN & https://x.com/EWC_Extra ♦ Instagram: https://ift.tt/lcr1q7s & https://ift.tt/pYBd7Xi ♦ TikTok: https://ift.tt/xsvFc5O & https://ift.tt/szv1QLw ♦ Facebook: https://ift.tt/F8kCpZ3 #EsportsWorldCup #EWC26


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New video by Rainbow Six Esports on YouTube

NEXT STOP OSAKA
Siege returns to Japan. 20 teams, $600,000, and a qualification to the Six Invitational 2027 on the line. Follow us on social media: ►Twitter Global: https://twitter.com/R6esports ►Instagram: https://ift.tt/iP8J5DE ►Twitch: https://ift.tt/zjLkZNc ►YouTube: https://www.youtube.com/@RainbowSixEsports ►Official website: https://ift.tt/MURiY1D


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New video by Rainbow Six Esports on YouTube

R6 Siege at EWC 26 - Day 8 - Playoffs
The Esports World Cup is back to write the next chapter in esports history! Witness the world’s top clubs and players compete for over $75,000,000 in prize money and the coveted EWC Club Championship trophy. Catch all the action live this summer! 📍 Paris Expo Porte de Versailles 🗓️ July 6th – August 23rd, 2026 🎟️ https://ift.tt/owAZNhR ▶ More at: ♦ EWC: https://ift.tt/owAZNhR ♦ X: https://x.com/EWC_EN & https://x.com/EWC_Extra ♦ Instagram: https://ift.tt/lcr1q7s & https://ift.tt/pYBd7Xi ♦ TikTok: https://ift.tt/xsvFc5O & https://ift.tt/szv1QLw ♦ Facebook: https://ift.tt/F8kCpZ3 #EsportsWorldCup #EWC26


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New video by Rainbow Six Esports on YouTube

Who is the real GOAT of R6? 🐐
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New video by Rainbow Six Esports on YouTube

R6 Siege at EWC 26 - Day 7 - Playoffs
The Esports World Cup is back to write the next chapter in esports history! Witness the world’s top clubs and players compete for over $75,000,000 in prize money and the coveted EWC Club Championship trophy. Catch all the action live this summer! 📍 Paris Expo Porte de Versailles 🗓️ July 6th – August 23rd, 2026 🎟️ https://ift.tt/sgymYZA ▶ More at: ♦ EWC: https://ift.tt/sgymYZA ♦ X: https://x.com/EWC_EN & https://x.com/EWC_Extra ♦ Instagram: https://ift.tt/0BuVU7v & https://ift.tt/7RrAXKI ♦ TikTok: https://ift.tt/Im8OkMf & https://ift.tt/39h5W8V ♦ Facebook: https://ift.tt/tiIZkwj #EsportsWorldCup #EWC26


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New video by Rainbow Six Esports on YouTube

R6 Siege at EWC 26 - Day 6 - Group Stage // Stream A
The Esports World Cup is back to write the next chapter in esports history! Witness the world’s top clubs and players compete for over $75,000,000 in prize money and the coveted EWC Club Championship trophy. Catch all the action live this summer! 📍 Paris Expo Porte de Versailles 🗓️ July 6th – August 23rd, 2026 🎟️ https://ift.tt/KxWXGq7 ▶ More at: ♦ EWC: https://ift.tt/KxWXGq7 ♦ X: https://x.com/EWC_EN & https://x.com/EWC_Extra ♦ Instagram: https://ift.tt/WCUH0T2 & https://ift.tt/aVlsf9o ♦ TikTok: https://ift.tt/iCmEunU & https://ift.tt/nizWPBX ♦ Facebook: https://ift.tt/Duxzo9T #EsportsWorldCup #EWC26


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New video by Rainbow Six Esports on YouTube

R6 Siege at EWC 26 - Day 5 - Group Stage // Stream A
The Esports World Cup is back to write the next chapter in esports history! Witness the world’s top clubs and players compete for over $75,000,000 in prize money and the coveted EWC Club Championship trophy. Catch all the action live this summer! 📍 Paris Expo Porte de Versailles 🗓️ July 6th – August 23rd, 2026 🎟️ https://ift.tt/KxWXGq7 ▶ More at: ♦ EWC: https://ift.tt/KxWXGq7 ♦ X: https://x.com/EWC_EN & https://x.com/EWC_Extra ♦ Instagram: https://ift.tt/WCUH0T2 & https://ift.tt/aVlsf9o ♦ TikTok: https://ift.tt/iCmEunU & https://ift.tt/nizWPBX ♦ Facebook: https://ift.tt/Duxzo9T #EsportsWorldCup #EWC26


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New video by Rainbow Six Esports on YouTube

R6 Siege at EWC 26 - Day 4 - Group Stage // Stream A
The Esports World Cup is back to write the next chapter in esports history! Witness the world’s top clubs and players compete for over $75,000,000 in prize money and the coveted EWC Club Championship trophy. Catch all the action live this summer! 📍 Paris Expo Porte de Versailles 🗓️ July 6th – August 23rd, 2026 🎟️ https://ift.tt/uReik76 ▶ More at: ♦ EWC: https://ift.tt/uReik76 ♦ X: https://x.com/EWC_EN & https://x.com/EWC_Extra ♦ Instagram: https://ift.tt/NcUPtDa & https://ift.tt/RUhLovG ♦ TikTok: https://ift.tt/XlSs2P1 & https://ift.tt/cdFrNEu ♦ Facebook: https://ift.tt/rbN6SDH #EsportsWorldCup #EWC26


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New video by Rainbow Six Esports on YouTube

SPAWN POINT EP.2 / ELEMENT 2026 BLACKJACK WIN
This is SPAWN POINT, the go-to series for R6 North America Tier 2 esports. In this second episode, Jesse Chick recaps on the insane Element 2026 tournament that just concluded with Blackjack taking the win! Besides, the NA Open Cup continues and will make a stop in St. Louis, MO in August and Palmetto Bay, FL in September! Follow us on social media: ►Twitter Global: / r6esports ►Instagram: / resports ►Twitch: / rainbow6 ►YouTube: / @rainbowsixesports ►Official website: https://ift.tt/nkmJatG


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New video by Rainbow Six Esports on YouTube

R6 Siege at EWC 26 - Day 3 - Group Stage // Stream A
The Esports World Cup is back to write the next chapter in esports history! Witness the world’s top clubs and players compete for over $75,000,000 in prize money and the coveted EWC Club Championship trophy. Catch all the action live this summer! 📍 Paris Expo Porte de Versailles 🗓️ July 6th – August 23rd, 2026 🎟️ https://ift.tt/JBuZ3TC ▶ More at: ♦ EWC: https://ift.tt/JBuZ3TC ♦ X: https://x.com/EWC_EN & https://x.com/EWC_Extra ♦ Instagram: https://ift.tt/cgvq14F & https://ift.tt/J1HDP9G ♦ TikTok: https://ift.tt/LFtvswA & https://ift.tt/bzOo3qK ♦ Facebook: https://ift.tt/nDTUpES #EsportsWorldCup #EWC26


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Rengoku Returns: Battle for Glory from August 5 to August 26

Rengoku Is Live
From August 5 to August 26, step into a renewed Rengoku experience. Face supernatural forces, seize powerful rewards, and fight for control in battles shaped by myth and legend.


A Skyscraper Transformed

Fight across a reimagined version of Skyscraper, stripped of modern distractions and reshaped by ancient forces. Capture shifting Altars, take control, and adapt as the fight moves across the map.
Build Your Rengoku Collection

From fearsome Operator bundles to legendary weapon customization, every reward carries the mark of Rengoku. Collect them all and showcase your dedication.
Access the full collection on the event page.[rainbow6.com]
Fortune's Quarry - Memento

A Mythical masterpiece for the T-95 LSW. Fortune's Quarry channels the strange power of Rengoku into a weapon worthy of legends. Claim it and bring its power into the fight.
An Exclusive Twitch Drop Awaits

Head to the Rainbow Six Siege Twitch channel[www.twitch.tv] during Rengoku and tune in to claim an exclusive Twitch Drop reward for your collection.

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New video by Rainbow Six Esports on YouTube

R6 Siege at EWC 26 | Day 2 - Play-in // Stream B
The Esports World Cup is back to write the next chapter in esports history! Witness the world’s top clubs and players compete for over $75,000,000 in prize money and the coveted EWC Club Championship trophy. Catch all the action live this summer! 📍 Paris Expo Porte de Versailles 🗓️ July 6th – August 23rd, 2026 🎟️ https://ift.tt/zSXwJgP ▶ More at: ♦ EWC: https://ift.tt/zSXwJgP ♦ X: https://x.com/EWC_EN & https://x.com/EWC_Extra ♦ Instagram: https://ift.tt/ZloeS49 & https://ift.tt/aXI2ysJ ♦ TikTok: https://ift.tt/x5zR9Bt & https://ift.tt/2M31eUh ♦ Facebook: https://ift.tt/rz7hCkA #EsportsWorldCup #EWC26


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New video by Rainbow Six Esports on YouTube

R6 Siege at EWC 26 | Day 2 - Play-in // Stream A
The Esports World Cup is back to write the next chapter in esports history! Witness the world’s top clubs and players compete for over $75,000,000 in prize money and the coveted EWC Club Championship trophy. Catch all the action live this summer! 📍 Paris Expo Porte de Versailles 🗓️ July 6th – August 23rd, 2026 🎟️ https://ift.tt/zSXwJgP ▶ More at: ♦ EWC: https://ift.tt/zSXwJgP ♦ X: https://x.com/EWC_EN & https://x.com/EWC_Extra ♦ Instagram: https://ift.tt/ZloeS49 & https://ift.tt/aXI2ysJ ♦ TikTok: https://ift.tt/x5zR9Bt & https://ift.tt/2M31eUh ♦ Facebook: https://ift.tt/rz7hCkA #EsportsWorldCup #EWC26


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Y11S2.3 PATCH NOTES

See the upcoming changes with the release of Y11S2.3.

CHANGES TO OPERATORS
HIBANA

"Hibana's X-Kairos already offers a high degree of flexibility, but deploying pellets can sometimes leave her exposed for longer than intended. This small adjustment reduces the delay before detonation, allowing her to act more quickly after committing utility."

X-KAIROS

  • X-Kairos detonation timer reduced to 3.8s (was 4s).

MAVERICK

"Resource management is a core part of Maverick's gameplay. Increasing the available fuel gives players a bit more flexibility when creating openings, making the Breaching Torch more forgiving, without changing its overall role."

BREACHING TORCH

  • Increased canister ammo to 160 (was 144).

  • Total ammo increased to 320 (was 288).

FUZE

"Fuze's Cluster Charges can be difficult to deploy on reinforced surfaces without exposing him to defenders. This small speed increase improves responsiveness and allows him to execute plays more reliably."

CLUSTER CHARGE

  • Reduced breaching time on reinforced surfaces and Armor Panels to 1.75s (was 2s).

TUBARÃO

"The Zoto Canister's area of effect plays a key role in controlling space and denying actions. This small increase improves coverage and placement forgiveness, making its impact more consistent."

ZOTO CANISTER

  • Increased Zoto Canister range to 3.2m (was 3m).

ORYX

"Oryx's mobility is central to his identity. Reducing the dash recharge time allows him to reposition and react more frequently, reinforcing his role as a highly mobile defender."

REMAH DASH

  • Dash recharge time reduced to 5s (was 8s).

MUTE

"Mute's Signal Disruptors often require very precise placement to cover key entry points and drone paths. This increase in range makes deployments more forgiving and improves coverage consistency without changing how the gadget is used."

SIGNAL DISRUPTOR

  • Increased disruption range to 2.6m (was 2.475m).

  • Increased disruption warning to 4.875m (was 4.75m).

CHANGES TO WEAPONS AND EQUIPMENT
IMPACT EMP GRENADE

"Impact EMP Grenades often rely on precise placement to affect multiple electronic devices. Increasing their radius makes these interactions more forgiving and consistent, without significantly expanding their overall utility."

CHANGES

  • EMP Range increased to 2m (was 1.8m).

REAPER MK2

"The Reaper MK2 is receiving a recoil refinement focused on improving comfort and consistency across both Mouse & Keyboard and Controller. These adjustments should make sustained fire more manageable without altering the weapon's overall identity."

RECOIL – M&K & CONTROLLER

  • Recoil stages kick in later on the burst to Bullet 0,3,10,25 (was Bullet 0,3,7,13).

BUG FIXES
GAMEPLAY

FIXED - Rappelling Attackers sometimes cannot enter balconies in Chalet.

FIXED - Defenders are not detected outside at EXT Garage in Villa.

FIXED - Operator is disabled and frozen in crouch if hit by concussion effect during Armor Pack pick up animation.

FIXED - The hitbox of the fully extended Roc Shield is bigger than the model.

USER EXPERIENCE

FIXED - Default value for "Crossplay & Input devices" setting is Mouse & Keyboard.

FIXED - The Match Cancellation Vote will disappear should a second player from the same team disconnects.

FIXED - Players with Elite and third party XBOX controllers plugged into consoles are being placed in PC lobbies.

FIXED - Mouse & Keyboard is not detected on console.

FIXED - Equipped items in the Locker do not show the equipped state.

FIXED - 5 player squads in a PVE Quick Match get stuck in infinite loading during the second round.


Join the discussion on X, {LINK REMOVED}, Reddit, {LINK REMOVED}, {LINK REMOVED}, {LINK REMOVED} and {LINK REMOVED}.

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New video by Rainbow Six Esports on YouTube

R6 Siege at EWC 26 | Day 1 - Play-in // Stream A
The Esports World Cup is back to write the next chapter in esports history! Witness the world’s top clubs and players compete for over $75,000,000 in prize money and the coveted EWC Club Championship trophy. Catch all the action live this summer! 📍 Paris Expo Porte de Versailles 🗓️ July 6th – August 23rd, 2026 🎟️ https://ift.tt/zSXwJgP ▶ More at: ♦ EWC: https://ift.tt/zSXwJgP ♦ X: https://x.com/EWC_EN & https://x.com/EWC_Extra ♦ Instagram: https://ift.tt/ZloeS49 & https://ift.tt/aXI2ysJ ♦ TikTok: https://ift.tt/x5zR9Bt & https://ift.tt/2M31eUh ♦ Facebook: https://ift.tt/rz7hCkA #EsportsWorldCup #EWC26


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New video by Rainbow Six Esports on YouTube

Are you a low rank in Siege?! 🫵
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The most LEGENDARY R6 pros 🏆
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New video by Rainbow Six Esports on YouTube

Which Pro has the EML Player? 👀
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New video by Rainbow Six Esports on YouTube

SAL 2026 | Stage 1 - Playoffs - FINALS
SAL 2026 | Stage 1 - Playoffs - FINALS ► Twitch: / rainbow6 ► YouTube VODs: / rainbowsixesportsmatchvods Follow us on social media: ► Twitter Global: / r6esports ► Instagram: / r6esports ► Twitch: / rainbow6 ► YouTube: / rainbowsixesports


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New video by Rainbow Six Esports on YouTube

STAGE 01 2026: APL Stage Finals - North Day 3
STAGE 01 2026: APL Stage Finals - North Day 3 ► Twitch: / rainbow6 ► YouTube VODs: / rainbowsixesportsmatchvods Follow us on social media: ► Twitter Global: / r6esports ► Instagram: / r6esports ► Twitch: / rainbow6 ► YouTube: / rainbowsixesports ► Official website: https://ift.tt/sOqvz7Z...


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New video by Rainbow Six Esports on YouTube

SAL 2026 | Stage 1 - Playoffs - Day 3
SAL 2026 | Stage 1 - Playoffs - Day 3 ► Twitch: / rainbow6 ► YouTube VODs: / rainbowsixesportsmatchvods Follow us on social media: ► Twitter Global: / r6esports ► Instagram: / r6esports ► Twitch: / rainbow6 ► YouTube: / rainbowsixesports


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New video by Rainbow Six Esports on YouTube

STAGE 01 2026: APL Stage Finals - Asia Day 3
STAGE 01 2026: APL Stage Finals - Asia Day 3 ► Twitch: / rainbow6 ► YouTube VODs: / rainbowsixesportsmatchvods Follow us on social media: ► Twitter Global: / r6esports ► Instagram: / r6esports ► Twitch: / rainbow6 ► YouTube: / rainbowsixesports ► Official website: https://ift.tt/sOqvz7Z...


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SAL 2026 | Stage 1 - Playoffs - Day 2
SAL 2026 | Stage 1 - Playoffs - Day 2 ► Twitch: / rainbow6 ► YouTube VODs: / rainbowsixesportsmatchvods Follow us on social media: ► Twitter Global: / r6esports ► Instagram: / r6esports ► Twitch: / rainbow6 ► YouTube: / rainbowsixesports


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FRACTURES // Gunnar
This is FRACTURES! We spent time with Gunnar to understand the mindset and his R6 journey from T3 to a 2x Major Winner! Follow us on social media: ►Twitter Global: / r6esports ►Instagram: / resports ►Twitch: / rainbow6 ►YouTube: / @rainbowsixesports ►Official website: https://ift.tt/JtZH3Ql


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NAL 2026 - Stage 1 | Stage Finals - Day 4
Catch all our matches: ► YouTube VODs: https://www.youtube.com/c/RainbowSixEsportsMatchVods Follow us on social media: ► X: https://twitter.com/R6Esports ► Instagram: https://ift.tt/M82gKTA ► YouTube: https://www.youtube.com/c/RainbowSixEsports ► Official website: https://ift.tt/KsP3k9S


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STAGE 01 2026: APL Stage Finals - OCE Day 3
STAGE 01 2026: APL Stage Finals - OCE Day 3 ► Twitch: / rainbow6 ► YouTube VODs: / rainbowsixesportsmatchvods Follow us on social media: ► Twitter Global: / r6esports ► Instagram: / r6esports ► Twitch: / rainbow6 ► YouTube: / rainbowsixesports ► Official website: https://ift.tt/yKjHIoe...


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SAL 2026 | Stage 1 - Playoffs
SAL 2026 | Stage 1 - Playoffs ► Twitch: / rainbow6 ► YouTube VODs: / rainbowsixesportsmatchvods Follow us on social media: ► Twitter Global: / r6esports ► Instagram: / r6esports ► Twitch: / rainbow6 ► YouTube: / rainbowsixesports


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Rainbow Six Siege Mid-Season Update: Everything You Need to Know

Operation System Override took Rainbow Six Siege by storm when it launched on June 2, bringing a major Dokkaebi rework, the new-yet-familiar Calypso Casino map, and a competitive overhaul with Ranked 3.0. Now, halfway through the season, the development team is implementing additional Operator balancing, mouse and keyboard support for consoles, a limited-time event, a Ranked map rotation, and rotating Operator trials.  

1v1 Arcade Returns Today 

The fan-favorite limited-time event is back, bringing Siege’s intense tactical gameplay into a fast-paced, 1v1 duel environment. A pure test of your skill, the 1v1 arcade is filled with short, high-intensity matches that focus on gunplay, movement, and gadget skill. Gameplay was designed based on community feedback, and features shorter matches, less downtime, and more variety. Some changes from the last iteration include:  

  • Updated map pool: House has been removed, with Coastline, Consulate, and Outback added. There are 5 total maps (up from 3) 

  • Bomb sites are now automatically revealed 

  • Reduced prep phase duration 

  • Attrition replaces Operator bans – winning players can no longer select the Operator they used in the previous round 

  • Now uses Ranked skill table for matchmaking (instead of Quick Match data) 

  • New players without a Ranked rating will receive an initial skill estimate 

The 1v1 arcade is out now and runs for two weeks, so don’t miss a moment of the action! 

Operator Balancing Updates 

Several Operators have been slightly rebalanced to help improve fair, competitive gameplay; make them more versatile in gameplay; and help cement their role in an Attacker or Defender lineup. 

Dokkaebi 

  • Global cooldown removed 

  • Cooldown is now specific to the target Dokkaebi sent the Jegeo Payload to 

  • Cooldown is now 14 seconds (increased from 7) 

Wamai 

  • Reduced Mag-NET activation time from 1.5s to 0.5s for faster projectile interception 

  • Increased Mag-NET charge regeneration rate from 40s to 20s per charge 

  • Added a deployable shield to secondary gadget options 

  • Retained Proximity Alarm as a secondary gadget option, but replaced Impact Grenades with a Nitro Cell (C4) 

  • Total maximum Charges 7 (was 5)   

Jäger 

  • Changed to 3 Speed / 1 Armor (from 2 Speed / 2 Armor) 

Zofia  

  • Increased KS79 Lifeline Ammunition 

  • Concussion Grenades: 3 (up from 2) 

  • Impact Grenades 3 (up from 2) 

Lesion  

  • Reduced GU Mine refill time to 25s (from 30s) 

Twitch  

  • Reduced Shock Drone shot recharge time to 28s (from 30s) 

Melusi 

  • Increased Banshee area of effect to 4.3m (from 4m) 

Rauora 

  • Reduces cooldown between gadget shots to 1s (from 3s) 

416-C Carbine 

  • Improvements to vertical recoil, horizontal recoil, & Recoil evolution   

Mouse and Keyboard Support 

Native mouse and keyboard support on consoles is officially here, covering gameplay, UI, and system interactions. Text chat is also available to all members of squads that have mouse and keyboard players for seamless team communication.  

To ensure competitive fairness, the game will automatically detect what input you’re using, and mouse and keyboard players will be placed in the PC crossplay matchmaking pool. Mousetrap enforcement remains active for players who attempt to circumvent these matchmaking rules. 

Ranked Map Rotation 

A mid-season update means a Ranked map rotation to help keep the competitive experience feel fresh and varied.  

Maps Added 

  • Kanal 

  • Villa 

  • Theme Park 

Maps Removed 

  • Coastline 

  • Outback 

  • Emerald Plains 

The Pro League maps and Showcased maps remain unchanged.  

Rotating Trial Operators 

Rotating trial Operators gives players a chance to test out Operators they don’t already own. Every week, 3 Attackers and 3 Defenders will be available for free, and can be used for Enlisted, Quick Match, Team Deathmatch, Unranked, Ranked, Siege Cup matches.  

This week’s Operators are:  

  • Gridlock 

  • Montagne 

  • Flores 

  • Ela 

  • Azami 

  • Caveira 

Play Rainbow Six Siege today on Steam!



from Tom Clancy's Rainbow Six Siege RSS Feed https://ift.tt/9LmOwvd
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NAL 2026 - Stage 1 | Stage Finals - Day 3
Catch all our matches: ► YouTube VODs: https://www.youtube.com/c/RainbowSixEsportsMatchVods Follow us on social media: ► X: https://twitter.com/R6Esports ► Instagram: https://ift.tt/8MxiqcL ► YouTube: https://www.youtube.com/c/RainbowSixEsports ► Official website: https://ift.tt/SOo76Ew


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STAGE 01 2026: APL Stage Finals - North Day 2 ► Twitch: / rainbow6 ► YouTube VODs: / rainbowsixesportsmatchvods Follow us on social media: ► Twitter Global: / r6esports ► Instagram: / r6esports ► Twitch: / rainbow6 ► YouTube: / rainbowsixesports ► Official website: https://ift.tt/KteoiWn...


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DESIGNER'S NOTES: Y11S2.2 MID-SEASON UPDATE

In this latest edition of Designer’s Notes, we'll take a deeper dive into the balancing changes introduced in the Mid-Season Update.

WIN DELTA VS. PRESENCE AND TOP OPERATOR BANS
\[PC] WIN DELTA VS. PRESENCE

\[CONSOLE] WIN DELTA VS. PRESENCE

\[PC] TOP OPERATOR BANS

\[CONSOLE] TOP OPERATOR BANS


OPERATOR BALANCING
WAMAI

Wamai and Jäger occupy a similar space as projectile denial operators, and our goal is to maintain their shared role while further differentiating their gameplay. Wamai’s ability has always offered more flexibility and reactivity than Jäger’s, but it also requires greater player attention to leverage effectively.

With this set of changes, we are emphasizing that reactive playstyle by making Mag‑Nets more available and responsive, while also expanding his loadout flexibility. Our intent is to reinforce Wamai as a catcher who rewards higher player input and awareness, allowing him to adapt more effectively throughout the round.

MAG-NET SYSTEM
  • Charge update frequency 20s (was 40s)

  • Total maximum Charges 7 (was 6).

  • Reduced activation time to 0.5s (was 1.5s).

LOADOUT

Gadgets:

  • Add Deployable Shield.

  • Replace Impact Grenades with C4.

DOKKAEBI

A longer per-target cooldown reduces repeated pressure on the same defenders, providing clearer recovery windows. Players who have already been affected gain temporary relief, allowing for repositioning and more meaningful decision-making.

At the same time, Dokkaebi gains flexibility, as her effectiveness is no longer tied to a single cooldown. This enables more adaptative usage, rewarding awareness of defender positioning and better timing when coordinating pushes.

The new cooldown system also encourages Dokkaebi to distribute the activations more thoughtfully. Focusing repeatedly on the same target or sending a payload when not ready to capitalize on it becomes less efficient and effective, promoting more strategic target selection.

JEGEO PAYLOAD
  • Cooldown is now per-target (from ability global)

  • Cooldown: 14 seconds (from 7)

JÄGER

Alongside the updates to Wamai, we are making targeted adjustments to Jäger to further differentiate their roles as projectile denial operators.

Jäger will return to a 3 Speed - 1 Health configuration, reinforcing his strength in mobility. Unlike Wamai, Jäger’s utility is more static once deployed, making repositioning and adaptation during the round more limited. Increasing his mobility allows for faster rotations across the map and more efficient deployment during the Preparation Phase.

Additionally, we are improving the recoil control of the 416‑C to increase its consistency; more details can be found in the Refinement Changes section further down.

BASE STATS
  • Speed: 3 (was 2)

  • Health: 1 (was 2)

ZOFIA

In Y11S1.3, we began refining Zofia’s kit by improving the recoil of the M762, followed in Y11S2.0 by restoring her 2 Health / 2 Speed configuration to reinforce her mobility and overall reliability in engagements.

As part of this continued refinement, we are increasing the available ammunition for the KS79 Lifeline, raising both Concussion and Impact Grenades to 3 charges each. This adjustment is intended to give Zofia more flexibility and presence throughout the round, allowing her to apply her utility more consistently while reinforcing her role as a versatile and adaptable attacker.

KS79 LIFELINE

Increased Ammunition:

  • Concussion Ammunition set to 3 (was 2)

  • Impact Grenades Ammunition set to 3 (was 2)

REFINEMENT CHANGES

These are small adjustments that don’t aim to alter an operator’s overall power level or flexibility. Instead, they focus on polishing gameplay details, improving consistency, and enhancing quality-of-life without shifting the meta. Our goal is to maintain a steady stream of these refinements alongside major updates, helping the game evolve and improve at a constant pace.

416-C

The 416‑C was historically a very strong weapon, particularly when paired with the higher demand for projectile denial, contributing to Jäger’s popularity on defense.

As part of the broader adjustments aimed at reinforcing Jäger’s role, we are smoothing the recoil of the 416‑C to improve its consistency, especially in longer‑range engagements. Given that Jäger’s utility is more static and straightforward compared to Wamai’s, this change ensures that his primary weapon remains reliable and accessible.

Our goal is to support Jäger’s identity as a more straightforward catcher, allowing both experienced players and newcomers to engage effectively without lowering the skill ceiling tied to recoil control.

RECOIL – M&K & CONTROLLER
  • Vertical: Reduced Vertical recoil an all burst stages

  • Horizontal: Smoothed lateral recoil an all burst stages

  • Recoil Evolution: The hardest part of the recoil will start on bullet 10 instead of 8, also is has been generally softened

OPERATORS AFFECTED

  • Jäger

RAUORA

This adjustment smooths out some remaining awkward interactions, making Rauora’s ability more comfortable and reliable to use in practice.

D.O.M. PANEL
  • Reduce cooldown between shots to 1s (was 3s)

MELUSI

A minor increase to Banshee’s area of effect improves placement forgiveness and overall usability, without changing its core impact.

BANSHEE
  • Increase Banshees area of effect to 4.3m (was 4m)

TWITCH

Reducing the Shock Drone charge time slightly increases the payoff for well‑managed drones, improving their consistency over the course of a round.

SHOCK DRONE
  • Reduce Laser charges refill time to 28s (was 30s)

LESION

Faster Gu Mine refills enhance Lesion’s long‑term presence, allowing surviving traps to maintain relevance deeper into the round.

GU MINE
  • Reduce refill time to 25s (was 30s)


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STAGE 01 2026: APL Stage Finals - Asia Day 2 ► Twitch: / rainbow6 ► YouTube VODs: / rainbowsixesportsmatchvods Follow us on social media: ► Twitter Global: / r6esports ► Instagram: / r6esports ► Twitch: / rainbow6 ► YouTube: / rainbowsixesports ► Official website: https://ift.tt/KteoiWn...


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EML 2026 - Stage 1 | Stage Finals - Day 4
Catch all our matches: ► YouTube VODs: https://www.youtube.com/c/RainbowSixEsportsMatchVods Follow us on social media: ► X: https://twitter.com/R6Esports ► Instagram: https://ift.tt/mCI6rtg ► YouTube: https://www.youtube.com/c/RainbowSixEsports ► Official website: https://ift.tt/zaS2yMJ


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Y11S2.2 MID-SEASON PATCH NOTES

See the upcoming changes with the release of Y11S2.2.

MOUSE & KEYBOARD SUPPORT ON CONSOLES

M&K is coming to consoles! Their use will be allowed in the PC crossplay pool, but will still be forbidden in other pools. Teams with console players will have stronger communication, as M&K makes text chat available to all. You can decide whether a Custom Game allows mouse and keyboard with a new Input Device option added to match settings.

ARCADE 1v1 BOMB

1v1 is back. After listening closely to community feedback, we’ve rolled out a set of changes aimed at making matches faster, fairer, and more competitive.

MAP POOL

Coastline, Consulate, and Outback have been added to the pool and House has been removed.

MATCHMAKING

We tweaked the matchmaking configuration for the 1v1 Arcade to better reflect the skill level of players.

SETTINGS
  • Operator Attrition replaces Operator Ban.

  • Every Operator can be played, except Montagne, Blackbeard, Blitz, and Clash.

  • Preparation Phase lasts 15 seconds instead of 30.

  • Objective site location is revealed at the beginning of the round.

  • Reinforcements pool has been reduced from 10 to 6.

BALACNING: MAJOR CHANGES
DOKKAEBI

JEGEO PAYLOAD

  • Cooldown is now per-target (from global ability).

  • Cooldown: 14 seconds (from 7).

WAMAI

MAG-NET SYSTEM

  • Charge update frequency 20s (was 40s).

  • Total maximum Charges 7 (was 6).

  • Reduced activation time to 0.5s (was 1.5s).

LOADOUT

Gadgets:

  • Added Deployable Shield.

  • Replaced Impact Grenades with C4.

JÄGER

BASE STATS

  • Speed: 3 (was 2).

  • Health: 1 (was 2).

ZOFIA

KS79 LIFELINE

  • Concussion Grenades ammunition increased to 3 (was 2).

  • Impact Grenades ammunition increased to 3 (was 2).

BALANCING: REFINEMENT CHANGES
416-C

RECOIL – M&K & CONTROLLER

  • Vertical: Reduced Vertical recoil on all burst stages.

  • Horizontal: Smoothed lateral recoil on all burst stages.

  • Recoil Evolution: The hardest part of the recoil will start on bullet 10 instead of 8, also has been generally softened.

OPERATORS AFFECTED

  • Jäger

RAUORA

D.O.M. PANEL

  • Reduced cooldown between shots to 1s (was 3s).

MELUSI

BANSHEE SONIC DEFENSE

  • Increased area of effect to 4.3m (was 4m).

TWITCH

SHOCK DRONE

  • Reduced laser charges refill time to 28s (was 30s).

LESION

GU MINE

  • Reduced refill time to 25s (was 30s).

BUG FIXES
GAMEPLAY

FIXED – Mute's Signal Disruptor will disable the ACOG or Holo sights when equipped on the XK23.

FIXED – XK23 Magazine briefly spawns at wrong location when cancelling a tactical reload and then reloading an empty magazine.

FIXED – AI do not deploy their gadgets in the Kanal map's 1F Security room and 1F Map Room.

USER EXPERIENCE

FIXED – Sometimes microphone icons are greyed out and players are unable to communicate with voice chat.


Join the discussion on X, {LINK REMOVED}, Reddit, {LINK REMOVED}, {LINK REMOVED}, {LINK REMOVED} and {LINK REMOVED}.

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from Tom Clancy's Rainbow Six Siege RSS Feed https://ift.tt/5P4Tme1
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STAGE 01 2026: APL Stage Finals - OCE Day 2 ► Twitch: / rainbow6 ► YouTube VODs: / rainbowsixesportsmatchvods Follow us on social media: ► Twitter Global: / r6esports ► Instagram: / r6esports ► Twitch: / rainbow6 ► YouTube: / rainbowsixesports ► Official website: https://ift.tt/dR5YJBa...


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FRACTURES // bbySharKK
From France to Texas, bbySharKK has come a long way in his pro career in just a short amount of time 🫡 Follow us on social media: ►Twitter Global: https://twitter.com/R6esports ►Instagram: https://ift.tt/QhbOYUn ►Twitch: https://ift.tt/Gy6XNYM ►YouTube: https://www.youtube.com/@RainbowSixEsports ►Official website: https://ift.tt/wxKqWth


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FRACTURES // bbySharKK
From France to Texas, bbySharKK has come a long way in his pro career in just a short amount of time 🫡 Follow us on social media: ►Twitter Global: https://twitter.com/R6esports ►Instagram: https://ift.tt/QhbOYUn ►Twitch: https://ift.tt/Gy6XNYM ►YouTube: https://www.youtube.com/@RainbowSixEsports ►Official website: https://ift.tt/wxKqWth


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SAL 2026 | Stage 1 - Day 9 ► Twitch: / rainbow6 ► YouTube VODs: / rainbowsixesportsmatchvods Follow us on social media: ► Twitter Global: / r6esports ► Instagram: / r6esports ► Twitch: / rainbow6 ► YouTube: / rainbowsixesports


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Pro Team Skins Wave 3 - 2026 | Rainbow Six Esports
THREE MORE BANGERS COMING IN HOT 🚨 Check out the latest R6 Share Bundles from DarkZero, Elevate and G2 Esports 🔥 🔗 https://ift.tt/U1D9hpW 📰 https://ift.tt/UB8Ngpw Follow us on social media: ►Twitter Global: https://twitter.com/R6esports ►Instagram: https://ift.tt/MyWraXS ►Twitch: https://ift.tt/GCraqYk ►YouTube: https://www.youtube.com/@RainbowSixEsports ►Official website: https://ift.tt/Mkuf7qp


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It's about to be a BIG year for NA 🔥 From winning the Salt Lake City Major to expanding on the Tier 2 and grassroot scene. NA is eating good. Check in with Jesse Chick on how you can jumpstart your own R6 pro career with the NA Open Cup and Element 2026! 🏆 Follow us on social media: ►Twitter Global: https://twitter.com/R6esports ►Instagram: https://ift.tt/MyWraXS ►Twitch: https://ift.tt/GCraqYk ►YouTube: https://www.youtube.com/@RainbowSixEsports ►Official website: https://ift.tt/Mkuf7qp


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Catch all our matches: ► YouTube VODs: https://www.youtube.com/c/RainbowSixEsportsMatchVods Follow us on social media: ► X: https://twitter.com/R6Esports ► Instagram: https://ift.tt/TGXmBuN ► YouTube: https://www.youtube.com/c/RainbowSixEsports ► Official website: https://ift.tt/lGSiRZE


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STAGE 01 2026: APL Stage Finals - Asia Day 1 ► Twitch: / rainbow6 ► YouTube VODs: / rainbowsixesportsmatchvods Follow us on social media: ► Twitter Global: / r6esports ► Instagram: / r6esports ► Twitch: / rainbow6 ► YouTube: / rainbowsixesports ► Official website: https://ift.tt/vIi17po...


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Catch all our matches: ► YouTube VODs: https://www.youtube.com/c/RainbowSixEsportsMatchVods Follow us on social media: ► X: https://twitter.com/R6Esports ► Instagram: https://ift.tt/TGXmBuN ► YouTube: https://www.youtube.com/c/RainbowSixEsports ► Official website: https://ift.tt/lGSiRZE


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STAGE 01 2026: APL Stage Finals - OCE Day 1 ► Twitch: / rainbow6 ► YouTube VODs: / rainbowsixesportsmatchvods Follow us on social media: ► Twitter Global: / r6esports ► Instagram: / r6esports ► Twitch: / rainbow6 ► YouTube: / rainbowsixesports ► Official website: https://ift.tt/Dv2UtMd...


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SAL 2026 | Stage 1 - Day 8 ► Twitch: / rainbow6 ► YouTube VODs: / rainbowsixesportsmatchvods Follow us on social media: ► Twitter Global: / r6esports ► Instagram: / r6esports ► Twitch: / rainbow6 ► YouTube: / rainbowsixesports


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SAL 2026 | Stage 1 - Day 7 ► Twitch: / rainbow6 ► YouTube VODs: / rainbowsixesportsmatchvods Follow us on social media: ► Twitter Global: / r6esports ► Instagram: / r6esports ► Twitch: / rainbow6 ► YouTube: / rainbowsixesports


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COMMUNITY CHECKPOINT #3 RECAP: RANKED 3.0, DOKKAEBI UPDATES & MORE

RANKED 3.0: EARLY ADJUSTMENTS & PLAYER FEEDBACK

Following the rollout of Ranked 3.0, the team addressed several key topics raised by the community, focusing on clarity, fairness, and long-term competitive integrity.

Placement Matches & Progression
Placements this season were designed to reveal a player's existing skill level from the previous system, Ranked 2.0, where ranking was tied to hidden MMR. The goal was to make that skill level visible again at the start of the season. However, the team acknowledged that placements didn't feel impactful enough for many players. Adjustments are already planned so placement matches will carry more weight in determining starting rank in future seasons.

Champion Rank Philosophy
Champion is intended to represent sustained, high-level performance and not a short snapshot at the start of a season. Because of this, players cannot place directly into Champion. Instead, it must be earned through consistent performance over time in a constantly evolving competitive environment that includes new operators, maps, and balancing updates.

KDA and Rank
KDA is not a factor in rank progression. Siege prioritizes teamwork and impact, where roles like support, intel gathering, and utility usage can be just as impactful as eliminations. The system is designed to reward winning as a team rather than individual stat performance.

Rank Distribution
Players highlighted issues with rank distribution early in the season, particularly clustering in higher ranks. This is not intended for long-term experience, and future adjustments to placement matches aim to create clearer separation between ranks and improve matchmaking quality.

System Improvements Already in Progress
The team has already implemented several updates based on feedback and live data:

  • Minimum Rank Point gains were introduced to prevent progression from feeling stalled

  • RP fairness adjustments to ensure players in the same match lose and gain points more consistently

  • Ongoing tuning to improve transparency, fairness, and trust in the system

These changes are part of an ongoing effort to refine Ranked 3.0 over time.


DOKKAEBI BALANCING UPDATES

The Dokkaebi remaster has been one of the most discussed changes this season. The team revealed that her redesign was the result of nearly two years of iteration, ultimately requiring a full rework of her balancing tools. While the new design successfully addressed long-standing issues, it also led to an overcorrection to restore her impact, resulting in her current strength level. Below you can find what's being done to address this both now and moving forward:

Short-Term Adjustments
Incremental updates are being deployed this season:

  • Update 2.1: Introduces a global cooldown on her Jegeo Playload to reduce spam

  • Update 2.2: Moves to a per-target cooldown system, allowing better control and counterplay

Future Counterplay Improvements
Looking ahead to Season 3, Dokkaebi's ability will shift to a signal-based system:

  • Defenders like Mute and Tubarao will be able to interrupt the signal

  • If the signal is not interrupted, then the payload will then be delivered and the phone will explode.

These changes aim to maintain her identity as a powerful attacker while improving counterplay and fairness.

The team also noted that the new seasonal content cadence allows for faster and more responsive balancing updates throughout a season.


CALYPSO CASINO: LEARNING FROM PLAYER EXPERIENCE

The team also discussed that the introduction of Calypso Casino provided valuable insights into how new maps are integrated into Ranked.

Balancing Variety and Exposure
While featuring Calypso heavily ensured players experienced the new content, it also reduced overall map variety, something players clearly missed. The team is now exploring alternative ways to encourage engagement with new maps without limiting variety across the playlist.

Tips for Learning New Maps
Players looking to improve their map knowledge can take advantage of:

  • Clear House mode

  • Landmark drills

  • Community-created guides and content

The team also confirmed ongoing discussions around improving tools to help players learn maps when they are first introduced.


1v1 PLAYLIST RETURNS

The 1v1 Playlist is making a comeback at the midway point of Season 2, following strong engagement and positive feedback from players.

Player Feedback & Improvements
Feedback from surveys highlighted clear priorities for the mode:

  • A more competitive experience

  • Reduced downtime between rounds

  • Greater map variety

  • Improved pacing and systems

These insights directly shaped the next iteration.

What's New in the Next Iteration

  • Expanded map pool (from 3 to 5 maps)

  • Improved matchmaking

  • Faster pacing with reduced prep time and clearer objectives

  • New Attrition system replacing operator bans

  • Improvements to overall match flow and variety

Looking Ahead
While a Ranked version of 1v1 isn't included yet, it remains one of the most requested features. The team is focusing on refining the core experience first before introducing a competitive layer.


FEEDBACK CONTINUES TO SHAPE SIEGE

Throughout the discussion, the dev team reinforced that player feedback remains central to ongoing updates. From Ranked adjustments to playlist improvements, community input, paired with live data, continues to guide development priorities.


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