In this latest edition of Designer's Notes, we'll go into detail about the balancing changes that'll come with the Y8S2.3 Update and give you some insight into the reasons behind them.
BALANCING MATRIX AND TOP OPERATOR BANS
WIN DELTA VS. PRESENCE
Please note that we are using presence to gauge the popularity of an Operator. This notion had to be introduced to reflect the implementation of the pick & ban.
Presence definition: pick rate of an Operator when not banned. Win Delta: The Win Delta is aggregated from Operator's Win Deltas per Bomb Site.
OPERATOR BAN RATE
OPERATOR BALANCING
THORN
UZK50GI- Sights: Added 1.5x.
NØKK
HEL Presence Reduction- Remove silent steps while the ability is active.
- Increase duration of the ability to 20s (from 12)
- Update glitching reasons
VIGIL
ERC-7- On observation tools Vigil will share the same glitching effect as Nøkk.
- The ability won't deactivate while performing certain actions, like shooting, and will instead trigger the glitch effect on observation tools.
- Vigil won't be immune to Lion's EE-ONE-D or Grim's Kawan Hive. Both gadgets will detect him, but he can prevent being pinged down by activating the ERC-7.
ORYX
Hatch Climb- Reduced hatch climb interaction time by 30%.
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