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TOP ISSUES AND COMMUNITY CONCERNS



[h2]TOP ISSUES AND COMMUNITY CONCERNS[/h2]
Updated: 13 December 2019

We will be updating the following list regularly to outline the status of certain issues that are currently pressing for our community. Please note that this list is not exhaustive, and should only be used as a reference to give a general idea of where our focus currently is.



[h3]SOUND PROPAGATION ISSUES[/h3]
Description: During Y4S2, we set out a large batch of fixes to make improvements on our sound propagation system. However, some issues remained due to discrepancies between sound travelling through obstacle (e.g. walls, barricades, windows, reinforcements) versus sound passing through next to these obstacles via another route.

Status: [Target:Y5S1] We are working on a “perfect-fit” solution to tackle the remaining propagation inconsistencies.

[h3]REJOINING RANKED SESSION RESULTS IN A TEMPORARY BAN[/h3]
Description: Players who disconnect from Ranked games run into difficulties re-joining the match.

Status: [Target: During Y5S1] We have been seeing reports for this topic come in shortly after our DDoS reinforcements. We will be fine-tuning our systems to maintain security, while also remedying this.



[h3]DEBRIS STUCK IN WINDOW/DOOR BARRICADES[/h3]
Description: Debris sometimes remains stuck in the barricades on doors and windows, causing players to have different sight lines.

Objective: Provide consistency for all players for barricade destruction.

Status: [Target: Potentially Y5S1] We are currently in the production phase towards our chosen solution. We’re excited to share more info on this with you in the near future.

[h3]BENCHMARKING PERFORMANCE[/h3]
Description: Our current in-game benchmark test is outdated.

Status: We are working toward a new benchmark test that better conveys how Siege performs on different setups.

[h3]CONSISTENCY ON GADGETS DESTROYING PROPS[/h3]
Description: There are inconsistencies in how gadgets interact/destroy props on maps.

Status: [Target: Y5S1] Similar to how we implemented consistency on how props break on projectile trajectory in Y4S4, we are working on a system for deployable gadgets’ interaction with these props.



[h3]OPERATOR BANS[/h3]
Description: We have seen a high ban rate for Blitz, Echo, and Caveira in Ranked.

Status: We recently made some changes to Jackal—an Operator whose ban-rate was fairly high. We are still monitoring feedback around him from the community. For the other Operators who are most affected by Pick/Ban, we are discussing how we want to approach topic of balancing around them.



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