The primary focus of the Y4S2.3 patch brings balancing around shields, Glaz buffs, Jackal nerfs and a QOL change for Maverick torch SFX. There’s also a few other balancing tweaks as well as further improvements to the RFF system to moderate griefing teammates. Check out more detailed explanations on the balancing changes in our Designer’s Notes[rainbow6.ubisoft.com].
The Y4S2.3 patch will release to PC on July 22nd and console on the 24th.
GAMEPLAY UPDATES
RFF ANTI-GRIEFING
- Addition of further RFF parameters to take into account damage history to a player from the offender over multiple rounds in a match.
- Continued chip damage to an individual from another teammate over several rounds will stack RFF points more quickly. - Putting a teammate into DBNO will activate RFF.
- Reviving the DBNO teammate will remove the RFF activation.
- Bleeding out from DBNO will prompt the dead player to mark the TK as intentional or not.
IDLE KICK TIMER
- Idle kick warning timer will display 10 seconds before a kick.
LAN VOICE CHAT
- LAN/Offline modes in-game voice chat has been removed for optimization purposes.
- PvP/Online voice chat will not be affected.
BALANCING
SHIELD HIP-FIRE
- Hip-fire cone increased.
- We have standardized the hip-fire penalization when you have a Ballistic Shield equipped. Having a shield equipped will now increase it by the same amount. Spread has increased for every Operator when a shield is equipped, but Fuze, Montagne and Blitz will be the most impacted by the change.
BALLISTIC SHIELD MELEE
- Performing a melee attack with a Ballistic Shield equipped will now only injure and DBNO the opponent, instead of killing them.
- The new changes for melee attacks while using a Ballistic Shield will impact Blitz, Fuze, Montagne and Recruit.
ECHO
- Reduced Yokai Sonic Burst disorientating effect base duration to 7 seconds (down from 10s).
GLAZ
- Reduced time it takes to trigger the vision penalty when moving or rotating, lowering the overall vision penalty when moving.
- Movement time before complete vision is lost is now 6 seconds (up from 2.5s).
- The speed at which the vision penalty is applied when rotating has also been slowed down.
JACKAL
- Reduced the number of pings from a scan to 4 (down from 5), reduced time being tracked by 5 seconds.
MAVERICK
- Modified breaching torch sound SFX.
- Breaching torch sounds will now be easier to hear when Maverick is making a hole close to you.
NØKK
- Increased Nøkk's ability duration to 12 seconds and increased the refill timer to 12 seconds.
- With the longer duration, and cooldown, you’ll be able to better leverage her ability.
BUG FIXES
GAMEPLAY
- FIXED – Under certain circumstances, after emptying the magazine, weapons cannot be reloaded.
- FIXED – After joining in progress, any Yokai drones or hacked Mozzie drones outside will not display the jammed VFX to the player who joined midway.
OPERATORS
CLASH
- FIXED – Missing SFX for Clash when equipping her CCE Shield.
- FIXED – Sometimes placing Mira’s Mirror on a reinforced wall may not breach both sides of the wall.
LEVEL DESIGN
KAFE
- FIXED – Players can spawn peek the Docks.
USER EXPERIENCE
- FIXED – Starting any situation after completing a Custom Online game will start a Thunt Lone Wolf on the same map and mode as the Custom Online game.
- FIXED – Players are unable to reconnect to a Ranked session via the dynamic Play button and remain in queue unless they relaunch.
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