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New video by Rainbow Six Esports on YouTube

7 Years of Esports | Rainbow Six Siege
As we approach the Six Invitational 2023 and the start of Year 8, we cooked up a video for you to celebrate 7 years of competitions on Rainbow Six Siege! Share with us your best Rainbow Six Esports memory in comments 🔥


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RAINBOW SIX SIEGE HOLIDAY PACK 2022

It's that time of the year again - Happy Holidays from the Rainbow Six Siege team!

To celebrate the festive season, we have a special surprise for you:

Every player connecting to the game between December 22nd, 2022, and January 3rd, 2023, will be awarded a free Holiday Pack!

The Holiday Pack will be accessible in the Pack section on the home screen. Once activated, players will receive one free Operator from Year 1-7. This Operator will be randomly selected and will not include any Operators that the player has already unlocked.

Those who already own all Operators will receive a brand-new free headgear and uniform for the Operator Ying, as well as a brand-new signature weapon skin - holiday-themed of course!

We hope you enjoy this little gift from the team, and we wish you a great start to the new year.

from Tom Clancy's Rainbow Six Siege RSS Feed https://ift.tt/yGESY5e
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New video by Rainbow Six Esports on YouTube

European League 2022 Finals - Day 2
European League 2022 Finals - Day 2 (grand final) Schedule: EU Challenger League: TENSTAR vs. Dunlimited - 16: 30 CET EU League: MNM Gaming vs. Team BDS - 19: 30 CET Watch the European Challenger League 2022: ► Twitch: https://ift.tt/y9ltCzR ► YouTube VODs: https://www.youtube.com/c/RainbowSixEsportsMatchVods Follow us on social media: ► Twitter Global: https://twitter.com/R6esports ► Twitter EU: https://twitter.com/R6esportsEU ► Instagram: https://ift.tt/U36miYS ► Twitch: https://ift.tt/OsFcdQf ► YouTube: https://www.youtube.com/c/RainbowSixEsports ► Official website: https://ift.tt/Ugqozi5


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New video by Rainbow Six Esports on YouTube

European League 2022 Finals - Day 1
European League 2022 Finals - Day 1 (semifinals) Schedule: Wolves vs. MNM Gaming - 16: 30 CET Heroic vs. Team BDS - 19: 30 CET Watch the European Challenger League 2022: ► Twitch: https://ift.tt/Q4nGuYw ► YouTube VODs: https://www.youtube.com/c/RainbowSixEsportsMatchVods Follow us on social media: ► Twitter Global: https://twitter.com/R6esports ► Twitter EU: https://twitter.com/R6esportsEU ► Instagram: https://ift.tt/kcrpVjQ ► Twitch: https://ift.tt/YGrIVcF ► YouTube: https://www.youtube.com/c/RainbowSixEsports ► Official website: https://ift.tt/9RYVIUn


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COMMUNITY ARTIST BUNDLE PROGRAM Y7S4: RETRODISASTER


The Community Artist Bundle Program is bringing yet another amazing bundle in Y7S4 in collaboration with Prime Gaming. This new edition has been designed by the talented Retrodisaster for the operator Ace! Starting December 14th, his operator bundle will be available to redeem for a limited time on the dedicated Rainbow Six Siege {LINK REMOVED}.

With this program, we want to celebrate our amazingly creative and dedicated community artists and give them the chance to have their art styles represented in-game. Each chosen artist will have the opportunity to design a full set for an operator of their choice and the resulting bundles will become available for limited time during Year 7 and beyond.

Don't forget to have a look at our previous bundles if you haven't yet: {LINK REMOVED}, {LINK REMOVED}, {LINK REMOVED}, {LINK REMOVED}, {LINK REMOVED}, {LINK REMOVED}.

Retrodisaster's Ace Operator Bundle includes:
  • Uniform
  • Headgear
  • AK-12 weapon skin
  • Charm
HOW TO REDEEM THE BUNDLE

The Retrodisaster Operator Bundle will be available via Prime Gaming for a limited time, starting from December 14th.

Prime Gaming members will be able to claim this exclusive set for free. If you're not a Prime member yet, you can sign up for a free trial.

Here's how you can get these Prime Gaming offers:

  • Link your Ubisoft and Amazon accounts {LINK REMOVED}.
  • Redeem the respective offer through Prime Gaming {LINK REMOVED}.
  • Receive the content automatically in-game within 48 hours.
ABOUT THE ARTIST
In January 2020, Retrodisaster started posting Rainbow Six Siege-related artwork. Following the great response and feedback he received from the community, he was motivated to share more of his art on social media, and we are glad to see that he keeps on posting it to this day!

Through his sickly sweet and light-hearted comics, Retrodisaster wants to reproduce real interactions that he had with his friends and relatives, making the situations silly by giving his characters big eyes and keeping his usual pastel color palette.

As Ace is Norwegian, Retrodisaster wanted to show the operator's origins with a warm sweater, earmuffs, and the trapper hat that sits silly on his head. The details on Ace's outfit represent friendships and the people Retrodisaster had the opportunity to meet through the Siege community, those who encouraged him and gave him the motivation to draw even more. By adding those details in his bundle, he took the opportunity to show his appreciation for the community and the friends he has made during his journey as a Siege community artist.

To see more of Retrodisaster's work, go check his Twitter and {LINK REMOVED} accounts.



FAQ

What is the Community Artist Bundle Program?

The Community Artist Bundle Program launched in Y6S1 and it brings operator bundles created by some of our most talented and dedicated Siege fan artists into the game.

I'm a Siege fan artist too - what can I do to get selected as well?

Given the length of our production cycle for in-game content, the fan artists for Year 7 have already been determined. However, we are always on the lookout for future participants. If your goal is to see your bundle in-game, continue showing us your passion and strive to be an outstanding member of the Siege community. We have multiple ways for our dedicated community artists to get more involved with the game, such as the Ubisoft Star Player Program.

How can I get the Y7S4 Retrodisaster Operator bundle?

Link your Ubisoft account with your Amazon account {LINK REMOVED} and claim the Operator set through {LINK REMOVED} starting from September starting from December 14th. After successfully redeeming the content, it will be available in your in-game inventory within 48 hours. Players must have Ace available as an operator.

Can I buy the Retrodisaster Operator Bundle with Renown or R6 Credits as well?

The Retrodisaster Operator Bundle is exclusive to Prime Gaming for a limited time only and can be obtained via the Prime Gaming offer as described above. Prime Gaming is included for free with Amazon Prime, and free trials are available for new users.

Will this offer be available on all platforms?

Yes, it can be redeemed on PC, Xbox One, Xbox Series S|X, PlayStation 4, PlayStation 5, Amazon Luna, and Google Stadia.

How long will this offer be available?

Following its release on December 14th, you have one month to claim this offer via Prime Gaming.

I don't see my rewards.

If you're having trouble redeeming your Retrodisaster Operator Bundle, please contact our {LINK REMOVED}.

For more information about Prime Gaming, visit the {LINK REMOVED}.

from Tom Clancy's Rainbow Six Siege RSS Feed https://ift.tt/WeAQDLS
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Y7S4.1 Patch Notes



Y7S4.1 Patch Notes

Y7S4.1 PATCH SIZE

Find the download sizes for each platform below.
  • Ubisoft Connect: 1.7 GB
  • Steam: 1.7 GB
  • Xbox One: 1004.25 MB
  • Xbox Series X: 1.25 GB
  • PS4: 1.22 GB
  • PS5: 1.11 GB

BUG FIXES

GAMEPLAY

FIXED - Electricity VFX is not visible on deployable shields, reinforced walls and hatches.
FIXED - Players are able to see through barricades while picking up a deployable gadget.

LEVEL DESIGN

FIXED – Various gaps on Consulate that were allowing the attackers to see inside the building.
FIXED – Various LOD issues on Nighthaven Labs.
FIXED – Multiple LOD issues on various maps.
### OPERATORS
FIXED – Solis’ hands go into an animation loop after cancelling the Megascan.
FIXED – Solis’ SPEC-IO loses functionality when Solis reactivates SPEC-IO after a Megascan at the end of the gauge.
FIXED – Solis’ hands remain frozen when vaulting while SPEC-IO is active.
FIXED – Hibana’s X-Kairos pellets are not destroyed if they are placed on a Kiba barrier and the Kiba barrier gets destroyed.
FIXED – Various operator VFX issues.

USER EXPERIENCE

FIXED – Xbox players cannot invite cross-generation.
FIXED – No notifications are present in the game when the player is presented with the cinematic that plays on first boot.
FIXED – Grim is missing from the U+ accounts.
FIXED – Various UI issues.
FIXED – Various Battlepass V2 issues.
FIXED – Various crossplay issues.
FIXED – Various localization issues.
FIXED – Various shop and customization issues.
FIXED - Can't reconnect to an online Custom Game after leaving the session and attempting to re-join.

---
Follow us and share your feedback on Twitter, Reddit, Facebook[www.facebook.com], and on our forums[discussions.ubisoft.com].


from Tom Clancy's Rainbow Six Siege RSS Feed https://ift.tt/MKAqQdE
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New video by Rainbow Six Esports on YouTube

Rainbow Six Esports, Format Reveal



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New video by Rainbow Six Esports on YouTube

Aftermovie Six Jonkoping Major | Rainbow Six Esports
Let's take a look back at the Six Jonkoping Major, held at the Dreamhack Winter this November 2022, with this aftermovie. From the Group Stage to the Grand Final, this have been a intense competition! Congrats to BDS for winning their first Six Major trophy against Team Liquid 🧊 See you soon for the Six Invitational regional Qualifiers! Open qualifiers this December & Last Chance Qualifiers in January. All details: https://ift.tt/UHMoFw5 Follow us on our official channels! Twitter: https://twitter.com/R6esports https://twitter.com/R6esportsNA https://twitter.com/R6esportsLATAM https://twitter.com/R6esportsEU https://twitter.com/R6esportsAPAC Don’t miss out on our content! Twitch: https://ift.tt/qOGPK19 Youtube: https://www.youtube.com/c/RainbowSixEsports Youtube for Replays: https://www.youtube.com/c/rainbowsixesportsmatchvods KEY FEATURES: • THE RULES OF SIEGE: Five versus Five. Attack versus Defend. Infiltrate versus Fortify. Team-based strategy meets intense, tactical combat. • WORLD'S ELITE COUNTER-TERRORIST OPERATORS: Choose your Operator and wield their unique ability to breach or defend the objective as a part of an elite team. • DESTRUCTION AS A TOOL: Walls can be shattered; floors and ceilings can be breached. Mastering the tactical use of destruction is the key to victory. • CLOSE-QUARTERS COMBAT: With tight spaces shaping all combat arenas, tense encounters and up-close-and-personal firefights abound within every Siege #SixMajor #R6Esports #BerlinMajor


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Ranked 2.0 Dev Blog



NEW RANKED SYSTEM

In the past, the Ranked System was a pure skill system in which there was only one value, the MMR, used for Skill and Rank. Any change that we needed to make on the Ranked system was affecting the skill and thus the matchmaking.

WHAT ARE WE CHANGING?

We are splitting what was previously known as MMR into Skill and Rank.

SKILL

Your skill (what was previously known as MMR) will be a hidden value that will be used for matchmaking.

Your skill represents your ability to win a game. Comparing two teams' skill gives you the probability that one team will win against the other. The higher the difference, the more likely a given team is going to win. When two teams with the same skill levels are matched up with each other, they both have an equal shot at winning. The algorithm used in Rainbow Six Siege assigns two values to each player: an estimation of their skill (μ) and the uncertainty of this estimation (σ).

UNCERTAINTY

The estimation of your skill is probabilistic. In general, the more games you play, the more information we have about you, and the more confident we are about this estimation. This confidence is represented by the uncertainty value sigma (σ). The lower the uncertainty, the higher the confidence.

SKILL UPDATE

The update of your Skill as a player has not changed with this new system, meaning that the Skill is updated solely on the outcome of your match. If this outcome is unexpected (for example, you lost against players with a lower skill than your team), the skill updates will be more substantial, and vice-versa. In addition to that, the more confident we are about your skill (i.e., if your σ is low), the smaller the updates will be.

Let’s take a simple example with only two players: Hibana vs Pulse. The values in this example do not reflect the actual updates that would happen with our system, but it should give you an understanding of the situation. Hibana is a Gold player (μ ≈ 29), and has been playing at that level for quite some time. Hibana’s rank has a low uncertainty value attached to it, so σ ≈ 3. Hibana faces Pulse (a Copper ranked player, but he has a lot of heart), and loses. Due to the low uncertainty value, it is likely that Hibana just had a bad game, so her skill level would decrease, resulting in μ ≈ 28. This is due to the system taking into account the rank of the enemy you have lost to. If Hibana lost to someone that was Gold, the adjustment would be closer to μ ≈ 28.5. Losing to a Diamond would have resulted in a change to μ ≈ 28.9.

That being said, Pulse is still relatively new to the game, and our system is attempting to determine where he should be placed (μ ≈ 17 and σ ≈ 6). By Tachanka’s grace, Pulse won the match, so we would increase his skill level to 20. His victory against Hibana has helped us to determine that he may be a better player, so his uncertainly has dropped a small amount (σ ≈ 5.5). The large increase in skill level rating is a result of Pulse being a fairly unknown player, and our confidence in Hibana’s placement.

RANK

Rank, on the other hand, will be used for the progression through the competitive ladder. Rank will update after every match through RANK POINTS. The way it works is that the amount of RP that you win or lose after each match will be proportional to the difference between your Skill and your Rank.
Additionally, we are introducing a new Rank between Platinum and Diamond called “Emerald” to soften the steep progression between the upper part of the ladder.

Let’s see a couple of examples:

Player A is a Champion player (+5000 Skill) that just started playing this season ( Copper 5 Rank ). This player, since we don’t reset Skill anymore, will be matched from the start of the season against players of the same Skill but since their Rank is very far away from their Skill, each time this player wins a match, they will be rewarded with a lot of Rank Points (during Y7S4 this will be around 80 RP which is the maximum) in order to progress quickly towards their real Rank, similarly, each time this player loses a match, the Rank Points they lose will be minimal ( during Y7S4 this will be around -9 RP which is the minimum) as they are very far away from their real Rank. For this player, this gain/loss difference will continue like this for the large majority of their climb towards their real Rank and should see a decrease in their gains and an augment in their losses at around the Diamond Rank.

Player B is a Silver player ( 2200 Skill ) that has been playing this season for some time already and they managed to achieve their Rank at Silver II. This player now has a Rank that matches their Skill and thus, each time they win a match, they will be awarded a standard amount of RP ( around 40 RP) and each time they lose, they will lose a standard amount of RP ( around 30 RP). We introduced a difference between the standard win and the standard loss in order to allow players to always try to aim for a higher Rank and improve throughout the season. This does not mean that this player will be granted free Ranks since we assume that a player who has reached their real Rank will probably sit at a win rate of around 50%, but if this player keeps playing and trying to win, they will probably end the season at a higher Rank of their previous season and thus earning more rewards!

RANKING UP

When you win enough RP at the end of the match, you will go up to the next division. Each division consists of 100RP.

RANKING DOWN AND THE DEMOTION SHIELD

When losing a match and the resulting RP is below 0, you should normally get ranked down to the previous division or Rank, but we have introduced a new system called Demotion Shield that will prevent that from happening and instead leave you with 0 RP. This will only happen if you have more than 0 RP by the start of the match. If you lose a match when you already have 0 RP, you will rank down normally.

REMOVAL OF PLACEMENT MATCHES AND SKILL RESET

With this new system in place, we are removing the placement matches as we will no longer reset your skill every season, and thus we no longer need them to know your skill at the start of the season.
Placement matches were not working as intended in the previous versions of Ranked, resetting the skill forced us to have a system in place to try to guess your real skill before starting your Ranked journey but they were too inaccurate for that purpose as the system didn’t have time to have a correct guess.
For example, a player who just started playing Ranked in Rainbow Six: Siege could have very good placement matches (whether by their own skill, by luck or by getting “carried”) and the system would have placed that player far above their real skill, making Ranked a very frustrating experience having to play against much more experienced players, or, on the other hand, a very skilled player who was very unlucky or had very bad matches during the placements could be placed too far below their real skill, destroying the competition until they got to their real skill bracket.

Removing the skill reset will ensure that the Matchmaking quality of your games will not deteriorate at the start of the season as we will already know your skill level and you will be matched against similar opponents.

What we will be resetting is your Rank every season, and at the start, everybody will be placed in Copper 5 and climb up from there.

PLAYING WITH FRIENDS

From now on, we are removing the Squad MMR Restriction that was preventing you from playing with your friends.

Squad MMR Restriction was a necessary evil that we had to put in place to prevent some exploits in the system, but we know the importance of being able to play Rainbow Six: Siege with your friends. The separation between Skill and Rank now allows us to have different measures running on the backend to prevent those exploits without compromising your ability to play with your friends.

We do believe that this new system will make everyone’s experience much better, but we will be monitoring this very closely as we now have the tools to act if we see any abuse taking place.

WHAT DOES THIS MEAN?

Overall, your Ranked experience will now be a much steadier progression towards your goal, but you will notice that the closer your Rank gets to your real Skill, the updates that you get after each match will be smaller.

With how the seasons in Rainbow Six: Siege are structured, we believe that this new system will allow players to reach their goal more reliably without the feeling that they are bouncing from one Rank to the other without progressing.

WHAT IS TO COME?

With this first batch of changes coming to Ranked we have laid out the foundations to build a much more resilient Competitive structure that will help us improve without compromising the existing ecosystem. We will be monitoring the new Ranked during S4 since systems as massive as these ones are always tricky to land on the first shot without the real experience of exposing this to players, we did our simulations, but reality will always be different, and we are happy to listen to your feedback.

With how the system is built we can easily tweak the numbers behind Ranked without having to rebuild the system, so expect some tuning and changes in the coming seasons!


from Tom Clancy's Rainbow Six Siege RSS Feed https://ift.tt/OR4s0d6
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Y7S4 Solar Raid Patch Notes Addendum

A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/359550/announcements/detail/3611354106034595698]here[/url].

from Tom Clancy's Rainbow Six Siege RSS Feed https://ift.tt/1EuqSh7
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Y7S4 Solar Raid Patch Notes Addendum



You can find here the updates and fixes made over the course of the Y7S4 Season Test Server. For the full Operation Solar Raid Patch Notes, follow the link below:
{LINK REMOVED}

Y7S4 PATCH SIZE

Find the download sizes for each platform below.

  • Ubisoft Connect: 5.44 GB
  • Steam: 5.1 GB
  • Xbox One: 4.01 GB
  • Xbox Series X: 4.44 GB
  • PlayStation 4: 4.59 GB
  • PlayStation 5: 4.31 GB

PLAYER COMFORT

TEAM DEATHMATCH

  • Added voiceover lines in the Team Deathmatch playlist.

BUG FIXES

GAMEPLAY
FIXED - Electricity VFX is not visible on Deployable Shields or reinforced walls and hatches.

FIXED - Operator remains stuck inside the garbage bin when exiting rappel above it at EXT Front Yard on Chalet map.

FIXED - Operators' legs twitch when shown in the MVP screen.

FIXED - Exit Rappel option appears in some locations where it can't normally be used.

FIXED - Leaning back and forth while aiming down sight is faster while rappeling.

FIXED - An extra bullet is fired and not subtracted from the ammo pool when shooting before the reload animation is finished.

LEVEL DESIGN

FIXED - Defenders are undetected in a specific area outside on Clubhouse map.

FIXED - Attackers can reach the top of the skylight after vaulting on Osa's Talon-8 on Villa map.

FIXED - Operators can fall through the map at EXT Zodiac on Yacht map.

FIXED - Multiple LOD issues on various maps.

OPERATORS

FIXED - Animation doesn't correctly flip Grim's Kawan Hive Launcher.

FIXED - Solis counter-defusing with Spec-IO equipped results in a delayed animation.

FIXED - The LFP586 Revolver has 7 bullets instead of 6 after reloading.

FIXED - "MAX" indicator is not displayed in Solis' Spec-IO Electro-Sensor when 5 or more devices are detected at the same time.

FIXED - Solis' primary weapon is equipped while holding a gadget when Spec-IO's cooldown runs out.

FIXED - Several Operators are not revealed when pinging or scanning their in-use devices with Solis' Spec-IO Electro-Sensor.

FIXED - Jackal's Eyenox can be pinged by Solis' Spec-IO even when the device isn't in the identification area.

FIXED - Solis cannot equip weapons if the scan progress bar completes right before the Spec-IO Electro-Sensor battery runs out. 

FIXED - Incorrect animation when Solis is affected by an EMP while Spec-IO Electro Sensor is activate.

FIXED - Buck's Skeleton Key deals more damage with Extended Barrel equipped on C8-SFW.

FIXED - Grim's Kawan Launcher fires through reinforcements while deployed on Thermite's Exothermic Charge.

FIXED - The second charge of Ace's S.E.L.M.A. can destroy part of a wall that is jammed by Mute's Signal Disruptor.

FIXED - Assist score is unavailable for IQ's Electronics Detector after scanning Pulse or Vigil's abilities before they're eliminated.

FIXED - Both bombs are not revealed at the same time with IQ'S Electronics Detector.

FIXED - IQ's Electronics Detector is closed if IQ throws a drone while it's active using advanced drone deployment and reopens automatically after IQ exits drone view.

FIXED - Jackal's Eyenox doesn't reactivate on the first try after a concussion state with the device activated.

FIXED - Doc's voice lines are missing when using the Stim Pistol on himself or other players.

FIXED - Bandit's Shock Wire is destroyed if the object supporting the device is destroyed.

FIXED - Default Sight for 552 Commando is incorrect.

FIXED - Animation is canceled when trying to go through a hatch as Oryx while Dokkaebi's Logic Bomb is active.

FIXED - Azami's hitbox is slightly too big.

FIXED - Poured liquid is misplaced in Elite Warden's victory dance.

FIXED - Various Operator VFX issues.

USER EXPERIENCE

FIXED - In-game keyboard functionality is lost after opening and closing the Ubisoft Connect overlay when Raw input is on.

FIXED - When using the Hide Other Players Privacy option, reporting other players reveals their real username, but the notification message still uses the NATO phonetic alphabet.

FIXED - Weapon skins accessed via News are sometimes showcased on secondary weapons instead of primary.

FIXED - Hip fire recoil on Shooting Range does not match the recoil in PVP games.

FIXED - Scramble VFX is missing when switching to or between Observation Tools.

FIXED - "Lefty" Controller layout doesn't apply to Maestro's Evil Eye.

FIXED - Various UI issues.

FIXED - Various Localization issues.

FIXED - Various Privacy settings issues.

FIXED - Various Audio and SFX issues.

FIXED - Various Match Replay issues.

FIXED - Various Spectator mode issues.

FIXED - Various Custom Game issues.

FIXED - Various Customization issues.

FIXED - Various UI issues.

FIXED - Various Audio and SFX issues.

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Reputation System Beta: Reputation Standing & Fair Play Program Beta



This season the Reputation System will see its Beta release, after previously running in a shadow mode. With the Reputation System Beta, we’ll be taking the next step by giving and showing players their Reputation Standing, while also allowing players to improve their behavior, playstyle, and interactions with others, without receiving any positive or negative effects based on that Standing. Today, we are going to outline its evolution with the addition of the Reputation Standing feature and provide information on the Ubisoft Fair Play Program Beta.

WHAT, WHY, AND HOW
FIRSTLY, WHAT IS TOXICITY?
At its core, toxicity is any behavior that is harmful to the people around you. In Rainbow Six Siege, this can mean behaviors and actions that are deliberately or passively harmful to players, in either a direct or indirect way.
The following non-exhaustive list of behaviors are considered to be disruptive and could result in a negative Standing:

• Unwanted Communication (Cases of misconduct on either the written or voice chat level, such as insults, threats, harassment, or offensive language through our game systems)
• Threatening And Aggressive Behavior (Impersonation, hateful conduct, etc.)
• Negative Attitude (Griefing, game rage, sabotaging the team, friendly fire, blocking/disrupting teammates, giving away positions)
• Leaving the game (Disconnecting, abandoning, AFK, rage quitting)
• Communication Abuse (Offensive language, sexual harassment, flaming, harassment, online voice chat abuse, taunting, disruptive audio, chat spam, etc.)
• Hate speech (Discrimination, racism, sexism, homophobia, emotional abuse, bullying)
• Exploits, Botting
• Any other actions that go against the Rainbow Six Siege {LINK REMOVED} or {LINK REMOVED}.

WHY ARE WE ADDRESSING TOXICITY?
The importance of tactics and the high lethality of the game can lead some people to display harmful behaviors when mistakes or problems occur. The vast majority of players only demonstrate harmful behaviors occasionally, while there is a solid core of people who do so consistently and intentionally.
Siege is a competitive, team-based game where every action is centered on cooperation, which creates an incredible playground for our community, but can also trigger negative engagement from some people, disrupting the experience for all. That’s why we’re continually working on toxicity detection and prevention and making changes to certain models to ensure our community has the best possible gaming experience.

HOW ARE WE TACKLING IT?
The Reputation System is helping us to move away from actions that were centered solely on sanctioning and banning players, though these will remain to be viable tools in some cases. The goal of this feature is to guide and give players the opportunity to change the way that they interact with others and with the game. It also aims to discourage poor behavior through feedback and consequences, and to highlight and support those who positively contribute to the game environment, making the game a better place for others.

NEW – REPUTATION STANDING
WHAT WILL YOUR STANDING BE?
Each player will now be given a Reputation Standing which reflects their in-game behavior. There are 5 Standings ranging from Dishonorable at the lowest, and Exemplary at the highest point.


HOW YOUR STANDING IS ATTRIBUTED
The reputation system tracks a variety of in-game actions that can be positive or negative, assigns a score to them, and applies effects to players’ accounts. This generates the Reputation Standing, a rating given to each person that shows how their in-game actions are perceived. The system must be understandable and trustworthy so that everyone can understand how their actions affect their Standing, and how to change it. The goal is to provide feedback to our players and to promote healthy interactions while discouraging toxicity. With this system, we seek to encourage positivity, inclusion, and engagement in the game.

EFFECTS OF YOUR STANDING
To begin with, there will be no negative or positive effects from having a particular Standing. Our goal is for players to learn the new system, and to have a chance to adapt their behaviors before such effects go live.
During Year 8, we will enable penalties and bonuses which will be given based on a player’s Standing.

Negative Standing:
• Reduced in-game gains
• Limited game modes & other restrictions
• Potential escalation of penalties
• Opportunity for learning and reform
Neutral Standing:
• No effects
Positive Standing:
• Increased in-game gains
• Benefits persist as long as a player maintains their standing
• Special exclusive items

FINDING YOUR REPUTATION STANDING
Your Reputation Standing can be found on the Reputation tile on the main menu, the profile page, and in the Reputation hub. Your Standing will be private however, so this information will not be available to others.
The main place for all things Reputation will be the Reputation hub, which can be accessed via the Reputation tile on the main menu. Here you can see your Standing and any active penalties. You will also be able to find more in-depth information on how the system works.
The Reputation tile has also been updated so that you can now check your Standing at a glance. This will give you a quick snapshot, showing which standing you currently have, while the Player Profile will show your Standing as well as any current penalties.



REPUTATION SYSTEM BETA RELEASE
We will be deploying many of the first player-facing aspects of the Reputation System as part of a gradual rollout strategy. This allows us to continue to stress test our designs and systems, have meaningful effects of disruptive player behavior, all while also doing a form of pre-onboarding for players.
With this Reputation System Beta onboarding, we will start by showing players their Reputation Standing along with various messages that inform them how they are currently being perceived by the system. During this time, many aspects of the system such as the bonuses and penalties will be turned off. This gives players a low-risk time to take appropriate actions on their Standing and allows for large scale testing and conversation around the overall reputation calculation system.
The Player Behavior and Rainbow Six Siege team is working hard to implement changes to the game while keeping in mind to increase cooperation and address toxicity.

PERSONAL DATA PROTECTION
As part of the Reputation System Beta Release, Ubisoft is processing your personal data to provide you with the program. To learn more about the way your personal data is being processed, please read the {LINK REMOVED}.

FAIR PLAY PROGRAM BETA
The Ubisoft Fair Play Program (Beta) is a new program designed to help players understand the roots of toxicity and how to address disruptive situations online.
Find out how to best handle online frustrations and create a positive environment for everyone through videos, quizzes and tips from pro players {LINK REMOVED}.
*Note that the Fair Play Program Beta content is currently only available in English.

CONCLUSION
All individuals should be treated with respect, and we strongly believe that both good and bad behaviour must be addressed. For a long time, we have focused our efforts on negative behaviors and bans, but now we want to broaden our field of expertise and actions. We want players to be able to play the game as it was designed, and our anti-toxicity measures must reflect that. The ultimate goal is to guide players towards behaviors we want to encourage in the game, rather than purely focusing on sanctions.
The Player Behavior and Rainbow Six Siege team is working hard to implement changes to the game while keeping in mind to increase cooperation and address toxicity.



from Tom Clancy's Rainbow Six Siege RSS Feed https://ift.tt/awhBWbY
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New video by Rainbow Six Esports on YouTube

SIX INVITATIONAL 2023 | Tickets available | Rainbow Six Siege
For its seventh edition, the World Championship of Rainbow Six Siege is coming back to its home country, Canada in February 2023. Six Invitational 2023, February 7th to 19th. Stay tuned, more info coming soon!


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New video by Rainbow Six Esports on YouTube

FORGE THE NEW ERA | Rainbow Six Esports 2023
Tune in December 12th, 5:30PM to know more about the future of Rainbow Six Esports.


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NEW RAINBOW SIX SIEGE STREAMER CHARMS FOR Y7S4!

NEW RAINBOW SIX SIEGE STREAMER CHARMS FOR Y7S4!

Announcing the next Streamer Charms!

Each season will bring the release of new charms, as well as a return of the streamer’s charms from previous seasons!

New


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Returning






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How to acquire charms

These charms are only available by subscribing to the respective streamer’s Twitch channel with a linked Ubisoft account. For more information on how to link your Ubisoft and Twitch account, as well as opt in for Twitch Drops, please refer to {LINK REMOVED}.

How to get involved

We are always on the lookout for additional content creators to add to the program. If your goal is to see your charm in game, we use the following criteria to begin the selection process for potential candidates:

This is an evolving program so to reflect this, the following requirements have been adjusted.

Requirements to be considered
- Approximately 150+ concurrent viewers.
- Average of 10 Rainbow Six streams per month.
- Average of 20 hours of Rainbow Six streamed per month.
- Positive standing with Ubisoft/Rainbow Six Siege.
- High quality level of content.
- Twitch Partnered.
- Rainbow Six Siege reserves the right for final decision.

Consideration for Removal
- Less than 10 Rainbow Six Siege main streams over 3 months.
- Level of quality dropping below an acceptable level.
- Standing with Rainbow Six Siege/Ubisoft compromised.
- Any actions that may negatively affect the R6S/Ubisoft brand.
- Loss of Twitch Partnership.
- Rainbow Six Siege reserves the right for removal of any charms.

from Tom Clancy's Rainbow Six Siege RSS Feed https://ift.tt/iTAfv7k
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New video by Rainbow Six Esports on YouTube

European Challenger League 2022 - Playday #7
European Challenger League 2022, Playday 6 Schedule: MKERS vs. DUNLIMITED - 18:00 CET Watch the European Challenger League 2022: ► Twitch: https://ift.tt/5vtYSG9 ► YouTube VODs: https://www.youtube.com/c/RainbowSixEsportsMatchVods Follow us on social media: ► Twitter Global: https://twitter.com/R6esports ► Twitter EU: https://twitter.com/R6esportsEU ► Instagram: https://ift.tt/Ol54Ftz ► Twitch: https://ift.tt/Af1TcON ► YouTube: https://www.youtube.com/c/RainbowSixEsports ► Official website: https://ift.tt/W6kOxR4


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New video by Rainbow Six Esports on YouTube

European Challenger League 2022 - Playday #6
European Challenger League 2022, Playday 6 Schedule: TENSTAR vs. MKERS - 18:00 CET DUNLIMITED vs. ACEND - 21:00 CET Watch the European Challenger League 2022: ► Twitch: https://ift.tt/lMLu40t ► YouTube VODs: https://www.youtube.com/c/RainbowSixEsportsMatchVods Follow us on social media: ► Twitter Global: https://twitter.com/R6esports ► Twitter EU: https://twitter.com/R6esportsEU ► Instagram: https://ift.tt/i1HVKr2 ► Twitch: https://ift.tt/QZ6VtyC ► YouTube: https://www.youtube.com/c/RainbowSixEsports ► Official website: https://ift.tt/MG5uenx


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New video by Rainbow Six Esports on YouTube

European Challenger League 2022 - Playday #5
European Challenger League 2022, Playday 5 Schedule: WYLDE vs. DUNLIMITED - 18:00 CET ACEND vs. JLINGZ ESPORTS - 21:00 CET Watch the European Challenger League 2022: ► Twitch: https://ift.tt/Q5YbGuO ► YouTube VODs: https://www.youtube.com/c/RainbowSixEsportsMatchVods Follow us on social media: ► Twitter Global: https://twitter.com/R6esports ► Twitter EU: https://twitter.com/R6esportsEU ► Instagram: https://ift.tt/U8gc42w ► Twitch: https://ift.tt/5pwKC3u ► YouTube: https://www.youtube.com/c/RainbowSixEsports ► Official website: https://ift.tt/Yd5ayen


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