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New video by Rainbow Six Esports on YouTube

Forging Victory: Six Invitational 2019
Go behind the scenes and meet the team who helped forge Sledge's Hammer as our trophy for the Six Invitational 2019.


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New video by Rainbow Six Esports on YouTube

Six Invitational 2019 - Operation: Burnt Horizon Reveal Panel
Operation: Burnt Horizon Reveal Panel Six Invitational 2019 Watch live at https://ift.tt/2x2Yvpu & https://www.youtube.com/rainbowsixproleague Follow us on Twitter https://twitter.com/R6ProLeague


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New video by Rainbow Six Esports on YouTube

Six Invitational 2019 - Upcoming Year 4 Panel
Upcoming Year 4 Panel Six Invitational 2019 Watch live at https://ift.tt/2x2Yvpu & https://www.youtube.com/rainbowsixproleague Follow us on Twitter https://twitter.com/R6ProLeague


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New video by Rainbow Six Esports on YouTube

Six Invitational 2019 - R6 Universe Panel
R6 Universe Panel Six Invitational 2019 Watch live at https://ift.tt/2x2Yvpu & https://www.youtube.com/rainbowsixproleague Follow us on Twitter https://twitter.com/R6ProLeague


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BURNT HORIZON - PATCH NOTES



Rainbow Six goes to the land Down Under for Operation Burnt Horizon. Protection specialists with the SASR Mobility Platoon, Gridlock and Mozzie are assigned protection detail for a high-value convoy across sunburnt country. An unscheduled pit stop at a lonely petrol station turns into a standoff when their convoy is unexpectedly pinned down. Discover the new Outback service station map, where the red desert brings plenty of heat. Find more details in the full Patch Notes below, as well as many gameplay fixes implemented this Season.

2 NEW OPERATORS




GRIDLOCK

The Australian Special Air Service Regiment (SASR) Mobility Platoon recognized Gridlock’s leadership qualities and mechanical prowess right away. With an airplane mechanic father and raised on a cattle farm where something always needed fixing, Gridlock found her calling in repairing engines. She’s a get things done person, who doesn’t shy away from hard work. Her skills don’t end there. She has expertise in a range of weapons and close protection duties, and has the ability to adapt to unexpected situations. Thanks to her engineering expertise, she received the National Emergency Medal for saving firefighters during the Esperance bushfires. When the stakes are high, she’s calm and collected. Her dry wit and patience makes her about the only one able to handle her Aussie cohort, Mozzie.

UNIQUE ABILITY
GADGET: TRAX STINGERS

Working in the SASR’s Mobility Troop Gridlock devised the Trax Stingers. A variation of road spikes, they aren’t just about stopping vehicles. Trax's design is a portable version that when activated, deploys a hexagonal cluster of spikes. These Trax Stingers cover uneven ground better than a straight mat. Once deployed they can replicate and spread out over a large area. This feature, unique for an Attacker, enables them to use the Trax as an obstacle to reshape the map and control an area. Effects on the enemy include slowing them down and causing damage when stepped on. Trax Stingers will be destroyed when shot or dealt impact or thermal damage.




MOZZIE

Mozzie is a daredevil and fearless member of the Australian Special Air Service Regiment (SASR) Mobility Platoon. He excels in protection detail and reconnaissance operations, specializing in off-road driving and quick thinking. From an early age, he’s been racing bikes and building robots. Mozzie catches many people off-guard with his charm. He is clever and unconventional, and this can attract both the praise and wrath of his superiors. He and Gridlock have been friends and partners for many years. This partnership was put to the test when they were deployed together during the Esperance bushfires. Mozzie received the National Emergency Medal alongside Gridlock for saving firefighters during this operation.

UNIQUE ABILITY
GADGET: PEST LAUNCHER

Mozzie’s Launcher is like no other. Pests are tiny 4-legged bots that can be used to target a single drone, or deployed into an area to prevent access by a drone. When launched, the Pest latches onto the nearest enemy drone and obscures its camera. It then initiates an override sequence to hack the drone and give control to Mozzie. Counter-intelligence is enabled with no risk of a counter hack. Single-use only, Pests self-destruct by dissolving into thin air once their target is in Mozzie’s control.
Attackers are notified when their drones are nearing a deployed Pest. Once aware of the Pest, Attackers need to think carefully: should they risk giving their drone to Defenders, or retreat and lose potential intel?



NEW MAP: OUTBACK

Welcome to the Outback! This map kicks dust in your eyes in its homage to all the lonely service stations and motels along the forgotten highways that cross Australia’s desert. Fan favourites Oregon and Clubhouse were the inspiration when designing the 21st map of the game.

The map is divided into three distinct sections – the Garage, the Motel, and the Restaurant – with much effort put into ensuring each section is recognisable, even from a distance.

The focus returns to a style of gameplay that players have enjoyed in the past. There’s only one door between each of the sections but roamers can create new paths by destroying walls, and there’s always the option of changing floors as a flanking strategy. It’s a medium-sized map, so players won’t need to go far to find alternative routes. Packed with twists, turns, and Australiana, Outback is filled with unexpected corners and souvenirs from the Great Southern Land.

Explore this map in Australia’s Red Heart on our test server and submit your feedback on R6 Fix.




The Rainbow Six Siege team is releasing a new Newcomer playlist and offering updates to the Casual playlist.

First off, we are releasing a new multiplayer playlist for players under level 50, called the Newcomer playlist, to help them learn the basics of Rainbow Six Siege. They will play the Bomb mode of classic maps most representative of the game’s core gameplay, namely Chalet, Bank, and Consulate. Attackers will vote for a team spawn point while on the Defenders' side, the bomb sites will be automatically pre-selected by the game.

The Casual playlist will now improve the flow between the Newcomer and Ranked playlists. There are three key updates. First, the Defenders will know which bomb sites are selected before choosing their Operator. Second, the Attackers will now choose their individual spawn points. Third, the Action phase now lasts 3:30, allowing for an intermediary step between Newcomer and Ranked.

Finally, in order to stabilise the Ranked gameplay experience, the required minimum level has been raised to 30. This is meant to encourage beginners to take their time and learn the game before engaging in Ranked play.



HIBANA ELITE SET

We are sharing the teachings of the Japanese martial art Kyudo with this elite set. Operator Hibana knows better than most that learning a martial art takes a lifetime to master. Embodying precision and beauty, Elite Hibana proudly wears the Onkochishin uniform, along with the following: Victory animation, operator card, gadget skin for X-Kairos, and weapon skin for the Type-89, SUPERNOVA, P229 and BEARING-9. She’ll also have the Elite Hibana Chibi charm.

This set will be available with Operation Burnt Horizon.




BURNT HORIZON WEAPON SKINS

Operation Burnt Horizon features a series of iconic themes of the land Down Under. From traditional aesthetics to sand, sea and surf, these skins evoke the fun and wild atmosphere of Australia.

This seasons weapon skins include the scaly freshwater Crocodylus, dangerous Ocean’s Teeth and finally hit the surf with Board Cove.

Seasonal weapon skins are released upon season launch and can purchased during that season. Once unlocked, the seasonal weapon skins can be applied to all available weapons and will remain in the player’s inventory.


YEAR 4 SEASON PASS

We are thrilled to launch another year of Rainbow Six Siege content with our Year 4 Pass. Your continuous support is essential as it drives us forward, and ensures our longevity.

As a thank you gift to Year 3 Pass owners who renew their Pass for Year 4, we offer 600 additional R6 Credits. Follow the link below for a detailed list of everything included in Tom Clancy’s Rainbow Six® Siege Year 4 Season Pass.

Find the Contents of the Year 4 Season Pass here[rainbow6.ubisoft.com].

OPERATOR BALANCING

ASH
Removed ACOG from R4-C

LESION
Reducing Gu Mine damage per tick from 8 to 4

MAVERICK
Increase swap time between SURI Torch and weapons

DOKKAEBI
After 18 seconds, phone calls from Dokkaebi will hang up on their own
Being in range of Mute jammers will prevent Dokkaebi from calling you
Walking into range of Mute jammers will hang up phone calls during the call

CAPITAO
Increasing area of effect size
Reducing damage per tick from 19 to 12

CLASH
Removing Muzzle Brake on Machine Pistol

GENERAL TWEAKS & IMPROVEMENTS

GAME BALANCING

BREACHING CHARGES
Deployment animation is much faster
Damage on Attacker’s side is reduced from 150 to 50
Damage area of effect on Defender side is increased
Lethal damage area of effect on Defender side is reduced
We wanted to make the breach charge safer and more comfortable for the attackers to use.

CROUCH AND LEAN SPAM
We have identified a way to have a substantial impact on the viability of spamming crouch and lean commands. Currently, player animations allow players to snap from left to right lean, as well as crouching, without going through the full animation for that action. We will deploy a fix that prevents this from being exploitable in Y4S1.

We will continue to monitor the situation following the deployment of this fix, and take necessary steps should it not have the desired outcome.

PLAYER COMFORT

ADVANCED DEPLOYMENT
We will be testing a switch to Advanced Gadget Deployment for all players. We feel very strongly that Advanced Gadget Deployment is the proper way to play Rainbow Six Siege, as it allows for more control over your Operator, as well as increased fluidity.

As always, we will be monitoring feedback on the Test Server, so please let us know what you think about this feature!

GAME HEALTH

SHIELD OPERATOR ROTATION
When Shield Operators turn in place, there is a slight delay before the shield and upper body snap to align with the legs. This can cause a mismatch between first and third person perspectives. We are deploying a change that will make this left and right motion more fluid, and ensure that first and third person perspectives are aligned.

MMR ROLLBACK
With the launch of Y4S1, we will be activating the Match Making and Rating (MMR) Roll Back feature. When a cheater is banned, this feature will roll back MMR gains and losses for all players from matches that the banned cheater participated in for that Season. The system will not grant you MMR beyond your max MMR for the current Season.

PLAYLIST CHANGES
NEWCOMER PLAYLIST MAP POOL
-Bank
-Consulate
-Chalet

RANKED PLAYLIST MAP POOL
-Bank
-Clubhouse
-Oregon
-Kafe
-Consulate
-Chalet
-Border
-Coastline
-Skyscraper
-Villa
-Hereford
-Theme Park
-Fortress
-Outback

CASUAL PLAYLIST
Ranked Playlist +
-House
-Plane
-Favela
-Kanal
-Yacht
-Tower

MAIN BUG FIXES

GAMEPLAY

Fixed – Bulletproof cameras can no longer be deployed underneath a Welcome Mat to make it impervious to bullets.
Fixed – Bulletproof camera is not destroyed if it is placed underneath electrified barbed wire.
Fixed – Drone destruction sound effects can be heard clearly through floors.
Fixed – Ambient sound is louder than intended.
Fixed – The swapping animation from a gun to a primary gadget can be skipped.
Fixed – ACOG on the M249 does not accurately show where bullets will land.
Fixed – Spamming the crouch button will lead to cases where the 1st person view is granted before the model is visible from another point of view.
Fixed – Frag grenades do not always destroy a barricade near it.
Fixed – Nitro cell damage was not reliable when placed on certain objects across all maps.


OPERATORS

SHIELD OPERATORS

Fixed – Guard break animation is not present in kill cam replays if the shield Operator is in motion.
Fixed – Shield Operators crouching and leaning clip through their shield and can be damaged through it.
Fixed – Legs of all shielded operators are clipping through the ballistic shield while in prone.
Fixed – Sometimes Guard Break is cancelled when a player shoots the shield and melee’s at the same time.
Fixed – The guard break animation displays incorrect behaviour when the shield Operator leans to the side.
Fixed – The kill cam does not show the meleed stance for shield Operators.

CAVEIRA
Fixed – Silent Step’s lowered stance is not replicated in first person.
Fixed – Attackers are immune to Luison's damage for a few seconds if Caveira cancels the interrogation and shoots that attacker.

NOMAD
Fixed – Audio cue for Airjab detonation does not always play properly.
Fixed – No sound when Nomad's Airjab becomes active.

FUZE
Fixed – When deploying in player’s blind spot, Cluster Charges will have a delayed explosion effect.

ECHO
Fixed – Yokai’s attack lowers FPS when the Operator is near the effect.
Fixed – When using advanced deployment, camera position returns to default for Yokai drones after following specific steps.

HIBANA
Fixed – The X-KAIROS pellets positioning is unreliable.

CAPITAO
Fixed – Capitao's asphyxiating bolts can go through Mira’s Black Mirror and kill Operators on the other side.

LEVEL DESIGN
BORDER

Fixed – Explosion sounds are muffled in 2F Security Room when listening from 2F Armory Lockers.

HEREFORD
Fixed – Spamming crouch allow a player to vault through the floor.

CONSULATE
Fixed – Drones can clip through a wall to provide an advantage to Attackers.

FORTRESS

Fixed – Players can use a ledge outside to get inside the courtyard.

THEME PARK
Fixed – The Defuser will remain stuck if dropped in the bush on the corner of the EXT Cafe Terrace with 2F Cafe.

GAME MODES


CASTER CAMERA
Fixed – Appearance for various objects while using the caster camera.

USER EXPERIENCE
Fixed – 2-0x0000C004 Session_Not_Found Error when accepting squad invite.
Fixed – Player receives friendly fire message when using Evil Eye to shoot another Evil Eye.
Fixed – Elite Mute - SMG-11 is missing Mute Elite’s Royal Fusiliers
Fixed – Missing promote/demote animation in the result screen at the end of Ranked matches.
Fixed – MMR points appear as if added from zero at the end of a Ranked match.

from Tom Clancy's Rainbow Six Siege RSS Feed http://bit.ly/2VcrlQL
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New video by Rainbow Six Esports on YouTube

Rainbow Six Siege: To Win It All | Documentary
To Win it All: The Road to The Six Invitational is a documentary that follows 3 top Rainbow Six Siege players from around the globe: Pengu (G2), Canadian (Evil Geniuses), and Zig (Team Liquid). Meet the elite of Siege, and follow the drama, victories and defeats as they compete and train around the clock for the 2019 Six Invitational - and its life-changing $1,000,000+ prize pool - all while trying to balance their lives and relationships with friends and family.


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New video by Rainbow Six Esports on YouTube

Six Invitational 2019 – Grand Finals - Day Six - G2 Esports vs. Team Empire
G2 Esports vs. Team Empire Six Invitational 2019 0:03 - Pick and Bans 7:02 - Map One: Coastline 1:46:59 - Map Two: Border 2:46:00 - Map Three: Bank Watch live at http://bit.ly/2x2Yvpu & https://www.youtube.com/rainbowsixproleague Follow us on Twitter https://twitter.com/R6ProLeague


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New video by Rainbow Six Esports on YouTube

Rainbow Six | Six Invitational 2019 – Playoffs – Grand Finals
From February 11th to 17th 2019, fans, professional players, content creators, and developers are invited to celebrate everything Rainbow Six Siege in its hometown of Montreal, Canada, at the Place Bell. The 16 best teams in the world will compete for the title of World Champion and the largest prize pool in Rainbow Six Siege’s history, throughout three days of group stages online and three days of playoffs live at the venue. This is also the time of the year to get exclusive insights on the life of Rainbow Six Siege with its development team, and of course, discover what is coming for the game’s fourth year. GRAND FINALS: 11.30AM ET: Opening + Day 2 Recap 12PM ET: Year 4 Roadmap 12.40PM ET: All-Star Game 1.30PM ET: Operation Burnt Horizon (with Orchestra) 2.30PM ET: Grand Final 7.30PM ET: Trophy Ceremony 8.20PM ET: Final Wrap Up #R6S Visit our official channels to stay up to date with Rainbow Six Siege: http://bit.ly/2qXNSoY http://bit.ly/2mHqjj7 http://bit.ly/2zi7h8X... https://twitter.com/Rainbow6Game About Rainbow Six Siege: Rainbow Six Siege is the upcoming installment of the acclaimed first-person shooter franchise developed by the renowned Ubisoft Montreal studio for the new generation of consoles and PC. Inspired by the reality of counter terrorist operatives across the world, Rainbow Six Siege invites players to master the art of destruction. Intense close quarters confrontations, high lethality, tactics, team play, and tension are at the center of the experience. The multiplayer gameplay of Rainbow Six Siege sets the new bar for intense firefights and expert strategy in the rich legacy of past Rainbow Six Games. THE SIEGE GAMEPLAY For the first time in Rainbow Six, players witl engage in sieges, a brand-new style of assault. Enemies now have the means to transform their environments into strongholds: they can trap, fortify, and create defensive systems to prevent breach by Rainbow teams. To face this challenge, players have a level of freedom unrivaled by any previous Rainbow Six game. Combining tactical maps, observation drones, and a new rappel system, Rainbow teams have more options than ever before to plan, attacks, and diffuse these situations. COUNTER TERRORIST UNITS Counter terrorist operatives are trained to handle extreme situations, such as hostage rescue, with surgical precision. As “short range” specialists, their training is concentrated on indoor environments. Operating in tight formations, they are experts of close quarter combat, demolitions, and coordinated assaults. Rainbow Six Siege will include operators coming from five of the most worldwide renowned CTU: the British SAS, the American SWAT, the French GIGN, the German GSG9 and Russian SPETSNAZ. These Operators are specialists with their own expertise within Siege operations. Each has their own unique personality & specialty. Some are focused on assault whereas others are defense-oriented. They can be combined within the same team to create new team strategies. PROCEDURAL DESTRUCTION Destruction is at the heart of the siege gameplay. Players now have the unprecedented ability to destroy environments. Walls can be shattered, opening new lines of fire, and ceiling and floors can be breached, creating new access points. Everything in the environment reacts realistically, dynamically, and uniquely based on the size and caliber of bullets you are using or the amount of explosives you have set. In Rainbow Six Siege, destruction is meaningful and mastering it is often the key to victory.


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New video by Rainbow Six Esports on YouTube

Rainbow Six: Pro League - Season 9 Finals - Teaser
The Rainbow Six Pro League Finals heads to Milano, Italy. Book your tickets already - http://bit.ly/2X7WLJO On May 18th & 19th 2019, the glitz and historical Palazzo del Ghiaccio will fill the heart of Rainbow Six fans, bringing heated and passionate fans into this historical prestigious ice rink. A place tailored for high-level competitions, which will host for the first time an esports event.


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New video by Rainbow Six Esports on YouTube

Six Invitational 2019 – Playoffs - Day Five - G2 Esports vs. Team Reciprocity
G2 Esports vs. Team Reciprocity Six Invitational 2019 0:06 - Pick and Bans 8:27 - Map One: Club House 58:31 - Map Two: Coastline Watch live at http://bit.ly/2x2Yvpu & https://www.youtube.com/rainbowsixproleague Follow us on Twitter https://twitter.com/R6ProLeague


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New video by Rainbow Six Esports on YouTube

Six Invitational 2019 – Playoffs - Day Five - Nora-Rengo vs. Team Empire
Nora-Rengo vs. Team Empire Six Invitational 2019 0:00 - Pick and Bans 10:04 - Map One: Consulate 1:06:37 - Map Two: Bank 1:56:56 - Map Three: Coastline Watch live at http://bit.ly/2x2Yvpu & https://www.youtube.com/rainbowsixproleague Follow us on Twitter https://twitter.com/R6ProLeague


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New video by Rainbow Six Esports on YouTube

Rainbow Six | Six Invitational 2019 – Playoffs – Semi Finals
From February 11th to 17th 2019, fans, professional players, content creators, and developers are invited to celebrate everything Rainbow Six Siege in its hometown of Montreal, Canada, at the Place Bell. The 16 best teams in the world will compete for the title of World Champion and the largest prize pool in Rainbow Six Siege’s history, throughout three days of group stages online and three days of playoffs live at the venue. This is also the time of the year to get exclusive insights on the life of Rainbow Six Siege with its development team, and of course, discover what is coming for the game’s fourth year. SEMI FINALS: 11.30PM ET: Opening + Recap 12PM ET: Semi Final 1 3PM ET: Behind the Siege 3 3.15PM ET: R6 Short Movie & Universe 3.45 PM ET: Semi Final 2 6.45PM ET: 'To Win it all' Documentary 8.00PM ET: Daily Wrap-Up #R6S Visit our official channels to stay up to date with Rainbow Six Siege: http://bit.ly/2qXNSoY http://bit.ly/2mHqjj7 http://bit.ly/2zi7h8X... https://twitter.com/Rainbow6Game About Rainbow Six Siege: Rainbow Six Siege is the upcoming installment of the acclaimed first-person shooter franchise developed by the renowned Ubisoft Montreal studio for the new generation of consoles and PC. Inspired by the reality of counter terrorist operatives across the world, Rainbow Six Siege invites players to master the art of destruction. Intense close quarters confrontations, high lethality, tactics, team play, and tension are at the center of the experience. The multiplayer gameplay of Rainbow Six Siege sets the new bar for intense firefights and expert strategy in the rich legacy of past Rainbow Six Games. THE SIEGE GAMEPLAY For the first time in Rainbow Six, players witl engage in sieges, a brand-new style of assault. Enemies now have the means to transform their environments into strongholds: they can trap, fortify, and create defensive systems to prevent breach by Rainbow teams. To face this challenge, players have a level of freedom unrivaled by any previous Rainbow Six game. Combining tactical maps, observation drones, and a new rappel system, Rainbow teams have more options than ever before to plan, attacks, and diffuse these situations. COUNTER TERRORIST UNITS Counter terrorist operatives are trained to handle extreme situations, such as hostage rescue, with surgical precision. As “short range” specialists, their training is concentrated on indoor environments. Operating in tight formations, they are experts of close quarter combat, demolitions, and coordinated assaults. Rainbow Six Siege will include operators coming from five of the most worldwide renowned CTU: the British SAS, the American SWAT, the French GIGN, the German GSG9 and Russian SPETSNAZ. These Operators are specialists with their own expertise within Siege operations. Each has their own unique personality & specialty. Some are focused on assault whereas others are defense-oriented. They can be combined within the same team to create new team strategies. PROCEDURAL DESTRUCTION Destruction is at the heart of the siege gameplay. Players now have the unprecedented ability to destroy environments. Walls can be shattered, opening new lines of fire, and ceiling and floors can be breached, creating new access points. Everything in the environment reacts realistically, dynamically, and uniquely based on the size and caliber of bullets you are using or the amount of explosives you have set. In Rainbow Six Siege, destruction is meaningful and mastering it is often the key to victory.


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New video by Rainbow Six Esports on YouTube

Six Invitational 2019 – Playoffs - Day Four - Evil Geniuses vs. Team Reciprocity
Evil Geniuses vs. Team Reciprocity Six Invitational 2019 0:02 - Pick and Bans 6:52 - Map One: Bank 53:20 - Map Two: Villa 1:59:22 - Map Three: Coastline Watch live at http://bit.ly/2x2Yvpu & https://www.youtube.com/rainbowsixproleague Follow us on Twitter https://twitter.com/R6ProLeague


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New video by Rainbow Six Esports on YouTube

Six Invitational 2019 – Playoffs - Day Four - Spacestation Gaming vs. G2 Esports
Spacestation Gaming vs. G2 Esports Six Invitational 2019 0:02 - Pick and Bans 13:42 - Map One: Club House 1:29:26 - Map Two: Bank 2:24:39 - Map Three: Villa Watch live at http://bit.ly/2x2Yvpu & https://www.youtube.com/rainbowsixproleague Follow us on Twitter https://twitter.com/R6ProLeague


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New video by Rainbow Six Esports on YouTube

Six Invitational 2019 – Playoffs - Day Four - Team Empire vs. Team Liquid
Team Empire vs. Team Liquid Six Invitational 2019 0:01 - Pick and Bans 13:04 - Map One: Coastline 1:17:20 - Map Two: Consulate 2:19:40 - Map Three: Border Watch live at http://bit.ly/2x2Yvpu & https://www.youtube.com/rainbowsixproleague Follow us on Twitter https://twitter.com/R6ProLeague


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New video by Rainbow Six Esports on YouTube

Six Invitational 2019 – Playoffs - Day Four - Fnatic vs. Nora-Rengo
Fnatic vs. Nora-Rengo Six Invitational 2019 0:03 - Pick and Bans 6:35 - Map One: Bank 1:27:35 - Map Two: Villa Watch live at http://bit.ly/2x2Yvpu & https://www.youtube.com/rainbowsixproleague Follow us on Twitter https://twitter.com/R6ProLeague


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New video by Rainbow Six Esports on YouTube

Rainbow Six | Six Invitational 2019 – Playoffs – Quarter Finals
From February 11th to 17th 2019, fans, professional players, content creators, and developers are invited to celebrate everything Rainbow Six Siege in its hometown of Montreal, Canada, at the Place Bell. The 16 best teams in the world will compete for the title of World Champion and the largest prize pool in Rainbow Six Siege’s history, throughout three days of group stages online and three days of playoffs live at the venue. This is also the time of the year to get exclusive insights on the life of Rainbow Six Siege with its development team, and of course, discover what is coming for the game’s fourth year. Quarter Finals: 9AM ET: Pre-Show + Group Stage recap 9.30AM ET: Opening Ceremony 10AM ET: Quarter Final 1 1PM ET: Behind the Siege 1 1.30PM ET: Quarter Final 2 4.30PM ET: Quarter Final 3 7.30PM ET: Behind the Siege 2 8.00PM ET: Quarter Final 4 11PM ET: Daily Wrap Up #R6S Visit our official channels to stay up to date with Rainbow Six Siege: http://bit.ly/2qXNSoY http://bit.ly/2mHqjj7 http://bit.ly/2zi7h8X... https://twitter.com/Rainbow6Game About Rainbow Six Siege: Rainbow Six Siege is the upcoming installment of the acclaimed first-person shooter franchise developed by the renowned Ubisoft Montreal studio for the new generation of consoles and PC. Inspired by the reality of counter terrorist operatives across the world, Rainbow Six Siege invites players to master the art of destruction. Intense close quarters confrontations, high lethality, tactics, team play, and tension are at the center of the experience. The multiplayer gameplay of Rainbow Six Siege sets the new bar for intense firefights and expert strategy in the rich legacy of past Rainbow Six Games. THE SIEGE GAMEPLAY For the first time in Rainbow Six, players witl engage in sieges, a brand-new style of assault. Enemies now have the means to transform their environments into strongholds: they can trap, fortify, and create defensive systems to prevent breach by Rainbow teams. To face this challenge, players have a level of freedom unrivaled by any previous Rainbow Six game. Combining tactical maps, observation drones, and a new rappel system, Rainbow teams have more options than ever before to plan, attacks, and diffuse these situations. COUNTER TERRORIST UNITS Counter terrorist operatives are trained to handle extreme situations, such as hostage rescue, with surgical precision. As “short range” specialists, their training is concentrated on indoor environments. Operating in tight formations, they are experts of close quarter combat, demolitions, and coordinated assaults. Rainbow Six Siege will include operators coming from five of the most worldwide renowned CTU: the British SAS, the American SWAT, the French GIGN, the German GSG9 and Russian SPETSNAZ. These Operators are specialists with their own expertise within Siege operations. Each has their own unique personality & specialty. Some are focused on assault whereas others are defense-oriented. They can be combined within the same team to create new team strategies. PROCEDURAL DESTRUCTION Destruction is at the heart of the siege gameplay. Players now have the unprecedented ability to destroy environments. Walls can be shattered, opening new lines of fire, and ceiling and floors can be breached, creating new access points. Everything in the environment reacts realistically, dynamically, and uniquely based on the size and caliber of bullets you are using or the amount of explosives you have set. In Rainbow Six Siege, destruction is meaningful and mastering it is often the key to victory.


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MEET GRIDLOCK AND MOZZIE



Gridlock and Mozzie are mates from way back. From the first time they met at a robot destruct-o-rama in their teens to a few years later when Mozzie convinced Grid to join the Defence Force, they stayed in constant but distant contact. It wasn’t until they were called in to help fight one of the century’s largest bushfires that they really clicked. They’ve been deployed together ever since.

A farm girl from Central Queensland, Tori “Gridlock” Tallyo Fairous learned from an early age that the best way through any hardship is with the help of family. Years spent running the family cattle farm honed her natural leadership skills, but her preferred method for dealing with problems is to get stuck into them herself and to ignore the inevitable paperwork that piles up afterward. Suffice to say, taking on a more formal role as an officer in the SASR hasn’t been one of her top priorities, despite the many attempts made to promote her.

Max “Mozzie” Goose is her opposite. Affectionately known as a “show pony” there’s no mistaking when he walks into a room. He can talk for hours about the wild stunts he’s pulled… But at the end of the day it’s his exceptional work ethic and ability to integrate with any team – as well as his unnecessary yet spectacular derring-do – that made him a candidate for Rainbow.

Now that they’ve officially signed up, they’re in for an unwelcome surprise: for the first time they’re going to be facing off against each other. As an Attacker, Gridlock will be deploying her Trax Stingers – originally designed to stop pursuing vehicles in their tracks – to add a new dimension to her team’s control of their surroundings. And Mozzie, as a Defender, will deploy his Pest to make the enemy think twice about their intel gathering strategies.

Whether the two of them can work against each other as effectively as they have together remains to be seen. Regardless, they’re set to bring a sea-change to the Rainbow team with their can-do Aussie attitude and unique sense of humour, which may turn out to be just what the doctor ordered.

Gridlock and Mozzie are joining Rainbow Six with Operation Burnt Horizon. For more information, follow us on Facebook and Twitter or join the discussion on our subreddit and forums! Visit our Rainbow Six Twitch Channel on February 17 for the full reveal of Operation Burnt Horizon, live from the Six Invitational in Montréal.

from Tom Clancy's Rainbow Six Siege RSS Feed http://bit.ly/2InIGEq
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New video by Rainbow Six Esports on YouTube

Rainbow Six Siege: Brandon “BC” Carr Teaser| Behind the Siege
In this short profile, see what Brandon “BC” Carr is most looking forward to during the 2019 Six Invitational. Tune in to the Six Invitational, February 15 -17 2019 to see Brandon’s full profile.


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Y4S1 DESIGNER’S NOTES: PRE-SEASON



We have a few changes that will have an impact on gameplay. We are currently in the process of making tweaks and adjustments to some of the high impact Operators, while we continue reworks for Operators like Lion in the background.

These changes will come with the Y4S1 patch, and will be available on the Y4S1 Test Server. Please note that not all changes are final, and we will monitor feedback during the Test Server.

ASH
Removed ACOG from R4-C
Ash is very popular, and very strong. Within the balancing team, we are challenging whether or not all Attackers have ACOGs by default, and feel as if Ash is a great place to learn what impact the removal of Attacking ACOGs will have. Also, her R4-C is currently picked 99% of the time, and this should help balance her weapon pick rate a bit more.

MAVERICK
Increase swap time between SURI Torch and weapons
His ability to quietly make a hole in a reinforced wall and quickly swap to a weapon to punish Defenders is difficult to counter, so we will be increasing the amount of time it will take for him to swap from the blowtorch to a weapon.

We investigated making the sound louder, but that will require audio work that we cannot complete right now, and is therefore on the backlog of potential future changes.

DOKKAEBI
After 18 seconds, phone calls from Dokkaebi will hang up on their own
Being in range of Mute jammers will prevent Dokkaebi from calling you
Walking into range of Mute jammers will hang up phone calls during the call
Our goal with these changes is to reduce the Defender’s frustration when playing against Dokkaebi. By introducing additional options for countering her Logic Bomb will offer more choice for Defenders.

CAPITAO
Increasing area of effect size
Reducing damage per tick from 19 to 12
We are introducing an improved propagation system that will make the area of effect not to go through objects. We have been working in this new version for a long time and, finally, we are able to see it in action with Capitao’s asphyxiating bolts.

This new system allows us to improve the area of effect and, consequently, to reduce the damage inflicted by the bolts. With these changes we want to shift Capitao back to his original intention, which is that of an area denial Operator. Currently, his asphyxiating bolts are being used almost like a frag grenade, so the damage reduction and area of effect increase should reduce the viability of these asphyxiating bolts being used as frag grenades.

We will also be using the Test Server to experiment with different methods for how the area of effect from asphyxiating bolts interacts with the environment. We are looking for ways to increase how dynamic this area of effect can be when encountering environments with variable heights. Here is an example:

https://preview-static19.ubisoft.com/resource/en-us/game/news/rainbow6/siege-v3/3-9b0c1eda02c8_344177.gif

CLASH
Removing Muzzle Brake on Machine Pistol
The Muzzle Brake on Clash’s Machine Pistol is the worst choice in all scenarios now that it is fully automatic, so we are removing it.

LESION
Reduced Gu Mines damage per tick from 8 to 4
Lesion is currently very strong, and we believe that it has to do with the total amount of damage that Gu Mines can inflict to player combined with preventing sprint and defuser planting actions. In order to minimize that, we are reducing the amount of damage that a single Gu Mine can do each tick.

BREACHING CHARGES
Deployment animation is much faster
Damage on Attacker’s side is reduced from 150 to 50
Damage area of effect on Defender side is increased
Lethal damage area of effect on Defender side is reduced
We wanted to make the breach charge safer and more comfortable for the attackers to use.

CURRENT STATUS
DEPLOYABLE SHIELD
We are reworking the Deployable Shield, which has always been difficult to place properly, and also offered very little insight into whether or not your body was protected. We are reworking how the Deployable Shield functions, and how it is used within the game.

SHIELD OPERATORS
We are aware that the current playstyle for ballistic shields heavily favors direct gunfights instead of teamwork and tactical positioning. We are looking to address it by slowing down the speed of aiming down sights while having a shield equipped.

LION
As mentioned in the intro, and in the Designer’s Notes from Y3S4.2, the Lion rework is in progress. More details at the Six Invitational!

GLAZ
We want to bring Glaz back to the original intention of being able to hold an angle or corridor and lock it down without becoming a very strong entry fragger.

BLITZ
We recognize that Blitz is one of the more frustrating Operators to play against. Increasing the amount of time required for him to aim down sights with his pistol is one of the ways we hope to alleviate this.

Additionally, we explored increasing the cooldown of his ability and tweaking how we detect flashes, but both of these changes will require extensive audio/code work, and are therefore on the backlog to look into for the future.


from Tom Clancy's Rainbow Six Siege RSS Feed http://bit.ly/2Ec1EtT
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Rainbow Six | Six Invitational 2019 – Groupstage - Day One – Stream A
From February 11th to 17th 2019, fans, professional players, content creators, and developers are invited to celebrate everything Rainbow Six Siege in its hometown of Montreal, Canada, at the Place Bell. The 16 best teams in the world will compete for the title of World Champion and the largest prize pool in Rainbow Six Siege’s history, throughout three days of group stages online and three days of playoffs live at the venue. This is also the time of the year to get exclusive insights on the life of Rainbow Six Siege with its development team, and of course, discover what is coming for the game’s fourth year. DAY 1 - Stream A: 10AM ET: FAZE CLAN VS NINJAS IN PYJAMAS 1PM ET: ROGUE VS SPACESTATION GAMING 4PM ET: G2 ESPORTS VS MANTIS FPS 7PM ET: EVIL GENIUSES VS LESTREAM ESPORT #R6S Visit our official channels to stay up to date with Rainbow Six Siege: http://bit.ly/2qXNSoY http://bit.ly/2mHqjj7 http://bit.ly/2zi7h8X... https://twitter.com/Rainbow6Game About Rainbow Six Siege: Rainbow Six Siege is the upcoming installment of the acclaimed first-person shooter franchise developed by the renowned Ubisoft Montreal studio for the new generation of consoles and PC. Inspired by the reality of counter terrorist operatives across the world, Rainbow Six Siege invites players to master the art of destruction. Intense close quarters confrontations, high lethality, tactics, team play, and tension are at the center of the experience. The multiplayer gameplay of Rainbow Six Siege sets the new bar for intense firefights and expert strategy in the rich legacy of past Rainbow Six Games. THE SIEGE GAMEPLAY For the first time in Rainbow Six, players witl engage in sieges, a brand-new style of assault. Enemies now have the means to transform their environments into strongholds: they can trap, fortify, and create defensive systems to prevent breach by Rainbow teams. To face this challenge, players have a level of freedom unrivaled by any previous Rainbow Six game. Combining tactical maps, observation drones, and a new rappel system, Rainbow teams have more options than ever before to plan, attacks, and diffuse these situations. cOUNTER TERRORIST UNITS Counter terrorist operatives are trained to handle extreme situations, such as hostage rescue, with surgical precision. As “short range” specialists, their training is concentrated on indoor environments. Operating in tight formations, they are experts of close quarter combat, demolitions, and coordinated assaults. Rainbow Six Siege will include operators coming from five of the most worldwide renowned CTU: the British SAS, the American SWAT, the French GIGN, the German GSG9 and Russian SPETSNAZ. These Operators are specialists with their own expertise within Siege operations. Each has their own unique personality & specialty. Some are focused on assault whereas others are defense-oriented. They can be combined within the same team to create new team strategies. PROCEDURAL DESTRUCTION Destruction is at the heart of the siege gameplay. Players now have the unprecedented ability to destroy environments. Walls can be shattered, opening new lines of fire, and ceiling and floors can be breached, creating new access points. Everything in the environment reacts realistically, dynamically, and uniquely based on the size and caliber of bullets you are using or the amount of explosives you have set. In Rainbow Six Siege, destruction is meaningful and mastering it is often the key to victory.


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New Map: OUTBACK



Welcome to the Outback! Set in Australia’s Red Heart, this map is an homage to all the dusty service stations and motels that populate the forgotten highways of the continent, places filled with hardworking locals and specialty menu items you’ll find nowhere else.

Unfortunately for this particular pit stop, a passing nuclear convoy came crashing to a halt while under attack, forcing locals and patrons to flee and causing Rainbow to be called in. As to what inspired the team when designing the game’s 21st map, Assistant Level Design Director Jacques Wong says they referred to two fan favourites – Oregon and Clubhouse.

“We divided the map into three distinct sections – the Garage, the Motel, and the Restaurant – and put a lot of effort into making sure each section is recognisable, even from far away,” Wong explained. “There are specific colours for each section, and we used lighting and geometry to direct the player’s gaze to where they need to go.”

https://www.youtube.com/watch?v=ECMPpPIHJ4o

Additionally, the focus was on returning to a style of gameplay that players have enjoyed in the past, while keeping the meta in mind. “We wanted to emphasise the impact of player decision-making, so for example, there’s a limited number of doors between each sections” Wong continued. “Roamers can still create new paths by destroying walls, and there’s always the option of changing floors as a flanking strategy. It’s a medium-sized map, so players won’t need to go far to find alternative routes.”

Meanwhile, the three sections are as unique inside as they are out. Get ready for rooms packed with souvenirs and cultural artifacts from many a roadside petrol station across the Great Southern Land. You might even run into our friendly resident mascot, Norman, in the restaurant, though we do ask that you try not to stare.

Outback will be launching as part of Operation Burnt Horizon, the first season of our Year 4 lineup. For more information, follow us on Facebook[www.facebook.com] and Twitter or join the discussion on our subreddit and forums[forums.ubi.com]! Visit our Rainbow Six Twitch Channel [www.twitch.tv]on February 17 for the full reveal of Operation Burnt Horizon, live from the Six Invitational in Montréal.



from Tom Clancy's Rainbow Six Siege RSS Feed http://bit.ly/2RVkGYP
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New video by Rainbow Six Esports on YouTube

Rainbow Six Siege: Parker “Interro” Mackay Teaser | Behind the Siege
In this short profile, see what Pro League Commentator Parker “Interro” Mackay is looking forward to in the 2019 Six Invitational. Tune in to the Six Invitational, February 15 -17 2019 to see Interro’s full profile.


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New video by Rainbow Six Esports on YouTube

Rainbow Six Siege: Emmanuel Teaser| Behind the Siege
In this short profile, get to know Narrative Director Emmanuel Bajolle and why he’s looking forward to the 2019 Six Invitational. Tune in to the Six Invitational, February 15 -17 2019 to see Emmanuel’s full profile.


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New video by Rainbow Six Esports on YouTube

Rainbow Six Siege: Sau_Siege Teaser | Behind the Siege
In this short profile, see what Sau_Siege is looking forward to at the 2019 Six Invitational. Tune in to the Six Invitational, February 15 -17 2019 to see Sau_Siege’s full profile.


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DEV BLOG: MMR ROLL BACK



With the launch of Y4S1, we will be activating the Match Making and Rating (MMR) Roll Back feature. When a cheater is banned, this feature will roll back MMR gains and losses for all players from matches that the banned cheater participated in for that Season. The system will not grant you MMR beyond your max MMR for the current Season.

The goal of the MMR Roll Back feature is to help reduce the long-term impact of cheaters on your seasonal rankings, and it will be an additional tool in our arsenal as we continue to move forward towards establishing greater countermeasures against cheaters.

In preparation before going live, the MMR Roll Back system has been silently running in the background over the course of the last Season as we collected data to identify potential issues, account for outliers, and properly investigate edge cases. We have tested various avenues and parameters within the new MMR Roll Back environment, but we continue to look forward to further developing this process further with feedback from our community.

IMPACT ON BOOSTED PLAYERS



In this graph, we can see the highest amount of MMR removed to a single player every 30 minutes, over the course of 24 hours.

Part of the reason we are doing this is also to push back against boosting services that use cheats to boost accounts. In the chart above, the larger spikes are boosted players having the MMR rolled back from Platinum/Diamond to a much lower rank. The larger spikes in particular (-5600 MMR for example) are the result of players that are consistently playing with cheaters over an extended period of time having their MMR rolled back.

ROLL BACK CONDITIONS

The current Roll Back feature will roll back all games (victories and defeats) the banned cheater participated in. We also explored a few other options, but based on the results of the data, rolling back all games will help to maintain a stable MMR environment, while still reducing the impact of cheaters on games.

In test-cases where we roll backed MMR only from when a team with a cheater wins a match (only victories, no defeats), we found that it severely imbalanced MMR equity as the MMR they lost from losing remained, but MMR they gained from winning was rolled back. This led to exaggerated MMR compensation spikes (as seen on the chart below), and consequently tanked the MMR of players that played with a cheater (intentionally or not), specifically in the low Copper ranks. This one-sided removal of matches is not an ideal system, and we have concluded that, win or lose, rolling back MMR from all matches that have a confirmed cheater present is a more effective solution. You can see what this looked like from a data perspective below.



In this graph, we can see the highest amount of MMR granted to a single player every 30 minutes, over the course of 24 hours. This indicates that MMR swings are not nearly as significant as we had initially anticipated.

ROLL BACK TIMING

Due to our process of detecting cheaters, and then the subsequent banning process, there is no way for us to identify which specific matches a person cheated in accurately (such as when players toggle their cheats on/off prior to being caught). With this in mind, we also explored the possibility for limited MMR resets based on recency, and tested MMR resets for the last 7 days vs the entire Season. However, the results were too random, and there was no way to determine if we had actually reduced the entire footprint of their negative behavior. So in order to confidently ensure that we maximize our removal of the impact of a cheater, we will be moving forward with resetting the MMR from matches that player participated in from the entire Season.

We look forward to evolving this feature with feedback from our community on the forums[forums.ubi.com], and the official subreddit.


from Tom Clancy's Rainbow Six Siege RSS Feed http://bit.ly/2WQZyH1
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