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New video by Rainbow Six Esports on YouTube

FrAgMenT | Commendation | Six Invitational 2024
Watch the R6 Invitational now! ► Watch BLAST R6: @rainbowsixesport Match VODs: @r6esportsvods BLAST R6 Twitch: http://www.twitch.tv/rainbow6​ ► Follow us on: BLASTR6 Twitter: https://twitter.com/R6aaesports Instagram: https://ift.tt/6dNajDw Official website: https://r6esports.com/ #r6esports #rainbowsixsiege #esport #esportsevents #announcement #shorts #ubaisoft #r6major #sixinvitational


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New video by Rainbow Six Esports on YouTube

Julio | Commendation | Six Invitational 2024
Watch the R6 Invitational now! ► Watch BLAST R6: @rainbowsixesport Match VODs: @r6esportsvods BLAST R6 Twitch: http://www.twitch.tv/rainbow6​ ► Follow us on: BLASTR6 Twitter: https://twitter.com/R6aaesports Instagram: https://ift.tt/6dNajDw Official website: https://r6esports.com/ #r6esports #rainbowsixsiege #esport #esportsevents #announcement #shorts #ubaisoft #r6major #sixinvitational


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New video by Rainbow Six Esports on YouTube

R6 meme compilation :) #r6esports
Watch the Invitational now! (and sub for more r6 memes) ► Watch BLAST R6: @rainbowsixesport Match VODs: @r6esportsvods BLAST R6 Twitch: http://www.twitch.tv/rainbow6​ ► Follow us on: BLASTR6 Twitter: https://twitter.com/R6aaesports Instagram: https://ift.tt/6dNajDw Official website: https://r6esports.com/ #r6esports #rainbowsixsiege #esport #esportsevents #announcement #shorts #ubaisoft #r6major #sixinvitational


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New video by Rainbow Six Esports on YouTube

Thank you for everything ♥ | Six Invitational 2024
Thank you for all the support, for 8 years of R6 Esports, and for many more to come! ► Watch BLAST R6: @rainbowsixesport Match VODs: @r6esportsvods BLAST R6 Twitch: http://www.twitch.tv/rainbow6​ ► Follow us on: BLASTR6 Twitter: https://twitter.com/R6aaesports Instagram: https://ift.tt/6dNajDw Official website: https://r6esports.com/ #r6esports #rainbowsixsiege #esport #esportsevents #announcement #shorts #ubaisoft #r6major #sixinvitational


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Y9S1 Designer's Notes

In this latest edition of Designer's Notes, we'll go into detail about the balancing changes that'll come with the Y8S4.2 Update and give you some insight into the reasons behind them.

BALANCING MATRIX AND TOP OPERATOR BANS
WIN DELTA VS. PRESENCE





Please note that we are using presence to gauge the popularity of an Operator. This notion had to be introduced to reflect the implementation of the pick & ban.

Presence definition: pick rate of an Operator when not banned. Win Delta: The Win Delta is aggregated from Operator's Win Deltas per Bomb Site.


OPERATOR BAN RATE





OPERATOR BALANCING

AZAMI
KIBA BARRIER
  • Barriers have 999hp.
  • Barriers are vulnerable to bullet damage.
  • The damage dealt to the barriers depends on the weapons' caliber or destruction output.
Azami has reinvented the way to defend some sites and have made others viable or at least more comfortable for defenders. Her ability to reshape the map is something that has changed Siege forever. But in a lot of situations, her ability requires too much from attackers or creates unfair situations.

They can be placed in locations that are impossible to reach with melees or extremely risky to approach. Additionally, explosives as the only reliable way to counter them makes her very taxing for Attackers and limits their flexibility to pick operators with non-explosive utility. Repeatedly destroying placed barriers is tedious and frustrating for attackers, even more so if you have used explosives to deal with them.

To try and solve those problems, we tested several options that were later discarded:

- Soft: The idea was to allow bullets to go through the barrier. This turned the barriers into an indestructible soft wall, which was interesting, and fixed some nasty pixel peeks that are unchallengeable for attackers. It also mitigated the urgency to destroy them, therefore the resources required, as you could pre-fire through them to inhibit the defender from using them. But we considered that this took away too much of the Kiba Barrier's identity.

- Lifespan: In this prototype, the barriers would only last for a specific time and then they would auto-destroy. The main problem with this version was that Attackers didn't have any authority or a new way to deal with them besides waiting, and it wasn't a fun interaction.

Finally, we decided that adding a new way to destroy them from a distance was the best approach, so the barriers keep their essence, and Attackers have more options. Kiba Barriers will now be vulnerable to bullets. They will take damage and get destroyed when their life is down to 0. As they are similar to walls, the damage received will be affected by the weapon caliber, so high caliber weapons, such as DMRs or LMGs, will destroy the barriers faster, while lower caliber weapons, such as Handguns or SMGs, will require more bullets.

All the other ways to destroy the barriers will remain the same, so a single explosion or 3 melee hits will also do the job. However, you can combine them, so hitting them twice and then shooting at them from a safer location is possible.

FINKA
ADRENAL SURGE
Weapon reload speed increase bonus removed.
Clears the shields' Suppressive Fire debuff. Reduces its effect by 50% if applied while affected by Adrenal Surge.
We have removed the weapon reload bonus from the Adrenal Surge to make the bonus on the new Angled Grip more appealing. Without speeding-up the animations and with the possibility of both effects stacking, the new attachment wasn't as impactful as we wanted.

WEAPON BALANCING
WEAPON CLASSES
GENERAL
  • New classes: Revolver, Sniper Rifle, Slug Shotgun.
LIGHT MACHINE GUNS
  • Movement speed reduced by 10%.
ADS TRANSITION
  • Normalized and simplified ADS curve transitions:
  • Fast: Handguns, Revolvers, Shotguns.
  • Medium: Marksman Rifles, Sniper Rifles.
  • Slow: Machine Pistols, Submachine Guns, Assault Rifles, Light Machine Guns, Slug Shotguns.
ADS SPEED
  • Reduced ADS speed from idle/walk stances:
  • Handgun: 240ms (from 200).
  • Revolver: 240ms (from 200).
  • Machine Pistol: 380ms (from 280).
  • Submachine Gun: 460ms (from 300).
  • Assault Rifle: 520ms (from 400).
  • Light Machine Gun: 560ms (from 450).
  • Marksman Rifle: 520ms (from 400).
  • Sniper Rifle: 520ms (from 400).
  • Shotgun: 340ms (from 250).
  • Slug Shotgun: 520ms (from 400).
  • Hand Cannon: 240ms (from 200).
  • Reduced ADS speed from sprint (same proportion).
  • Launchers are also affected. The ADS Speed depends on their type of sight.
With the goal of increasing players' options, weapon customization, and accessibility, we have taken a look at all the weapons in the game and normalized their configuration according to their class. We have cleared all the exceptions and strange mixes, such as the Commando 9 that was a mix of AR-SMG and is now 100% an AR, so everyone will know what to expect from a weapon just by checking its class but while the classes are new the gameplay hasn't changed.

We have also taken a deeper look at the LMG class. We nerfed them significantly last year to address the LMG-meta, but now we can bring them back. Along with tweaks to specific weapons that are listed below, we are going to add a movement penalty to the whole class to compensate for their magazine capacity.

Clearing all the fundamentals has allowed us to expand on the Weapon Attachments System by adding new attachments and new types of bonuses, as you will see below.

The current speed makes peeking a corner too advantageous, entering danger should be properly judged and have risks. Therefore, we have reduced the ADS speed across all weapons. The new timings aim to reduce the strength of fast-peeking and return some advantage to holding an angle or repositioning. Additionally, we have simplified what determines the precision from hip fire to aiming down sights, leaving only 3 typologies:

-Fast: Most of the precision is gained during the initial part of the transition (antilogarithmic). You can shoot with relatively good precision during the aiming animation.
-Medium: The precision is increased at a constant pace (linear).
-Slow: Most of the precision is gained during the final part of the transition (logarithmic). During the animation, it is more likely to still miss some shots on the target because it takes longer to transition from hip fire accuracy to ADS

SIGHTS
IRON SIGHT
Category: No sight.
  • Magnification: 1.0x.
  • Added +10% ADS speed bonus.
SIGHT
Category: Non-magnifying.
  • Magnification: 1.0x.
  • Added +5% ADS speed bonus.
MAGNIFIED
Category: Magnifying.

  • Magnification: ~2.5x.
  • Attackers' distribution:
  • Available on every weapon.
  • Defenders' distribution:
  • 9mm C1: Frost.
  • P10 Roni: Mozzie.
  • 9x19SVN: Tachanka.
  • ACS12: Alibi, Maestro, Azami.
  • AR-15.50: Tubarao.
  • BOSG.12.2: Vigil.
  • Mk 14 ERB: Aruni.
  • MP5K: Wamai.
  • MP5: Doc, Melusi, Rook.
  • P90: Doc, Rook.
  • TCSG12: Goyo, Kaid.
  • UMP45: Castle.
  • UZK50GI: Thorn.
  • Vector .45 ACP: Goyo.
TELESCOPIC
Category: Magnifying.

  • Magnification: ~3.5x.
  • Available only on Attacking DMRs.
RETICLES
  • Increased middle dot size:
  • Holo A.
  • Holo C.
  • Red Dot C.
  • Magnified A.
  • Reduced middle dot size:
  • Holo B.
  • Magnified C.
A few years ago, using the sight with the highest magnification was the way to go, now the 1.5x is the default. We want sight selection to be an important decision based on your strategy for the round. So, we have reworked the entire attachment category.

First off, we have made an existing option more meaningful. The "None" sight option is now Iron Sight and has a category, No Sight. You will aim faster if you choose Iron Sights, its shape will depend on the weapon, so there is a wide variety of options to explore and test if they fit your play style.

Secondly, we have the Non-Magnifying category, which includes all the attachable sights without magnification. This is a category you already know and is where you can find the Red Dot, Holographic, and Reflex sights. This category will also have an ability, and similarly No Sight, they will increase your ADS speed but with a lower percentage as they are generally more comfortable to use. We have also detected a couple of reticles that were slightly better than the rest, so we have re-balanced them.

Finally, we have reorganized all the Magnifying scopes. There are fewer magnifications, making the choice and differences between each one more meaningful. We have kept only two, now called Magnified and Telescopic. For each scope type, you will have a few options to choose depending on which one is more comfortable for you. We have also tweaked the Magnified A and C reticles, so the options are balanced.

The Magnifying scopes' distribution has also changed. We believe that now every sight has its pros and cons, so we can be less restrictive with their distribution:

- The Magnified will be available on every Assault Rifle, Submachine Gun, Light Machine Gun, Marksman Rifle, and Slug Shotgun in Attack.
- The Magnified will be available on every Slug Shotgun, Marksman Rifle, and in some designated Submachine Gun in Defense (listed above).
- The Telescopic will be available on every Marksman Rifle in Attack.
All the changes listed here, will create a lot of possibilities and many new scenarios. This is a new beginning for the weapon attachments system. We are happy with the current proposal, but we will monitor everything closely and continue making adjustments if needed in future patches.

UNDER BARRELS
LASER
  • Removed Hip Fire bonus.
  • Added +10% ADS speed bonus.
  • The Laser bonus has changed to ADS speed.

Now that we are tweaking the ADS speed across all the weapons, we didn't want to have this bonus limited to only those with access to grips. The laser has been available on almost every weapon since Y6S3.0, so everyone can use it and benefit from its ability.

Additionally, the Laser has the downside of revealing your presence, so it made sense to pair it with one of the most aggressive bonuses.

GRIPS
ANGLED GRIP
  • Removed ADS speed bonus.
  • Added +20% weapon reload speed.
HORIZONTAL GRIP
  • The "None" option is now called "Horizontal Grip".
  • Added +5% movement speed bonus.
VERTICAL GRIP
  • Bonus reduced to +20% vertical recoil control (from +25%).
We have added a new option, the Horizontal Grip. Just as with the Iron Sight, it is a rework of the "None" grip option into a viable and meaningful choice. It will grant you extra mobility. Bear in mind that we are not making any operator move faster than they currently can, this attachment only allows you to move at the "handgun" speed but with your primary weapon, at the cost of sacrificing the other grip bonuses.

The Angled Grip has also been reworked, and now grants Weapon Reload speed, an exciting bonus for those weapons that need to reload often or have long animations.

Silencers and Extended Barrels have been more popular since their respective reworks, so we have also reduced the recoil control bonus of the Vertical Grip, making equipping them a tougher decision.

Only weapons with access to the Grips section can make use of these options. By default, they are unavailable, and you must equip the attachment to get the ability. As an example, the MP5K doesn't have the Vertical Grip bonus, and the F2 doesn't have the Horizontal Grip bonus.

BALLISTIC SHIELD
BASE

Movement:

  • Every operator equipped with a Ballistic Shield will keep it in front while sprinting.
  • An operator equipped with a Ballistic Shield can push through a barricade without having to hit them twice. Does not work from rappel.

Weapon handling:

  • The ability to hip fire has been removed.
  • Reduced accuracy during the shield unequip animation.
  • During the ADS animation with a shield, the weapon will not shoot until it is pointing forward.
  • Reduced ADS time to 0.5 seconds walking and 0.55 seconds sprinting (from 0.6 both).
  • The reload animation is performed behind the shield.
  • The reload will now be triggered automatically when the weapon runs out of bullets.

Melee:

  • New defensive melee animation.
  • The melee now deals pushback and 65hp damage (from 100% DBNO).
  • New gadget throw animation from behind the shield (the animation will arrive in a later update).
  • New gadget trigger animation from behind the shield.
  • The Ballistic Shield remains equipped while escorting the Hostage.
  • Touching fire will trigger the guard break with 40% intensity (same as electricity).

FREE LOOK
*Please note: The "Freelook Throw" animation has been disabled temporarily and will be fixed in a later update. *

  • Can hold the FREE LOOK button to check your surroundings while keeping the Ballistic Shield aiming forward.
  • Can throw gadgets towards the direction you are looking.
SUPPRESSIVE FIRE
  • The operator will be suppressed if the Ballistic Shield receives too many bullet impacts.
  • Trigger: 10 bullets.
  • Maximum intensity: 40 bullets.
  • Fall off: 7 seconds.
  • While suppressed, the operator cannot sprint.
  • While suppressed, the visibility is reduced according to the effect's intensity.
OPERATORS AFFECTED
  • Blitz
  • Fuze
  • Montagne
  • Clash (only suppressive fire)
We have reimagined the mechanics around the ballistic shields in the game. Focusing on the shield being safer to use and support orientated at range as well as more threatening in close quarters. This will allow shield ops to take ground, provide more intel and control combat engagements with greater efficiency.

This update also helps realign our ballistic shields to follow two core Siege design principles:

  1. To be lethal with a gun, you need to be vulnerable.
  2. Actions from Player's direct input are not to be randomized. They are to be deliberate, consistent and reliable.
Removing the hip fire feature from the ballistic shields serves these principles.

Like all other weapons and equipment, it is our goal to make sure every item in our operator's armories has a role and is viable when deployed with creative strategies and teamplay. We will be monitoring these changes and bringing more updates to our shields in the future.

LMG-E
WEAPON RECOIL
PC & Console

  • Reduced first kick.
  • Reduced vertical recoil.
  • The recoil will remain stable for longer during a sustained fire burst.
OPERATORS AFFECTED
  • Ram
  • Zofia
The LMG-E's recoil is one of the hardest to control in R6, especially if the player tries to empty its magazine without releasing the trigger. We've seen how this weapon's popularity and performance has decreased during the last few seasons, and that is why we want to make the recoil less challenging for players. The new Movement Speed Reduction for the LMG Class allows us to employ meaningful changes. That said, due to its huge magazine and high rate of fire, the LMG-E recoil will still be one of the hardest to control within the LMG Class.

6P41
WEAPON RECOIL
PC & Console

  • Reduced first kick.
  • Reduced vertical recoil.
  • Reduced lateral recoil.
  • The recoil will remain stable for longer during a sustained fire burst.
OPERATORS AFFECTED[/h]
  • Finka
  • Fuze
The 6P41 was one of the highest performance weapons in the game during Y7, due to the combination of great fire power and a strong operator like Finka behind it. In the last few years, we've released several changes that have made the weapon one of the hardest to control which consequently makes it perform below average. The addition of the Movement Speed Reduction for LMGs allows us to restore some of its former glory by setting an easier to control recoil, this should make this weapon a more balanced and appealing option for players.

M249
WEAPON RECOIL
PC & Console

  • Reduced first kick.
  • Reduced vertical recoil.
  • Reduced lateral recoil.
  • The recoil will remain stable for longer during a sustained fire burst.
OPERATORS AFFECTED
  • Capitao
  • Attacker Recruit
Capitao's M249 has maintained very similar performance when compared with its loadout alternative the PARA-308, but its popularity has been way lower. The inclusion of the new Movement Speed Reduction paired with updated recoil should make it easier to control, this change aims to increase the popularity of the M249, which should invite Capitao players to spend more time with his LMG.

M249 SAW
WEAPON RECOIL
PC & Console

  • Reduced first kick.
  • Reduced lateral recoil.
The recoil will remain stable for longer during a sustained fire burst.
OPERATORS AFFECTED
  • Gridlock
Gridlock's LMG is currently in a good spot in terms of performance and pick rate when compared to its alternative the F90. The new LMG Class Movement Speed reduction could disrupt this loadout equilibrium, to avoid this we are making the M249 SAW recoil easier to control.

G8A1
WEAPON RECOIL
PC & Console

  • Reduced vertical recoil.
  • The recoil will remain stable for longer during a sustained fire burst.
OPERATORS AFFECTED
  • Amaru
  • IQ
The G8A1 is the most picked and best performing weapon in Amaru's loadout but it has remained as an under performing and under picked weapon for IQ for a long time.

The inclusion of the Speed Reduction for LMGs gives us more space to make the G8A1 recoil a little easier to control, this should ensure that this weapon retains and potentially improves its performance and appeal to players.

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New video by Rainbow Six Esports on YouTube

Highlights: FaZe Clan vs. w7m esports - Six Invitational 2024 // Finals
Watch the R6 Invitational now! ► Watch BLAST R6: @rainbowsixesport Match VODs: @r6esportsvods BLAST R6 Twitch: http://www.twitch.tv/rainbow6​ ► Follow us on: BLASTR6 Twitter: https://twitter.com/R6aaesports Instagram: https://ift.tt/7FQWdlJ Official website: https://r6esports.com/ #r6esports #rainbowsixsiege #esport #esportsevents #announcement #shorts #ubaisoft #r6major #sixinvitational


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What did you just say? 😂 #r6esports
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New video by Rainbow Six Esports on YouTube

WE MOVE AS ONE | Live performance by Ego Kill Talent feat. Andreas Kisser & Rob Damiani
Join the journey of players and fans rushing to the Six Invitational 2024 in Sao Paulo at Ginásio do Ibirapuera from Feb 13-25. "We Move As One" - the first-ever SI music trailer, dive into the immersive atmosphere of Brazil and join the global R6 community in celebrating unity and passion for the Six Invitational. Featuring some of the top R6 Esports players Doki (G2 Esports), Canadian (DarkZero), iconic (M80), Psycho (NIP), and HerdsZ (w7m Esports), this music is performed by Ego Kill Talent, Andreas Kisser and Rob Damiani. #rainbowsixsiege #SixInvitational2024 #WeMoveAsOne #r6esports Credits RB6 2024 - Six Invitational 2024 Music “We Move as One” Ego Kill Talent (ft. Andreas Kisser and Rob Damiani) Client: Ubisoft / BLAST Game: Rainbow 6 Event: Six Invitational 2024 Clients: Marcio Soares, Nelson Garcia, Lucas Reis, Leandro Estevam, Victor Niergue, Faye Marlborough, Chrystina Martel, Stig Debois, Matt Bundy Produced by Histeria! Director: Jan Xavier Story by: Jan Xavier and Ubisoft Executive Producer: Marcelo Moreno Producers: Tatiana Sato and Lívia Quintanilha Social Media: Sibelle Lobo Art Directors: Igor Muniz, Victor Tchaba Art Supervisors: Igor Muniz, Victor Tchaba Concept Art: Igor Muniz, Victor Tchaba, Gabriel dos Anjos, Guilherme Lascasas Storyboard/Animatic: Tony Neto Concept Character: Victor Tchaba, Jeff Biglia, PJ Kaiowá, Shun Izumi e Flávia Passos (Estúdio Casa Locomotiva) Layout Character: Victor Tchaba, Jeff Biglia, Fábio Perez, Guilherme Olivieri, Marcos Kenji Uchima, Rodrigo Yokota Layout FX: Jeff Biglia, Mateus Pitta Design: Igor Muniz, Jeff Biglia, Rafael Nascimento (Escaphandro), Victor Tchaba Layout 3D: Jan Xavier, Igor Muniz 3D Generalist: Carol Fiorito, Cláudio Marques, Igor Muniz 3D Lookdev, Light and Comp: Cláudio Marques, Igor Muniz Background Simulation: Cláudio Marques Matte Painting: Gabriel dos Anjos, Guilherme Lascasas, Igor Muniz, Jeff Biglia Animation Directors: Jan Xavier, Felipe Simões Rough/Tiedown/FX Supervisor: Felipe Simões Clean Up/Color Supervisor: Mila Queiroz 2D Rough/Tiedown: Breno Licursi, Bruna Santana, Catarina Niéro, Geovani Angelo, Lena Franzz, Lucas Franci, Matheus Fernandes, Robb Reis, Rodrigo Yokota, Thiago Geremias, Ton Presley, Viviane Guimarães 2D Clean Up/Color: Carol Caporrino, Denis Bargos, Francine Gonzales, Giovanna Jahjah, Juliana Gouvêa, Louise Bonne, Lucas Franci, Luiz Alvares, Mila Queiroz, Pedro Spaolonzi, Ton Presley, Viviane Guimarães 2D FX: Lucas Franci, Natália Faria Cardoso, Mateus Pitta Post Production Director: Gabriela Zaneti Motion Graphics Supervisor: Gabriela Zaneti Compositing Supervisors: Gabriela Zaneti, Renato Montoro Motion Graphics: Gabriela Zaneti, Samantha Oda, Vinícius Ricardo, Ricardo La Bella Simonetti Compositing and Post Production: Gabriela Zaneti, Renato Montoro, Samantha Oda, Vinícius Ricardo, Ricardo La Bella Simonetti, Saulo de Castro, Tamires Campos Audio Musical Director: Samuel Ferrari Music Producer: Samuel Ferrari Original Music by Ego Kill Talent, Rob Damiani & Andreas Kisser Electric Guitars: Theo Van Der Loo, Niper Boaventura Electric Bass: Raphael Miranda Drums: Raphael Miranda Surdos: Raphael Miranda Vocals: Emmily Barreto, Rob Damiani Synths: Samuel Ferrari, Niper Boaventura Music Programming & Beats: Samuel Ferrari Alfaias: Samuel Ferrari Electric Guitar Solo: Andreas Kisser Anvil: Glauber Coelho Choir As One: Lucas Reis Pereira, Maria Paula Bonino, Jeniffer L. Ramlov, Mayara Abou Jaoude, Maite Fernanda Lorente Henrique, Lucas Miguel Cunha Silva, Diego Chagas Corrêa, Heitor Augusto Coelho Galceron, Maria Eduarda Maccagnan Avella Recording Engineers: Hugo Silva, Otavio Bonazzi and Cauê Del Grande at Dissenso Studio PreProduction: Clovis Vilela, Samuel Ferrari Vocal Production: Steve Evetts Mix: Steve Evetts Master: Maurício Gargel Executive Production: Samuel Ferrari, Glauber Coelho SFX Film: Glauber Coelho Produced at mdois Studios (www.mdois.tv) Making of Making of Produced by: Rockfilmes Production: Lucas Rocha Director: Lucas Rocha Director of Photography: Felipe Bezerra Audio operator: Willian Sassano


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Best SI yet? 🤔 #r6esports
Watch the Invitational now! (and sub for more r6 memes) ► Watch BLAST R6: @rainbowsixesport Match VODs: @r6esportsvods BLAST R6 Twitch: http://www.twitch.tv/rainbow6​ ► Follow us on: BLASTR6 Twitter: https://twitter.com/R6aaesports Instagram: https://ift.tt/7FQWdlJ Official website: https://r6esports.com/ #r6esports #rainbowsixsiege #esport #esportsevents #announcement #shorts #ubaisoft #r6major #sixinvitational


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New video by Rainbow Six Esports on YouTube

Highlights: Virtus.Pro vs. w7m esports - Six Invitational 2024 // Finals
Watch the R6 Invitational now! ► Watch BLAST R6: @rainbowsixesport Match VODs: @r6esportsvods BLAST R6 Twitch: http://www.twitch.tv/rainbow6​ ► Follow us on: BLASTR6 Twitter: https://twitter.com/R6aaesports Instagram: https://ift.tt/7FQWdlJ Official website: https://r6esports.com/ #r6esports #rainbowsixsiege #esport #esportsevents #announcement #shorts #ubaisoft #r6major #sixinvitational


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Six Invitational | Grand Final ► Twitch: https://ift.tt/mzA9Dbn ► YouTube VODs: https://www.youtube.com/c/RainbowSixEsportsMatchVods Follow us on social media: ► Twitter Global: https://twitter.com/R6esports ► Instagram: https://ift.tt/wkq2oxm ► Twitch: https://ift.tt/UiFYE5H ► YouTube: https://www.youtube.com/c/RainbowSixEsports ► Official website: https://ift.tt/j06zL32


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Highlights: FaZe Clan vs. Virtus.Pro - Six Invitational 2024 // Finals
Watch the R6 Invitational now! ► Watch BLAST R6: @rainbowsixesport Match VODs: @r6esportsvods BLAST R6 Twitch: http://www.twitch.tv/rainbow6​ ► Follow us on: BLASTR6 Twitter: https://twitter.com/R6aaesports Instagram: https://ift.tt/2WfKSox Official website: https://r6esports.com/ #r6esports #rainbowsixsiege #esport #esportsevents #announcement #shorts #ubaisoft #r6major #sixinvitational


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Highlights: w7m esports vs. Soniqs - Six Invitational 2024 // Finals
Watch the R6 Invitational now! ► Watch BLAST R6: @rainbowsixesport Match VODs: @r6esportsvods BLAST R6 Twitch: http://www.twitch.tv/rainbow6​ ► Follow us on: BLASTR6 Twitter: https://twitter.com/R6aaesports Instagram: https://ift.tt/2WfKSox Official website: https://r6esports.com/ #r6esports #rainbowsixsiege #esport #esportsevents #announcement #shorts #ubaisoft #r6major #sixinvitational


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New video by Rainbow Six Esports on YouTube

Highlights: G2 Esports vs. DarkZero Esports - Six Invitational 2024 // Finals
Watch the R6 Invitational now! ► Watch BLAST R6: @rainbowsixesport Match VODs: @r6esportsvods BLAST R6 Twitch: http://www.twitch.tv/rainbow6​ ► Follow us on: BLASTR6 Twitter: https://twitter.com/R6aaesports Instagram: https://ift.tt/2WfKSox Official website: https://r6esports.com/ #r6esports #rainbowsixsiege #esport #esportsevents #announcement #shorts #ubaisoft #r6major #sixinvitational


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Your guide to the Six Invitational 2024

With the Six Invitational 2024 fast approaching we're excited to welcome the Rainbow Six esports community to São Paulo from February 13 to 25, where we'll crown this season's World Champions and reveal the new updates for Year 9 of Siege.

Here's all you need to know about the event.



DATES & LOCATION 

  • Groups: February 13th - 17th - not open to public
  • Playoffs - Part 1: February 19th - 21st - not open to public
  • Playoffs - Part 2: February 23rd - 25th - open to the public at the Ginásio do Ibirapuera
  • Venue: Ginásio do Ibirapuera
PARTICIPATING TEAMS



Here are the 20 teams qualified for the Six Invitational 2024. The following teams have secured their spot in the competition by earning points in the Global Standings through the Regional Leagues and the two Rainbow Six Majors during the season.

w7m esports (Brazil) Wolves Esports (Europe) DarkZero (North America) Team Liquid (Brazil) M80 (North America) G2 Esports (Europe) FaZe Clan (Brazil) Soniqs (North America) Spacestation Gaming (North America) Virtus.Pro (Europe) LOS (Brazil) SCARZ (Japan) BLEED ESPORTS (Asia) FURY (Asia) Geekay Esports (MENA) DPLUS KIA (South Korea) Ninjas in Pyjamas (Brazil) Team Bliss (Oceania) Team Falcons (MENA) FearX (South Korea)

The 20 teams were seeded based on their ranking in the Global Standings as follows:

Seed 1: teams ranked 1st to 4th. Seed 2: teams ranked 5th to 8th. Seed 3: teams ranked 9th to 12th. Seed 4: teams ranked 13th to 16th. Seed 5: teams ranked 17th to 20th.

For the Group Stage, teams were divided into groups of 5 teams based on this seeding. With the exception of Brazil due to having 5 representatives, teams from the same region were not allowed to be drawn into the same group as each other.

SCHEDULE

Here is the schedule of the Group Stage:





Here is the schedule for the Playoffs:





YEAR 9 AND YEAR 9S1 REVEALS:

Tune in on our channels and online watch parties to see everything coming in Year 9!

Watch LIVE:

  • February 24 at 12:30 EST / 2:30 PM BRT / 6:30 PM CET for the Year 9 Season 1 reveal. Tune in on our channels for the new season reveal to redeem an exclusive charm.
  • February 25 at 01:00 PM EST / 3:00 PM BRT / 7:00 PM CET for more details on the Y9 of Rainbow Six Siege and the Blast R6 esports Season 2024.
WHERE TO WATCH

All Twitch channels below will have Twitch Drops enabled for the Six Invitational 2024.
Please note that Stream B channels won't be streaming the final 3 days of the event, which will be streamed on the Stream A channels.

List of channels that will stream both Group Stage and Playoffs:

English (stream A): Twitch.tv/Rainbow6 English (stream B): Twitch.tv/Rainbow6Bravo English: YouTube English: TikTok Portuguese (stream A): Twitch.tv/R6esportsBR Portuguese (stream B): Twitch.tv/R6esportsBR2 Portuguese: YouTube Portuguese: TikTok German: Twitch.tv/Rainbow6DE German: YouTube Spanish: Twitch.tv/Rainbow6ES Spanish: YouTube Spanish (LATAM): Twitch.tv/rainbow6latam Spanish (LATAM): YouTube Japanese: Twitch.tv/Rainbow6JP Japanese: YouTube French: Twitch.tv/Rainbow6FR French: YouTube Italian: Twitch.tv/Rainbow6IT Italian: YouTube Korean: Twitch.tv/Rainbow6KR Korean: YouTube Korean: CHZZK Korean: AfreecaTV

BROADCAST TALENT



Here is the broadcast talent line-up for the event:

Ghassan "Milosh" Finge
Keltoum "Giniro" Baddaje
Robert "Manic" Munday
Iain Chambers
Jesse Chick
Jack "Fresh" Allen
Fabian "Fabian" Hällsten
Anne "FastAnne" Janssen
Ollie "XRTROIKA" Hatton
Gabriel "LaXInG" Mirelez
Davide "FoxA" Bucci
Niclas "Pengu" Mouritzen
Parker "Interro" Mackay
Tim "AceOfPyrite" Leaver
Derry "Dezachu" Holt
Emi "Fluke" Donaldson
Stijn "Hap" Hapers
Samuel "Stoax" Stewart
Michael "Guzz" Gurrie
Carter "Lynnx" Hanefeld
Jake "Zenox" Venditti
Léo "Alphama" Robine
Camille Salazar-Hadaway


COMPETITIVE FORMAT

GROUP STAGE - FEBRUARY 13-17


The top 20 teams in the Global Standings at the end of the season will qualify for the Group Stage of the Six Invitational and be placed into four groups of five. Within each group, all teams will play each other once. The four first teams in each group will advance to the Playoffs while the last placed teams will be knocked out of the tournament.

The point attribution system is as follows:

4 points for a 2:0 win 3 points for a 2:1 win 1 point for a 1:2 loss 0 points for a 0:2 loss

PLAYOFFS - FEBRUARY 19-21

16 teams will qualify for the Playoffs from the Group Stage and will face each other in a double elimination bracket. All matches will be BO3 and each team will get a second shot at redemption after their first loss. Teams qualifying for the Playoffs will be placed in the bracket based on their seeding in the Group Stage as follows:

1st placed team in each group qualifies to the 2nd round of the Playoff Upper Bracket.

The teams that will rank 2nd in each group, will qualify to the 1st round of the Playoff Upper Bracket. They will get to pick their opponent amongst the 3rd place finishers from any group other than their own. The pick order will be determined by comparing the scores of all 2nd place finishers. Among the 2nd place finishers, the team that ranks the highest chooses first, and so on. If two 2nd placed finishers are tied in number of points, they will be seeded following the tiebreaker rules outlined in the competition's rulebook. 4th placed teams will be in the 1st round of the Playoff Lower Bracket.

The winners of each match will advance within their bracket, with the loser of a match in the Lower Bracket being eliminated from the competition.



GRAND FINAL - FEBRUARY 23-25

The last six teams remaining will play in front of an audience at the Arena Ibirapuera in hopes of lifting the famous hammer. All matches will be BO3, except the Grand Final, which will be a BO5 to decide this season's World Champions!

PRO TEAM BUNDLES AND WEAPON SKINS SALE



For the duration of Six Invitational 2023, from February 13 to 25, we are offering you a 40% discount on Pro Team Bundles and Weapon Skins purchasable directly on the Esports page of the in-game store.

TWITCH DROPS



Get ready for some thrilling Twitch Drops on the official R6 channels throughout the entire event! Here's a quick breakdown of what to expect:

Group Stage: Enjoy up to 7 esports packs. Playoffs Phase 1: Grab 5 esports packs to enhance your collection. Playoffs Phase 2: Brace yourself for a generous drop of 6 esports packs.

Open these esports packs to discover cool items from the Kaid S.I.24 bundle, Amaru S.I.24 bundle, and the new S.I.24 charm. During Playoffs Phase 2, individual daily drops will include items from Frost S.I.24 bundle, along with the S.I. charms, the Y9S1 reveal Charm will drop during the Grand Final.

Chosen R6 Streamer channels will also feature Esports packs as Twitch Drops during Playoffs Phase 2. The sought-after Amaru S.I.24 Weapon skin will be available on all R6 Streamer channels on Feb 10, 11, and 12, as well as during break days on Feb 18 & 22.

Furthermore, selected R6 Streamer channels will continue to offer Esports packs as Twitch Drops after the SI. Dive into exclusive drops available on these channels for an extra layer of fun, with the Frost S.I.24 weapon skin that will be available from Feb 28th to Mar 3rd on R6 Streamer channels that co-streamed the Six Invitational 2024.

How Drops Work

Register your account by visiting https://drops-register.ubi.com and linking your Twitch account with your Ubisoft account. You will then be prompted to activate the Drops feature. Please make sure your accounts are linked before starting the stream.

Join us for the Twitch Drops excitement as R6 Siege brings you an amazing Esports experience!

STAY IN TOUCH

Don't miss anything about Rainbow Six Esports and the upcoming Six Invitational 2024 by following us on Twitter at @R6esports and @Rainbow6Game, Instagram, TikTok, and on our website.

Use the hashtag #SixInvitational to follow or take part in the conversation.


from Tom Clancy's Rainbow Six Siege RSS Feed https://ift.tt/e6qVrX7
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