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New video by Rainbow Six Esports on YouTube

It's time for the Six Invitational | Official Trailer - Rainbow Six Esports
The 20 best teams on Rainbow Six in the world will compete with hopes of lifting the hammer and becoming the world champions. Join us for the Six Invitational 2023 LIVE in Montreal and online as we celebrate, share, and compete for glory. #SI2023 begins 7th February! Group Stage: From February 7 to 11 - Not open to the public. Playoffs Part 1: From February 13 to 15 - Not open to the public. Playoffs Part 2 & Grand Final: February 17 to 19 - Open to the public. Tickets are available here : English: https://ift.tt/wjMIGpB French: https://ift.tt/5QbivWA Participating teams: w7m esports (Latin America) Team BDS (Europe) Wolves Esports (Europe) DarkZero Esports (North America) Team Liquid (Latin America) Astralis (North America) KOI (Europe) M80 (North America) Oxygen Esports (North America) G2 Esports (Europe) FaZe Clan (Latin America) Soniqs (North America) Heroic (Europe) MNM Gaming (Europe) Elevate (Asia-Pacific) Cyclops athlete gaming (Asia-Pacific)


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New video by Rainbow Six Esports on YouTube

Six Invitational EU Last Chance Qualifiers 2023 - Playoffs - Day #2



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New video by Rainbow Six Esports on YouTube

Six Invitational EU Last Chance Qualifiers 2023 - Playoffs - Day #1



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Y7S4.2 Patch Notes



Y7S4.2 PATCH SIZE

Find the download sizes for each platform below.

  • Xbox One: 1.10 GB
  • Xbox Series X: 1.10 GB
  • PS4: 1.65 GB
  • PS5: 1.09 GB

OPERATOR BALANCING

TWITCH
  • Increased regular drones to 2 (from 1)
  • Removed Vertical Grip from F2

GRIM
  • Added 1.5x and 2.0x sights to Commando 552

WEAPON BALANCING

EXTENDED BARREL
  • (New) Damage bonus: increases weapon damage by 15%

PARA-308 (CAPITÃO)
  • Damage: reduced to 47 (from 48)

SUPERNOVA (ECHO, HIBANA, AMARU)
  • Damage: increased to 55 (from 48)

9MM C1 (FROST)
  • Damage: reduced to 36 (from 45)

AR-15.50 & M4 (MAVERICK)

  • Damage: increased to 67 (from 62)
  • Added 2.0x sights to M4

UZK50GI (THORN)
  • Damage: reduced to 36 (from 44)

AUG A2 (WAMAI, IQ)
  • Vertical recoil: increased upward speed.
  • Horizontal recoil: Long bursts now have an increased spread and tend to pull left.

COMMANDO 552 (GRIM, IQ)
  • Damage: reduced to 47 (from 48)

HIP FIRE PRECISION

WEAPONS AFFECTED
  • Spread increased: AK12, ARX 200, SC3000K, LMG-E, 6P41, T-95, 417, AR-15.50, CAMRS, MK14
  • Spread reduced: P10-C
  • Burst growth increased: AUG A2, AUG A3, POF 9, LMG-E, 6P41, T-95, 417, AR-15.50, MK14
  • Burst growth reduced: CAMRS

TWEAKS AND IMPROVEMENTS

PLAYER COMFORT

Advanced controller options
  • Players on PC and consoles can customize their controllers' aim controls with Advanced Controller Options.
  • These options can be found in the Controller section of the Controls option menu.
  • We'll be listening to player feedback to further improve this feature and offer new options as needed.

Bug Fixes

GAMEPLAY

FIXED – Most played Operators are not being chosen when inactive on the Random Operator selection screen.
FIXED – POF-9 recoil pattern isn’t displayed in Weapon Loadout screen and Shooting Range records.
FIXED – Button to access chat is not functional when Covert Voice to Text option is on during gameplay sessions.
FIXED – Match loadout when round begins sometimes does not match player’s loadout during character select stage.


LEVEL DESIGN

FIXED – Players can peek above the reinforcement at EXT Garage Balcony on Outback Map.
FIXED – Echo’s Yokai drone and Valkyrie’s Black Eye camera are able to scan the attackers at the “EXT Park” location immediately after they spawn when positioned on the ceiling of the 1F Lobby location on Nighthaven Labs.
FIXED – Multiple LOD issues on various maps.

OPERATORS

FIXED – Solis can’t shoot if SPEC-IO gets deactivated at the same time that Solis activates it.
FIXED – Caveira’s hair clips into her face in the Home section.
FIXED – Doc’s Stim Pistol is missing the keyword action reminder.
FIXED – While SPEC-IO is active, Solis’ arms and phone clip through the AR HUD when entering Observation Tool view.

USER EXPERIENCE

FIXED – Icon previews for loadouts do not load properly during the operator selection phase.
FIXED – No offers are displayed in the Gift to Friends section in Ubisoft Connect.
FIXED – Players can duplicate their account by unlinking an account and relinking to a new account.
FIXED – Players experience an infinite loading when attempting to convert any pack while also switching to a different one at the same time.
FIXED – Prompt to Apply Changes appears in Options menu despite no changes being made.
FIXED – Various UI issues.



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Follow us and share your feedback on Twitter, Reddit, Facebook[www.facebook.com] and on our forums[discussions.ubisoft.com].



from Tom Clancy's Rainbow Six Siege RSS Feed https://ift.tt/Jh4Ds9c
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Reputation Score Beta: Status Update - January 2023



Reputation Score Beta: Status Update - January 2023

INSTABILITY OF PLAYER STANDINGS
With the initial release of the system in BETA mode and some of the issues that were identified, we are aware that some players’ standings appear to be unstable and will change without clear feedback or gameplay activity.
To address this, we have already updated certain balancing aspects of the Reputation System and will continue to do so while also improving feedback and the types of behavior considered.

ABANDON MATCH IMPACT - (Quick Match, Event, and Newcomer playlists)
Leaving a match affects other players, so we continue to discourage leaving ongoing matches too much. However, we've heard community feedback and have temporarily disabled this effect as we continue looking to bring a better balance.

PLAYER REPORTS
Reports are a key part of our efforts against negative behavior and will continue to be an important aspect of the Reputation System in the future. We’ve identified an issue that has been negatively impacting the player reporting feature across the game and have deployed a fix to improve accuracy and responsiveness.
Additionally, we are working on increasing the robustness of how we handle player reports. This will include improvements to report validation and creating new systems to address the behaviors that are reported.

CONCLUSION
Due to the nature of the Reputation System, live testing is critical and having it operate in a BETA form is crucial. We will continue testing changes in the months and seasons to come and look forward to hearing your feedback. Key improvements are coming to overall system balance, in-game feedback, and player understanding and control.
Of course, during the BETA period, no positive or negative effects based on that Standing will be applied, allowing us to continue testing without directly impacting players.


from Tom Clancy's Rainbow Six Siege RSS Feed https://ift.tt/u3VAJkG
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New video by Rainbow Six Esports on YouTube

Six Invitational NA Last Chance Qualifiers 2023 - Playoffs - Day #2



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New video by Rainbow Six Esports on YouTube

Six Invitational NA Last Chance Qualifiers 2023 - Playoffs - Day #1



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New video by Rainbow Six Esports on YouTube

R6 Pro players trying to survive the Hot Six challenge! | Hot Six Best-of
Here is the selection of the best moments in the Hot Six Challenge at the Six Jonkoping Major! What is the duo who dominated the spice? BDS: Elemzje & LikEfac TSM: Pojoman & Gasher Wolves: BiBooAF & P4 W7M: HersZ & Julio CAG: SuzuC & Gatorada Soniqs: Geo & Gryxr Team Liquid: Nesk & Paluh Sandbox: EnvyTaylor & Static ► Follow us on: Twitter: https://twitter.com/R6esports Instagram: https://ift.tt/a9kyeHr Official website: https://ift.tt/AxLursq #r6esports #sixmajor #r6


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Y7S4.2 DESIGNER'S NOTES


BALANCING MATRIX AND TOP OPERATOR BANS
WIN DELTA VS. PRESENCE



Please note that we are using presence to gauge the popularity of an Operator. This notion had to be introduced to reflect the implementation of the pick & ban.

Presence definition: pick rate of an Operator when not banned. Win Delta: The Win Delta is aggregated from Operator’s Win Deltas per Bomb Site.


OPERATOR BAN RATE




OPERATOR BALANCE

GRIM
  • Added 1.5x and 2.0x to Commando 552
Grim still needs to find the right place in the meta. We believe he has potential, but we do not have enough data to make a firm decision about which levers we should touch first.
Therefore, we will start by increasing his available weapon sights to make him more versatile. We hope that we can see more of Grim so we can evaluate the way he is used, and how we can make him more impactful.

TWITCH
  • Increased Drones to 2 (from 1)
  • Removed Vertical Grip from F2
We gave Twitch 1 regular drone when we released "Attacker Re-pick" because we were concerned about the amount of intel she could gather. The extra drone didn't change the way Twitch was played, and most of her presence was driven by the power of the F2. Additionally, with her being the only attacker with a single drone it's an exception that makes the game harder to learn for newcomers.
We want to strengthen her support capabilities by adding the extra drone and at the same time reducing the power of her weapon. We are aware that the F2 may become a challenging weapon to use as a result, but we believe that the 417 is a good alternative if you want something easier to control.


WEAPON BALANCE

EXTENDED BARREL
  • (New) Damage bonus: Increases the damage of the weapon by 15%
We added a lot of barrels in Y7S3, but the Silencer took the spotlight. We continued looking for ways to make the Extended Barrel more appealing, as the damage drop off isn't enough to compete with the other muzzle attachments. In the end, we decided to address the base damage. This creates good synergies with current attachment behavior so, you will now keep both bonuses, base damage increase and drop off reduction.

We can take this direction thanks to the new recoil patterns, because landing all the bullets is more challenging, making the decision to go for the extra damage a riskier one.

HIP FIRE PRECISION

WEAPONS AFFECTED

  • Spread increased: AK12, ARX 200, SC3000K, LMG-E, 6P41, T-95, 417, AR-15.50, CAMRS, MK14
  • Spread reduced: P10-C
  • Burst growth increased: AUG A2, AUG A3, POF 9, LMG-E, 6P41, T-95, 417, AR-15.50, MK14
  • Burst growth reduced: CAMRS
Work on weapon hip fire is something that is always ongoing in the background. This time we have focused on some weapons that were very accurate from the hip compared to other weapons of the same family.

PARA-308 (CAPITÃO)
  • Damage: Reduced to 47 (from 48)
With the previous damage and the new Extended Barrel, the Para-308 was capable of downing a 2 armor operator with only 2 bullets. Even if Capitão doesn't have a high presence, we believe that this combo is too strong, so we decided to slightly reduce the damage to prevent this situation.

SUPERNOVA (ECHO, HIBANA, AMARU)
  • Damage: Increased to 55hp (from 48)
We want to encourage the Supernova and Bearing-9 combo on Echo, so that players that enjoy setting up the sight have a reliable alternative besides Smoke and Mute.

9MM C1 (FROST)
  • Damage: Reduced to 36hp (from 45)
The 9mm C1 has the highest KD on defense by far. To compensate for the addition of the 1.5x during Y7S3.0 and to avoid removing it again, we decided to reduce the damage. You can still 1-shot players trapped in your welcome mats and the zoomed sight should help you make the headshot.

AR-15.50 & M4 (MAVERICK)
  • Damage: Increased to 67hp (from 62)
  • Added 2.0x sights to M4
Maverick's weapon has always underperformed in comparison to other attackers, but his utility evened things out. Now that he doesn't have access to Frag Grenades, we expected only more experienced Maverick players would use him, which normally results in an increase on all stats. Unfortunately, the change wasn't enough.

He will be monitored closely, as there are few counters for his utility outside of aggressive peaking mid breach, so in terms of utility he is already very strong. Should he become extremely popular, it could make actively defending a reinforced wall feel pointless for defenders.

UZK50GI (THORN)
  • Damage: Reduced to 36hp (from 44)
The UZK had the highest damage per second of any SMG, it was more in line with the Assault Rifles than other SMGs. We were considering reducing its damage some time ago, but as Thorn is not very popular it was not urgent. Now that we are changing the Extended Barrel, the UZK's potential power level needs to be brought in line.

AUG A2 (WAMAI, IQ)
  • Vertical recoil: Increased upward speed.
Horizontal recoil: Increased spread during long bursts with a slight tendency to the left.
The AUG A2 is one of the aforementioned weapons that benefit greatly by being combined with the Suppressor. We want to make this combo more challenging to use because it is quite strong on defense. It should be noted that these adjustments will have slightly different values on PC vs Consoles.



Try out the latest Siege updates on the Test Server and don't hesitate to report any bugs or issues you encounter on the new and improved {LINK REMOVED}.

from Tom Clancy's Rainbow Six Siege RSS Feed https://ift.tt/ERcwlN3
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New video by Rainbow Six Esports on YouTube

Six Invitational APAC Last Chance Qualifiers 2023 - Playoffs - Day #2



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New video by Rainbow Six Esports on YouTube

Six Invitation APAC Last Chance Qualifiers 2023 - Playoffs - Day #1



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