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Top Issues and Community Concerns



We will be updating the following list regularly to outline the status of certain issues that are currently pressing for our community. Please note that this list is not exhaustive, and should only be used as a reference to give a general idea of where our focus currently is.

For more information on all the updates, changes and content that was released with Demon Veil, check out the seasonal patch notes here[rainbow6.com].

GAMEPLAY TOPICS - ACTIVELY UNDER INVESTIGATION

Crouch Running

We know that crouch running (normal movement speed while crouching) can sometimes lead to frustration in the hands of certain Operators, allowing them to arrive on the scene quickly and more discretely than others. Currently, we're making some tweaks to the volume of crouch walking. We want crouch walking to be a viable option for all Operators, while ensuring that the action can be heard.

Status: Y7S2


FOV Slider for Consoles

We hear you, you want an FOV slider on consoles! Changing the FOV can have an impact on performance, and it's important that if a player prefers a higher FOV, that the game retains it's playability. To this end, we're currently testing this option on current and last gen consoles, ensuring that a high FOV can be used to it's full potential.

Status: During Y7S1


Deployment Progress Timing

In some cases the deployment progress bar may not perfectly align with the timing of the action itself, meaning that cancelling deployment in the last moment, can lead to a gadget still being placed. It's crucial that this can be trusted in those high pressure moments, and so we're reworking this to make it completely reliable.

Status: During Y7


Loadout Reset

During the course of Y6S4 we have seen a reduction in loadout resets occurring, however we're aware that with the additional customization of Elite 2.0, this issue has the potential to cause increased frustration. We continue to monitor and actively investigate this, as we work towards a definitive solution.

Status: Ongoing


Squad Management

Currently, managing your squad can be a cumbersome process, requiring players to create new squads if they'd like to remove players or change the squad leader. We're working on options that will simplify this process, allowing players to be promoted to leader, or removed from the group.

Status: During Y7


PERFORMANCE AND PLAYER BEHAVIOR

Servers & Connectivity

Of course, good connectivity is key to having a good Siege experience. After an increase in connectivity issues resulting in disconnections was recently found, members of our team were dedicated to investigate and resolve the issue. As part of this, we knew that we needed to alleviate the change of a wrongful sanction being handed out. To this end, we've updated our system to reduce the chance of a sanction being given in a case where it is not warranted. Our work on connectivity continues, and we'll be providing updates on this as we make further improvements.


Cheating, Hacking & Toxicity

Cheating

Cheating continues to be a top priority for us and adding the phone verification requirement for Ranked is just one of the actions that we're currently taking to help with this. While this feature rolls out, we're working on and exploring further solutions and improvements, and we'll be sharing more on this subject as soon as we're ready. To see our latest updates on Anti-cheat, dig into February's Anti-Cheat Status Update and our Understanding Anti-Cheat Blog[rainbow6.com].


Privacy Mode

It's important that streamers and players alike are able to protect themselves and are given the privacy options to do that. We recently started with a soft launch of the upcoming Privacy Mode[rainbow6.com], giving participants the opportunity to test out new features, provide feedback, and ultimately to help improve the overall experience. Once we're satisfied that the updated Privacy Mode gives players the protection they need, we will move forward with a full release. Until then, work continues to ensure that the right options are included to help players have a safe and customisable experience.

Status: Targeting later in Y7S1


Mouse & Keyboard On Consoles

Our dedicated team continues to work on this project, evaluating and testing solutions to move forward with. It's important to us that using spoofers do not provide an advantage for players, creating a level playing field for all. At the same time, we don't want to exclude players who need these from an accessibility standpoint. It's crucial that we take the right approach for our players, and we'll be sharing more information once we're confident with our solution.

Status: Ongoing


Want to look back at our previous update? Find it here[rainbow6.com].

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Demon Veil

A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/359550/announcements/detail/3123812991781774236]here[/url].

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Demon Veil



Rainbow Six Siege introduces the first season of Year 7, Demon Veil! Azami, our newest Operator, joins Rainbow with an extensive background ranging from motorized Tokyo police officer to being a bodyguard in the private sector. Focused and determined beyond all doubt, she will bring her skills forward in the defense of her teammates. Her Kiba Barrier will bring a unique twist to the battlefield. Read the Patch Notes below for full details.

View Patch Notes[rainbow6.com]

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Y7S1 PRE-SEASON DESIGNER'S NOTES

A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/359550/announcements/detail/5130166210368126685]here[/url].

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Y7S1 PRE-SEASON DESIGNER'S NOTES



In this latest edition of Designer's Notes, we'll go into more detail about the balancing changes that'll come with Demon Veil's pre-season update and give you an insight into the reasons behind these changes.


BALANCING MATRIX AND TOP OPERATOR BANS

WIN DELTA VS. PRESENCE





Please note that we are using presence to gauge the popularity of an Operator. This notion had to be introduced to reflect the implementation of the pick & ban.

Presence definition: pick rate of an Operator when not banned. Win Delta: The Win Delta is aggregated from Operator's Win Deltas per Bomb Site.

OPERATOR BAN RATE





GAMEPLAY REWORKS

ATTACKER REPICK
  • All Attackers can change their Operator and loadout in addition to spawn location during Preparation Phase. 
  • Attacker Repick is available in all modes.
  • Sixth-Pick and Reveal Phase are removed from Custom Match settings options.
Population targeted by this change: All players.

Attacker Repick is something we tried on the most recent Lab Test Server for Y6S4. As discussed in its [panel debut](https://youtu.be/HcE6_DiKkcs?t=205&type=link), Attacker Repick is meant to help emphasize the importance of intel-gathering for Attackers, and ultimately broaden the selection of viable operators and strategic choices available when on the offensive. With this, we hope to promote more deliberate choices around how players gather which intel, especially on Attack - as well as how a team of Defenders choose to handle enemy intel-denial. 

Attacker Repick has seen minimal changes since the Lab Test Server, where it was mostly well understood and seen as intuitive to use, along with not tipping the overall Attacker/Defender balance too drastically. We will, of course, continue to monitor data and discussions around the feature as everyone gets used to it in Y7S1. 

SIGHTS AND SCOPES
  • All weapon sights have been renamed and reorganized.
  • All weapons get all sights of their given optical levels (weapons previously without 2.5x do not receive 2.5x sights).
  • Replaced all instances of Low Red Dot with High Red Dot to minimize vision obstruction.
Population targeted by this change: All players.

In an effort to make weapons and sights more universal across operators, as well as easier to organize, we've opened the floodgates on sight styles. Now primary weapons and non-handgun secondary weapons will have access to all non-magnifying sights (Non-magnifying scopes are Red Dot, Reflex, and Holographic). Weapons with a 2.5x scope will now have both 2.5x scope variants. Tachanka's DP27 unique reflex sight will stay unique to Tachanka, but we hope that you get a kick out of sporting your favorite sights in style - especially you Glaz mains out there.

OUTDOOR CAMERAS & DRONES
  • Defenders' cameras (from Valkyrie, Maestro, and Bulletproof cams) and Defenders' drones (from Echo and Mozzie) placed outside disconnect 10 seconds after being placed.

Population targeted by this change: Top Ranked & Newcomers.

This change was initially delayed after being announced for the Y6S4 Test Server, but now with the kinks ironed out it's finally here for Y7S1. Along with Attacker Repick, this change is directed at increasing the importance and usage of cameras and intel-gathering tools inside. Playing against consistent Defender outdoor visibility can feel tedious at best and oppressive at worst - often with little possible recourse for the Attackers. That early-game intel can still be gathered, but it now has a strict time-limit; making those moments far more vital and with less of a sour taste for Attackers at the start of a round. 

OPERATOR BALANCING

GOYO REWORK
  • Changed Volcán Shield to Volcán Canister, which no longer has a deployable shield.
  • Volcán Canister can now be used as a deployable gadget on grounds and walls:
  • Volcán Canister has a bulletproof casing, protecting it from certain angles.
  • Reduced Volcán Canister explosion damage and destruction.
  • Increased Volcán Canister fire duration to 20s (from 10).
  • Increased number of Volcán Canister charges to 4 (from 2).
Population targeted by this change: Pro Play.

This change is pretty significant for Goyo, essentially trading defensive capabilities to double-down on zone denial. We're hoping that the buffs to his Volcán's area of effect capabilities will offset the removal of his more frontline-defense, which could keep multiple areas in a state of quasi-denial with limited options to counter. Now even though Goyo has to place the charges in a more planned, exposed way, the benefits of doing so in key locations or for key moments should be more rewarding overall. These changes should also help make Goyo a more clear alternative to Smoke as originally intended. 

MELUSI
  • Reduced opening & closing time to 0.75s (from 2).
Population targeted by this change: Top Ranked.

We wanted to make Melusi's Banshee more susceptible to high-skill Attacker play. Though this change is technically a nerf and will allow Attackers to more quickly destroy the exposed weak point of the Banshee, we hope this will serve to keep Defenders more vigilant for the activation sound as well, making Melusi a strong but not quite a must-have operator. 

VALKYRIE & ZERO
  • Black Eye and ARGUS cameras can be accessed while they are still in the air - however the video feed does not begin until they attach to a surface.
Population targeted by this change: All players.

This is a small change that was initially packaged with the new behavior for outdoor cameras and will allow Valk and Zero players to get a few more important moments of utility out of their camera gadgets. We hope this quality of life improvement will kick in at the right moments to shave off a few precious seconds. 

THUNDERBIRD
  • Kona Stations only heal if the player is below 100% health.
Population targeted by this change: Top Ranked.

We wanted to adjust the Kona Station to be less of an aggressive tool, being used to over-heal then peek for minimal health loss. At the same time, this will also help the station get more general use as team anchors will be less able to use them up by accident. 

KALI
  • Removed movement speed penalty from the CSRX 300.
Population targeted by this change: All players.

This is a small quality of life change as we continue working on better refining the balance and feel of several operators. 

---

Try out the latest Siege updates on the Test Server and don't hesitate to report any bugs or issues you encounter on the new and improved R6Fix[r6fix.ubi.com].

Follow us and share your feedback on TwitterRedditFacebook[www.facebook.com] and on our forums[forums.ubi.com].


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New video by Rainbow Six Esports on YouTube

Michael "KiXSTAr" Stockley - Commendation - MVP | Six Invitational 2022
Rainbow Six Esports would not be the same without Michael "KiXSTAr" Stockley. May his legacy live on forever.


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New video by Rainbow Six Esports on YouTube

Six Invitational 2022 – Playoffs Day 4 Recap
4 remaining teams from all around the world will battle it out to lift the coveted hammer and be World Champions. Where to watch? Twitch: https://ift.tt/agy9vAe YouTube: https://www.youtube.com/c/RainbowSixEsports YouTube for Match VODS: https://www.youtube.com/c/RainbowSixEsportsMatchVods Our official Twitter channels: https://twitter.com/R6esports https://twitter.com/R6esportsNA https://twitter.com/R6esportsLATAM https://twitter.com/R6esportsEU https://twitter.com/R6esportsAPAC ABOUT RAINBOW SIX SIEGE: Rainbow Six Siege is an exciting, new approach to the first-person shooter experience that puts tactical combat and masterful destruction at the center of the action. Lead your team of unique, counter-terrorist Rainbow operators through tense and thrilling combat scenarios and achieve victory through smart preparation and strategic improvisation. Rainbow Six Siege is available now on Xbox One, PlayStation® 4 and PC. KEY FEATURES: ' • THE RULES OF SIEGE: Five versus Five. Attack versus Defend. Infiltrate versus Fortify. Team-based strategy meets intense, tactical combat. • WORLD'S ELITE COUNTER-TERRORIST OPERATORS: Choose your Operator and wield their unique ability to breach or defend the objective as a part of an elite team. • DESTRUCTION AS A TOOL: Walls can be shattered; floors and ceilings can be breached. Mastering the tactical use of destruction is the key to victory. • CLOSE-QUARTERS COMBAT: With tight spaces shaping all combat arenas, tense encounters and up-close-and-personal firefights abound within every Siege #R6 #R6Esports #SixInvitational


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New video by Rainbow Six Esports on YouTube

Orchestral Intro | Six Invitational 2022
20 teams enter the arena, one gets to lift the coveted Hammer. It's time to crown the world champions of the Six invitational 2022 Where to watch? Twitch: https://ift.tt/oKX6FvR YouTube: https://www.youtube.com/c/RainbowSixEsports YouTube for Match VODS: https://www.youtube.com/c/RainbowSixEsportsMatchVods Our official Twitter channels: https://twitter.com/R6esports https://twitter.com/R6esportsNA https://twitter.com/R6esportsLATAM https://twitter.com/R6esportsEU https://twitter.com/R6esportsAPAC ABOUT RAINBOW SIX SIEGE: Rainbow Six Siege is an exciting, new approach to the first-person shooter experience that puts tactical combat and masterful destruction at the center of the action. Lead your team of unique, counter-terrorist Rainbow operators through tense and thrilling combat scenarios and achieve victory through smart preparation and strategic improvisation. Rainbow Six Siege is available now on Xbox One, PlayStation® 4 and PC. KEY FEATURES: ' • THE RULES OF SIEGE: Five versus Five. Attack versus Defend. Infiltrate versus Fortify. Team-based strategy meets intense, tactical combat. • WORLD'S ELITE COUNTER-TERRORIST OPERATORS: Choose your Operator and wield their unique ability to breach or defend the objective as a part of an elite team. • DESTRUCTION AS A TOOL: Walls can be shattered; floors and ceilings can be breached. Mastering the tactical use of destruction is the key to victory. • CLOSE-QUARTERS COMBAT: With tight spaces shaping all combat arenas, tense encounters and up-close-and-personal firefights abound within every Siege #R6 #R6Esports #SixInvitational


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New video by Rainbow Six Esports on YouTube

Six Invitational 2022 – Final Stage Trailer
6 remaining teams from all around the world will battle it out to lift the coveted hammer and be World Champions. Where to watch? Twitch: https://ift.tt/iMs6RhN YouTube: https://www.youtube.com/c/RainbowSixEsports YouTube for Match VODS: https://www.youtube.com/c/RainbowSixEsportsMatchVods Our official Twitter channels: https://twitter.com/R6esports https://twitter.com/R6esportsNA https://twitter.com/R6esportsLATAM https://twitter.com/R6esportsEU https://twitter.com/R6esportsAPAC ABOUT RAINBOW SIX SIEGE: Rainbow Six Siege is an exciting, new approach to the first-person shooter experience that puts tactical combat and masterful destruction at the center of the action. Lead your team of unique, counter-terrorist Rainbow operators through tense and thrilling combat scenarios and achieve victory through smart preparation and strategic improvisation. Rainbow Six Siege is available now on Xbox One, PlayStation® 4 and PC. KEY FEATURES: ' • THE RULES OF SIEGE: Five versus Five. Attack versus Defend. Infiltrate versus Fortify. Team-based strategy meets intense, tactical combat. • WORLD'S ELITE COUNTER-TERRORIST OPERATORS: Choose your Operator and wield their unique ability to breach or defend the objective as a part of an elite team. • DESTRUCTION AS A TOOL: Walls can be shattered; floors and ceilings can be breached. Mastering the tactical use of destruction is the key to victory. • CLOSE-QUARTERS COMBAT: With tight spaces shaping all combat arenas, tense encounters and up-close-and-personal firefights abound within every Siege #R6 #R6Esports #SixInvitational


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New video by Rainbow Six Esports on YouTube

MIBR vs. Black Dragons - SIX INVITATIONAL 2022 Qualifiers – LATAM – Day 2



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