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New video by Rainbow Six Esports on YouTube

Rainbow Six European Open Clash - Round of 16 - Day 2



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New video by Rainbow Six Esports on YouTube

Rainbow Six European Open Clash - Round of 16 - Day 1



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Rainbow 6 // APAC Reveal Show & Classics D2



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TOP ISSUES AND COMMUNITY CONCERNS

: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/359550/announcements/detail/2236546803862042364]here[/url].

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TOP ISSUES AND COMMUNITY CONCERNS



HACKING, CHEATING, LOBBY FREEZING UPDATE
To follow up on our last Top Issues update below in April, we would like to give you all a status update on the hacking, cheating, and lobby-freezing issues. We'll go over some of the steps we have taken where we have found success, where we are still working to make improvements, as well as emphasize our continued focus on cheating and hacking as priority issues.

LOBBY FREEZING
Lobby-Freezing: Lobby-freezing occurs while in menu or while loading into a round, and no connectivity icons will appear.

Update: After our April Top Issues blog, we made an update to the game that would allow us to gather more data to accurately track and identify lobby-freezers. We were able to successfully use that data to implement an auto-kick feature for individuals identified as holding up games through extreme loading times. Kicked players will receive an abandon sanction and be locked out of ranked/unranked until the match is over. We have been monitoring the automatic kicks for some time now on the live servers and have observed high success rates of detecting and only kicking players who are holding up lobbies to the detriment of the other players in the game. We are continuing to gather data on console lobby-freezing before we finalize plans to activate the lobby-freeze autokick detection on console as well.

DOS ON CONSOLE
DOS: DOS attacks can be distinguished from lobby-freezing as they typically occur during gameplay and the connectivity icons will appear.

Update: We have also observed some unusual network traffic and activity for Console players and suspect that some cases of lobby-freezing on Console may be tied to DOS attacks. We are currently pursuing this and investigating the issue and will update when we learn more.

HACKING/CHEATING
Update: In our last update, we re-emphasized that we do not tolerate cheating in-game and were preparing a number of short and long term strategies to address the cheating frustrations. While we are aware this is still an ongoing issue, we believe these upcoming changes will help to mitigate some of the frustrations as we work internally on more robust long-term solutions.

  • Offline Bans (Target date: End of May): We will begin banning players offline. Previously sanctioned accounts were banned after logging back into Siege. Accounts will now be banned even if they remain offline. This will provide more clarity on the ban feedback loop and improve visibility on banned accounts.
  • Increased Clearance Level Requirements for Ranked (Target date: Y5S2): In Y5S2 we will be increasing the required clearance level for players to play Ranked. This is aimed at increasing the barrier to access for illegitimate accounts for Ranked to promote a better Ranked environment.
  • Increased Champion Rank Requirements (Target date: Y5S2): In Y5S2 we will be increasing the requirements for players to be eligible for Champion Rank. In addition to meeting the minimum 5000 MMR, eligible layers will be required to have played at least 100 ranked matches to qualify. This is also aimed at increasing the barrier to access for illegitimate accounts and maintaining a clean Champion leaderboard
  • XP level cap in PvE: (Status: Active) We have already put an XP cap in PvE in place in order to increase barriers to entry for Ranked for smurfs.


Updated: 23 April 2020

We will be updating the following list regularly to outline the status of certain issues that are currently pressing for our community. Please note that this list is not exhaustive, and should only be used as a reference to give a general idea of where our focus currently is.

TOP ISSUES

HACKING, CHEATING, LOBBY FREEZING
We have recently observed an increase in cheating mentions and reports from players. We want to emphasize that we do not tolerate cheating in game and are working on multiple strategies to address the cheating frustrations and uphold the competitive integrity of Rainbow Six Siege. Below are some of the strategies that we can share that are being worked on for the short-term.

LOBBY FREEZING
Description: We've seen an increase in incidences of lobby freezers seeking to disrupt games to their advantage. We will be releasing update(s) that will allow us to better monitor and more accurately track lobby-freezers.

Objective: The updates will allow us to gather necessary data points that we will use to accurately track and identify lobby-freezing. In future updates we will use this data to automatically detect and kick lobby-freezers.

Status: This is currently an ongoing process.

AUTOMATED DATA UPDATES TO BATTLEYE
Description: Due to the increased mentions and player reports of cheating, we are reinforcing the bridge between R6 and BattlEye.

Objective: Strengthen our collaboration with BattlEye by implementing automated processes and reinforcing data sharing to shorten the feedback loop on banned players.

Status: Ongoing.

INCREASED RANKED + CHAMPION RANK REQUIREMENTS

Description: Increase Ranked and Champion Rank requirements.

Objective: Increase the barrier to access for illegitimate accounts to both Ranked and Champion rank to promote a better Ranked environment and a clean Champion leaderboard.

Status: (Target: Y5S2) We will have more specifics on the new requirements closer to S2.

DAILY LEVEL XP CAP IN PVE
Description: Daily level grind cap from PvE as a prevention tactic to make Ranked requirements less accessible to illegitimate accounts.

Objective: Our goal is to make Ranked less easily accessible to bots and smurfs by limiting the daily XP that can be earned in PvE. This will make it easier for us to spot and catch bots and smurfs before they are able to make their way into Ranked.

Status: We are aiming to have this completed as soon as possible.

KNOWN BUGS/ISSUES
UNINTENDED ABANDON SANCTIONS BUG
Description: An error was found in the matchmaking flow that was causing players to receive abandon sanctions if they left the Ranked queue right as a match was found. Players were already processed as being in the match when they had already backed out.

Objective: The game flow will be modified so that the penalty warning message for abandon can be displayed earlier, and coincide with the time when the penalty system will effectively apply.

Status: (Target Y5S2) A fix is scheduled for Y5S2.

INCOMPLETE TEAMS AT THE START OF RANKED GAMES BUG
Description: An error was found in the matchmaking flow that was causing matches to start with incomplete teams if a player exited the Ranked queue right as a match was found. These players were already processed as being in the match when they had already backed out, resulting in games starting with incomplete teams.

Objective: Part of the solution is to correct when the abandon sanction warning message popup is displayed to alert players that they have already entered a match and deter them from leaving. We are also working on a Match Cancellation feature which will allow players to cancel matches in the early stages of a game under the condition that their team is incomplete (this will come later to the PC TS in Y5S2).

Status: (Target Y5S2) A fix is scheduled for Y5S2.

BATTLE PASS "COMING SOON" COMPLETED COMMUNITY CHALLENGES BUG
Description: Past completed Community Challenges show up as "Coming Soon" in the Battle Pass menu after the challenge is over. This is purely a visual bug.

Status: (Target Y5S2) A fix is scheduled for this bug with the Y5S2 BP update.

MMR ROLLBACK POPUP BUG
Description: The popups notifying players of an MMR rollback after a cheater has been banned is displaying the incorrect values. This is a purely a visual bug.

Status: (Target Y5S3) This is currently under investigation.

TOP GAMEPLAY TOPICS

BENCHMARKING PERFORMANCE
Description: This feature improves the current PC Hardware Benchmark tool in Siege, giving detailed information and performance reports about their hardware specifications and resource usages.

Objective: We are working toward a new benchmark test that better conveys how Siege performs on different setups.

Status: (Target Y5S2).

CONSISTENCY ON GADGETS DESTROYING PROPS
Description: There are inconsistencies in how gadgets interact/destroy props on maps.

Status: (Target: Y5S3) Similar to how we implemented consistency on how props break on projectile trajectory in Y4S4, we are working on a system for deployable gadgets’ interaction with these props.

INCOMPLETE TEAMS AT THE START OF RANKED GAMES
Description: Ranked games will sometimes begin with incomplete teams due to players leaving at the very start of the match.

Objective: To address frustrations where players are placed into a game with incomplete teams on either side, we are working on a Match Cancellation feature. The goal will be to allow players to cancel matches in the early stages of a game under the condition that their team is incomplete.

Status: (Target Y5S2 on the PC TS) Match Cancellation is scheduled to be released on the PC Test Server in Y5S2.

IMPROVED NOTIFICATION AND FEEDBACK FOR DEACTIVATED OPERATORS
Description: Improved in-game notifications and feedback for when an Operator has been deactivated.

Status: (Target: Y5S3) There have been times when we have had to deactivate an Operator in-game to better the play experience when exploits arise. We are working on better feedback to our players when such an occasion arises.

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New video by Rainbow Six Esports on YouTube

Rainbow Six - Asia Pacific League Structure
The Rainbow Six Asia Pacific League is the official esports professionnal circuit of Rainbow Six Siege in APAC. It's part of a Global structure, where the best teams compete from National championships to the Majors and the Six Invitational. Discover how the League works and how the Asia Pacific region fits into the whole Rainbow Six Esports program and its regionalized ecosystem. Find out more information on: rainbow6.com/APACLeagueReveal


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New video by Rainbow Six Esports on YouTube

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Watch the match between Sinister and Okami LFO on playday #8 of the Six Masters 2020. Maps played: Villa, Kafe Dostoyevsky.


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Watch the match between Kanga and Wildcard on playday #8 of the Six Masters 2020. Maps played: Theme Park, Coastline.


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LFO vs. Pittsburgh Knights - Six Masters 2020 (Oceanic Nationals)
Watch the match between LFO and Pittsburgh Knights on playday #7 of the Six Masters 2020. Maps played: Kafe Dostoyevsky, Club House.


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Elevate vs. Team Ferox - Six Masters 2020 (Oceanic Nationals)
Watch the match between Elevate and Team Ferox on playday #7 of the Six Masters 2020. Maps played: Consulate, Border.


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Six Masters 2020 Playday #9 (Oceanic Nationals)



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DEV BLOG: MATCH REPLAY UPDATE

: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/359550/announcements/detail/2206146856284317292]here[/url].

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DEV BLOG: MATCH REPLAY UPDATE



At the beginning of Y5 we announced an upcoming new Match Replay feature for Rainbow Six Siege.

While originally scheduled to go live in the first half of the year, circumstances have forced us to push back the schedule on Match Replay. Match replay is a feature that requires a great deal of technical development, but we hope to deliver the best experience to our players when it is ready to go live. Despite the delay, we’d like to share an early look at Match Replay with you all.



Match Replay is a system that automatically records your last 10 played games. With it, you’ll be able to re-watch and fully spectate your recorded games from both first-person and top-down points of view, from any player, and any angle.

Our goal with Match Replay is to provide players with an interactive tool that will provide full coverage and perspective on their last 10 games. Through the Watch tab in the main menu, you will be able to access your replays where your last 10 games are saved. Once you’re in the replay, you can use the Spectator mode tools to relive your clutch plays, scrutinize missteps, and analyze your strategy to level up your game.

Further down the road, we would like to give Match Replay even more functions such as storing them on the game server instead of locally, a share feature so you can share your replays with your friends, and even the possibility of downloading and watching replays from official esports matches.

We plan to first push an early version of Match Replay out onto the PC Test Servers for testing before sending it to live, so keep an eye out on the TS Patch Notes for updates on when it will be available!

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New video by Rainbow Six Esports on YouTube

Rainbow 6 // European Reveal Show & R6 Classic D1
Join us to find out about the exciting future of the Rainbow 6 European League and watch the first day of Rainbow 6 Classic Matches!


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New video by Rainbow Six Esports on YouTube

Rainbow Six - European League Structure
The Rainbow Six European League is the official esports professionnal circuit of Rainbow Six Siege in Europe. It's part of a Global structure, where the best teams compete from National championships to the Majors and the Six Invitational. Discover how the League works and how the European region fits into the whole Rainbow Six Esports program and its regionalized ecosystem. Find out more information on: rainbow6.com/EULeagueReveal


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Sinister vs. Okami LFO - Six Masters 2020 Playday #8 (Oceanic Nationals)



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Operation Steel Wave

: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/359550/announcements/detail/3253233237506679335]here[/url].

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Operation Steel Wave



Prepare for the unexpected, because Operation Steel Wave is full of novelties! New Operators arrive, with gadgets that are sure to change the flow of every match they participate in. A new NIGHTHAVEN recruit, Ace, swoops in to join the Attackers, while the Defenders gain a new teammate in Melusi, an Inkaba Task Force ranger.

As you’ll find in the Patch Notes below, with this season you can also expect our House rework as well as the new secondary gadget, the Proximity Alarm. Keep an eye out for changes to our Matchmaking Rating system and Amaru’s gadget function, plus brand new seasonal weapon skins and Echo’s Elite skin!

View Patch Notes[rainbow6.com]

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Y5S2 PRE-SEASON DESIGNER'S NOTES

: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/359550/announcements/detail/3253233237506564984]here[/url].

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Y5S2 PRE-SEASON DESIGNER'S NOTES



Balancing changes are data and feedback informed. Several teams in contact with various segments of our community, gather and compile both data and feedback to provide guidance to our designers. We are about to give you an insight about future changes and the reasoning behind them.

PROXIMITY ALARM
  • Adding new secondary gadget: Proximity Alarm.


The new thrown sticky gadget is an essential intel-gathering tool, and it works just as well for anchors as it does for roamers. It will be triggered by any attacker entering its detection field.

One of the key factors behind the creation of this gadget is that we felt that we needed to have a "hands off" gadget able to provide audio intel. We consider this new addition as a variation of the Barbed Wire which tends to be used for intel-gathering more than for his crowd control aspect.

Having a gadget not requiring active interaction to trigger its effect was the main goal, it will therefore work differently than Bullet Proof Cameras for instance.

We believe that we have found a good balance between the range of detection and the volume of the sound emitted by this gadget, we are curious to hear your feedback from the Test Server.

Many operators will see their secondary gadgets reshuffled:

  • Castle: Impact Grenades replaced with Proximity Alarm.
  • Caveira: Bulletproof Camera replaced with Proximity Alarm.
  • Goyo: Impact Grenades replaced with Proximity Alarm.
  • Rook: Barbed Wire replaced with Proximity Alarm.
  • Wamai: Barbed Wire replaced with Proximity Alarm.
  • Tachanka: Deployable shield replaced with Proximity Alarm.
  • Mira: Barbed Wire replaced with Proximity Alarm.
  • Oryx: Replaced Bulletproof Camera with Proximity Alarm.
  • Recruit : Primary Gadget

ALIBI & MAESTRO
  • Switch ACS12 ammo from shells to slugs.
  • Increased damage to 41 (from 27).
  • Damage drop off distance set to 18 m.
Population targeted by the change: Casual and top ranked.

Motivation behind the change: Low popularity of the weapon and technical issues.

According to our data, the ACS12, the other primary option for G.I.S operators was barely picked (+/-1%). The community preferred the versatility and the outstanding performance offered by the Alda and the Mx4.

The ACS12 was also known for creating performance issues on our end, and it appeared necessary to come up with a solution.

The switch to slugs should affect the auto-shotgun ability to remodel bombsites and make this weapon a bit closer to Kaid's and Goyo's TCSG12.

We do not expect this weapon to become overly popular. We expect people to notice the relatively low recoil at first, but we consider it to be needed to find the right balance. In any case, we'll keep a very close eye on its performance, and we will be ready to reduce its damage if necessary.

ZOFIA & ELA
  • Removed the mouse sensitivity modification when affected by Grzmot mines and KS79 concussion grenades.
Population targeted by the change: Top ranked and esports.

Motivation behind the change: Reduce frustration.

We have experimented various crowd control effects and the sensitivity modification continued to be a constant factor of frustration. Given their relative popularity, this feature turns out to be a regular source of frustration. We have decided to remove the sensitivity modification to partially address the issue in top level plays. Ela's performance and popularity might be impacted more strongly than Zofia's. We will keep a very close eye on them to reevaluate the change if needed.

ECHO
  • Removed the camera roll effect from Echo's Sonic Burst.
  • Concussion effect now lasts 10 secs (not tied to player movement anymore).
  • Changed vignette intensity during concussion effect. (Now similar to other concussion effects).
  • Replaced Ballistic Shield with Impact Grenades.
Population targeted by the change: Casual and top ranked.

Motivation behind the change: The concussion effect is not consistent across all abilities and the camera roll is not intuitive enough for newcomers.

Echo remains one of the top banned defenders in ranked across the last seasons. He is both frustrating to play against and very powerful. Pro players seem to consider that what matters most is the Yokai's invisibility as well as his capacity to perform plant denials. However, they recognize as well that the camera roll effect being tied to the movement of the Operator does not seem logical and ends up being frustrating. These changes should lead to less frustration and should help newcomers to understand how the Sonic Burst concussion effect works. We will keep an eye open on the feedback from this change, we want players to be able to differentiate a Sonic Burst from other concussion effects.

Removing the deployable shield from Echo's load-out is a way for us to continue reducing the amount of utility in esports matches. We continue our efforts to reduce the presence of these shields to an acceptable level. We consider that impact grenades should be a decent alternative for the Japanese defender.

FINKA
Increased base HP received after reviving an ally to 30 (from 5).
Population targeted by the change: Casual and top ranked players.

Motivation behind the change: Low presence, revive mechanic potentially prejudicial.

We would like to make Finka’s ability a bit more meaningful and remove the player's hesitation whenever an ally is in a DBNO state. After this change, teammates will be revived with 50 hp (30 base HP + 20 Temporary HP from the boost). We hope this will slightly increase her presence and win delta to make her a viable support in attack.

Finka has been discussed as well during Pro Workshops. We have noticed that the recoil cancellation when under Finka’s buff is perceived negatively, as it interferes with muscle memory. It is too early to say if we are ready to act on that specific aspect, but we always keep an open mind and will reconsider for future updates. The addition of Melusi's gadget might open a spot for Finka in esports play.

KALI
  • Replaced P226 Mk5 with SPSMG9 (Clash's SMG).
  • Reduce LV Explosive Lance fuse time to 1.5 s (from 2.5s).
  • Reduced CRSX300 screen climbing after each shot.
Population targeted by the change: Casual, top ranked players and esports.

Motivation behind the change: Low presence, and low win delta.

Kali was designed to offer an alternative to Thatcher, we are exploring what levers could be used to try to make her a more viable option.

We intend to address Kali on two different levels, her load out and her ability. We initially wanted to replace the CZ75, but feedback has been heard and we decided to add another option by offering the SPSMG9 as an alternative. We hope that this new sidearm will offer more flexibility to the Nighthaven CEO, in terms of gunplay. We also would like to try and make the CRSX300 a bit more easy to use. We are very much aware that this gun is also a strong source of frustration for defenders. We are going to proceed carefully in that aspect and reduce the screen climbing after a shot.

We are also looking at improving her gadget. We want to adjust the fuse time to make it a bit more challenging for Bandit mains to pick up their batteries. Pro players also suggested that the Lance is somewhat not efficient enough against Kaid's Electroclaws and that she often requires the assistance of IQ. Again, we are keeping options open and would like to monitor the impact of the validated changes first, before exploring more options.

KAID & NOMAD
  • Added PRB92 to Nomad's loadout (Capitão's pistol).
  • Added LFP586 to Kaid (GIGN revolver).


Population targeted by the change: Casual, top ranked and esports.

Motivation behind the change: Lack of options for Nomad and Kaid in terms of secondary weapons.

Kaid & Nomad could only rely on the .44 Mag Semi-Auto as a sidearm. This is a very particular gun, due to its built-in sight, that's why we wanted to offer more options. We are also trying to see if more people would opt for the AUG instead of the TCSG12 with Kaid, if they could rely on the revolver which brings a (limited) destruction aspect.

ORYX
  • Replaced Bulletproof Camera with Proximity Alarm.
  • Reduced damage when going through walls to 5 (from 10).
  • Added Angled Grip to Oryx's MP5.
Population targeted by the change: Casual, top ranked and esports.

Motivation behind the change: Low presence and win delta.

As much as Oryx seems to be great at creating wide rotation holes, his ability was somewhat limited by the quite high subsequent damage taken. We would like Oryx players to have more opportunities to use the ability as they see fit, whether during preparation phase or against other players while roaming. Pro players' feedback indicates that 5 hp sounds like better amount. We will still keep an eye on his efficiency when preparing bombsites as he could have become a bit too efficient in that regard.

The Proximity Alarm seems also to be a better fit for a roamer and should improve team play, as it is a good gadget for intel-gathering and covering flanks.

Our discussions led us to choose to replace the Bulletproof Camera instead of the Barbed Wire as those have a higher pick rate. It made more sense to keep a popular secondary gadget when our goal is to increase the overall presence of the Operator.

Oryx's MP5 will now have an angled grip. Our data indicates that the weapon does not perform as well when deprived of an ACOG. It is a way for us to increase Oryx's swiftness and mobility. We also considered adding the attachment to Rook, but that was deemed as too powerful and quite scary.

YING
  • Reduced number of Candela to 3 (from 4). Already deployed on PC.
Population targeted by the change: Casual, top ranked and esports.

Motivation behind the change: Ying feels too oppressive, frustration generated by a feeling of powerlessness against Ying.



Ying was buffed several times during the last few months. During Y4S4.3 we added an extra pellet to her Candela, and changed their dispersion to increase the gadget reliability. According to our data, this change had little to no effect on Ying performance and popularity.

The latest balancing patch included controversial updates, including a significant buff for Ying. We believe that the combination of these two buffs have led to create an over-performing attacker. Our data analysis team was able to confirm a steep increase in the number of Candelas used across the casual and the top ranked populations. After gathering feedback and additional data, we decided to reduce her number of Candelas by one. We are aware that Ying has become better in terms of gunplay and that she is still able to burn ADS quite effectively thanks to her smoke grenades. As always we will continue to keep a very close eye on her performance to see if further tweaking is needed.

AMARU
  • When using the Garra Hook, barricades will be broken as Amaru goes through them.
  • The Garra Hook will now break hatches.
  • Faster recovery when landing.
Population targeted by the change: Casual.

Motivation behind the change: Low presence, increase the surprise effect on defenders.

Amaru is mostly used in Quick Match. Despite offering unique tactical opportunities, her ability is not comfortable to use. We consider now that the she is too predictable, and that she cannot really use the hook to her own advantage. We would like to reduce the time needed for her to recover after using her ability. Breaching barricades upon direct contact should also provide some audio and visual cover. She will now be less exposed and could surprise opponents a bit more.

We don't expect Amaru's performance to improve too drastically, our goal is to improve her overall presence.

Try out the latest Rainbow Six updates on the Test Server and earn an exclusive charm through the BugHunter program[rainbow6.com].

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New video by Rainbow Six Esports on YouTube

North American League Format Explained | Rainbow Six Esports
Introducing the new North American League, an evolutionary leap for #RainbowSix Esports. This new program features the US and Canada Divisions, as well as a robust path-to-pro with our Challenger Leagues. The time is now. Are you with us? #R6NA #R6S #NAL2020 #R6Esports Visit our official channels below! Twitter: https://twitter.com/R6esportsNA https://twitter.com/R6esports Twitch: https://ift.tt/2w6Blji YouTube: https://www.youtube.com/channel/UCWKHac5bjhsUtSnMDFCT-7A Mixer: https://ift.tt/2x595iC ABOUT RAINBOW SIX SIEGE: Rainbow Six Siege is an exciting, new approach to the first-person shooter experience that puts tactical combat and masterful destruction at the center of the action. Lead your team of unique, counter-terrorist Rainbow operators through tense and thrilling combat scenarios and achieve victory through smart preparation and strategic improvisation. Rainbow Six Siege is available now on Xbox One, PlayStation® 4 and PC. KEY FEATURES: • THE RULES OF SIEGE: Five versus Five. Attack versus Defend. Infiltrate versus Fortify. Team-based strategy meets intense, tactical combat. • WORLD'S ELITE COUNTER-TERRORIST OPERATORS: Choose your Operator and wield their unique ability to breach or defend the objective as a part of an elite team. • DESTRUCTION AS A TOOL: Walls can be shattered; floors and ceilings can be breached. Mastering the tactical use of destruction is the key to victory. • CLOSE-QUARTERS COMBAT: With tight spaces shaping all combat arenas, tense encounters and up-close-and-personal firefights abound within every Siege


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Watch the match between Ferox and Wildcard on playday #4 of the Six Masters 2020. Maps played: Club House, Consulate.


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New video by Rainbow Six Esports on YouTube

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New video by Rainbow Six Esports on YouTube

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Watch the match between LFO and TBD on playday #3 of the Six Masters 2020. Maps played: Villa, Kafe Dostoyevsky.


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New video by Rainbow Six Esports on YouTube

Team Ferox vs. Wildcard - Six Masters 2020 Playday #4 (Oceanic Nationals)



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New video by Rainbow Six Esports on YouTube

Sinister vs. Pittsburgh Knights - Six Masters 2020 Playday #3 (Oceanic Nationals)



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New In-game Event: The Grand Larceny



Two groups come to a head in a familiar place. The gunshots ring through the hallways of the Headquarters as they clash. There’s valuable loot on the line, and these Operators will stop at nothing to claim them. Will you make it out alive with a fortune, or will you fall in the crossfire?

For two weeks starting May 5th, take what’s yours in The Grand Larceny!


PLAYABLE OPERATORS
Most Operators will be unlocked to play in this event, with a few exceptions for gameplay reasons. Each of them will only have a main shotgun equipped, customization with the event’s weapon skins as found in The Grand Larceny Collection and the Roaring Riches Bundle.


RULES OF THE EVENT
The Stolen Goods game mode is different from our standard ones. There is no Hostage, no Area to Secure, and no Bombs to Defuse. There’s also no Preparation Phase, and Attackers’ drones have been removed entirely. However, there are Safeboxes spread out throughout a special version of the old Hereford map.

Defenders must protect these at all costs, but they can also win rounds by eliminating all their opponents.

Attackers, on the other hand, have to open a certain amount of Safeboxes, or eliminate all the Defenders.

Mind you, all players always know where the Safeboxes are, and you’ll find that a lot of flooring no longer leaves metal beams after being destroyed. So, get creative with those shotguns and go all out!


THE COLLECTION
The Grand Larceny event comes with its own Collection of 31 items, featuring exclusive customization for Amaru, Fuze, Gridlock, Hibana, Maverick, Echo, Maestro, Kaid, Wamai and Warden. These century-old stylings are the same you’ll find in-game by picking these Operators to play the Event.

The Grand Larceny pack can be obtained by completing special Event Challenges, or by purchasing them for 300 R6 Credits or 12500 Renown each in the Packs section of the Home screen.

The Roaring Riches Bundle, which contains the Deco Artistry signature weapon skin and the Crafted Six charm, will also be available to acquire with your preferred currency during this time.

FIND OUT MORE![rainbow6.com]

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New video by Rainbow Six Esports on YouTube

Pittsburgh Knights vs. Ferox - Six Masters 2020 (Oceanic Nationals)
Watch the match between Pittsburgh Knights and Ferox on playday #2 of the Six Masters 2020. Maps played: Coastline, Club House.


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New video by Rainbow Six Esports on YouTube

TBD vs. Kanga - Six Masters 2020 (Oceanic Nationals)
Watch the match between TBD and Kanga on playday #2 of the Six Masters 2020. Maps played: Kafe Dostoyevsky, Consulate.


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